Narcillicus Harwillinger and the 2 mustard jellies
superluccix
Member Posts: 76
Just wanted to say that out of all the fights I've faced so far. This one has pissed me off the most.
I finally got to beating it, after giving up originally after the first couple times to go do other stuff, because I was too weak.
1 or 2 levels later however, and it was still a bitch. The only reason I won is because of pure RNG Goddess on my side.
Killing the mage was easy enough, had 3 archers, he went down before he got his invisibility off. However the 2 jellies were the biggest problem.
It was mainly because I had no idea what could even damage them. I kept reading different things from different people on different sites, saying that magic doesnt work, melee doesnt work, ranged doesnt work, that crushing weapons work but not slashing, that magic weapons work.
Tried them all and the only thing I thought did any damage was the magical weapons. Also, I didnt even know what a magical weapon was anyway, but after some attempts at the jellies, I guess it means any weapon that has a lore description on it? A normal 2 handed sword didnt do anything, but Dorns sword did, Neeras staff, Branwens mace, and Xans blade all worked. But with my MC and Kagain using just normal weapons, they didnt do anything.
Anyways, just wanted to say "Fuck you jellies"
Oh and 1 more thing. I think I read somewhere that a quarterstaff +1 could do damage to the jelly, which I thought was just an improved normal weapon. So now Im confused on what is considered a magical weapon.
Is it just weapons that have a lore description on them? That clearly are special? Or is that that AND any weapon that has a +w/e to it
Edit: And on something COMPLETELY irrelevant to the topic, what does spellcaster level mean and do? Im in a battle with Kryll and Neera just gained a spellcaster level. This obviously isnt a general level up, but I dont know what it is. Is it permanent?
I finally got to beating it, after giving up originally after the first couple times to go do other stuff, because I was too weak.
1 or 2 levels later however, and it was still a bitch. The only reason I won is because of pure RNG Goddess on my side.
Killing the mage was easy enough, had 3 archers, he went down before he got his invisibility off. However the 2 jellies were the biggest problem.
It was mainly because I had no idea what could even damage them. I kept reading different things from different people on different sites, saying that magic doesnt work, melee doesnt work, ranged doesnt work, that crushing weapons work but not slashing, that magic weapons work.
Tried them all and the only thing I thought did any damage was the magical weapons. Also, I didnt even know what a magical weapon was anyway, but after some attempts at the jellies, I guess it means any weapon that has a lore description on it? A normal 2 handed sword didnt do anything, but Dorns sword did, Neeras staff, Branwens mace, and Xans blade all worked. But with my MC and Kagain using just normal weapons, they didnt do anything.
Anyways, just wanted to say "Fuck you jellies"
Oh and 1 more thing. I think I read somewhere that a quarterstaff +1 could do damage to the jelly, which I thought was just an improved normal weapon. So now Im confused on what is considered a magical weapon.
Is it just weapons that have a lore description on them? That clearly are special? Or is that that AND any weapon that has a +w/e to it
Edit: And on something COMPLETELY irrelevant to the topic, what does spellcaster level mean and do? Im in a battle with Kryll and Neera just gained a spellcaster level. This obviously isnt a general level up, but I dont know what it is. Is it permanent?
2
Comments
Yes, the jellies are a hard fight at low levels, but at least move slowly enough that escape is always a reasonable strategy. Quite an xp boost if you do take them at low level though.
Neera's spellcaster levels changes because she is a wild mage. It is not permanent. It affects the power of certain spells (for example with higher spellcaster level you get more missiles with the magic missile spell).
If you have time i suggest you to read the manuals, they are interesting to read and help a lot at the start.
Also to Jarrakul - When you say "and all melee piercing damage" does this mean that if I were to do melee crushing or any other melee attack that is not piercing, that it would damage the slime?
(Only reason I ask is because I'm still trying to get magic weapons for all of my party)
There is a really, really nasty enemy you run into that is completely immune to ranged weapons, so keep an eye on the feedback the game gives you during fights.
Generally speaking, the most reliable weapon damage is bludgeoning, followed by slashing, the piercing, then missile. That said, most enemies are pretty vulnerable to missile weapons, so make great use of them, especially vs casters as you seem to have noticed. Bludgeoning weapons are not normally as damaging for base damage, but many enemies are slightly easier to hit, which is a built in advantage. Those wearing Split Mail though will be HARDER to hit, but not too many tough enemies wear splint. You can turn on an option to get more feedback, which includes to hit rolls, which will give you a clue which weapons can hit easier sometimes.
Also, note the feedback down at the bottom of the screen. If it says "weapon ineffective", that means your weapon doesn't have enough pluses. Maybe it's nonmagical and needs to be +1, or maybe it's +1 and needs to be +3, or what have you. There's actually one spell and one creature in BG2 that will give you this message if your weapon has *too many* plusses, but that's not typical. On the other hand, if the feedback is "xxxx is immune to my damage", that means the target is immune to whatever damage type you're dealing (piercing, slashing, fire, etc.). Paying attention to the difference between these two will help you assess what you need to hurt the monster.