Party of 4
Thrasymachus
Member Posts: 903
I'm contemplating playing through IWDEE with a party of four.
Here is what I'm thinking:
1. Swashbuckler --> Mage (dual-classed at level 5)
2. Cleric/Ranger
OR
Archer
(I'm inclined towards the cleric/ranger, mainly in order to combat all the undead, but I am open to the archer.)
3. Monk
OR Berserker --> Druid (dual-classed at level 9)
OR Fighter/Druid (multi-class)
4. Bard (vanilla)
OR Skald
Thoughts?
BTW, I'm using the IWD NPC mod, so spots 2-4 are going to non-created characters (for those who know the mod, 2 is Korin, 3 is Nella, and 4 is Severn).
Thanks!
Here is what I'm thinking:
1. Swashbuckler --> Mage (dual-classed at level 5)
2. Cleric/Ranger
OR
Archer
(I'm inclined towards the cleric/ranger, mainly in order to combat all the undead, but I am open to the archer.)
3. Monk
OR Berserker --> Druid (dual-classed at level 9)
OR Fighter/Druid (multi-class)
4. Bard (vanilla)
OR Skald
Thoughts?
BTW, I'm using the IWD NPC mod, so spots 2-4 are going to non-created characters (for those who know the mod, 2 is Korin, 3 is Nella, and 4 is Severn).
Thanks!
2
Comments
I wouldn't do many dual or multiclasses unless you're doing heart of fury mode.
Maybe:
Swashbuckler 10/Mage
Sun Soul Monk
Archer
Avenger
The Avenger becomes a great frontline combatant and tank with shapechanges, by the time the swashbuckler duals the monk will be ready to step up into the limelight and the archer will provide a continuous rain of arrowy death.
Right now I'm inclined to go with:
1. Swashbucker (level 5) --> Mage
2. Ranger/cleric
3. Berserker (level 9) --> Druid
4. Skald
Anyhow, it'll be a while before I get to this (still have to finish up my BG2EE game), so I'll think about it some more...
Also lvl5 swash may not have enough points to get descent trap detect/open lock as swashbuckler gets less points per level to distribute - won't be able to max traps/locks. Perhaps go for normal thief 5(6) -> mage.
Would be nice to have some ranged guy on the last spot. IWD is melee-heavy in comparison to BG; more melee/ranged damage is needed, maybe just take f/m instead, same but better.
The +1 thaco/damage bonus is irrelevant, except maybe early on if you use a bow. Mid- and late game you'll be using your spells most of the time anyway.
A beautiful half-dragon with good fire-themed feats - what else do you need?:)
Swashbucklers get 25 points/level for thief skills. I did the calculations, and it's possible to get 100% in open locks and find traps by level 5 with the Girdle of Gond.
The only reason I would take 5 levels of Swashbuckler is to get the minimal thief requirements for the game. The +2 AC and +1 to hit and damage at level 5 are just minor benefits, and reasons for taking the Swashbuckler kit over the other thief options.
Also, going without a thief for an extended period of time in IWD can be a pain. Hence I wanted to keep the "downtime" for dual-classing as minimal as possible.
ok bye