Which is the best Paladin kit for IWDEE?
Oxford_Guy
Member Posts: 3,729
Without giving too much away (I'm playing IWD "blind" unlike BGEE - I've never played IWD before), which Paladin kit would be best in IWDEE? I'm thinking either Undead Hunter or Cavalier, though am not sure whether the special enemies the Cavalier has actually appear in IWD...
Also - would a Druid be better in my party than a Cleric? I'm using the IWD NPCs mod, and one of the characters can be set to either be a multi-class fighter/druid or fighter/cleric or can be dual-classed to a Druid or Cleric from a fighter... I'm leaning towards a Druid, dual-classed from fighter at level 1 (3 would be better, be think I will need the Druid/Cleric's healing powers early on...). If playing a Druid would clubs and spears be okay weapon proficiency picks? My Blade will be using Scimitars (eventually dual-wield).
Also - would a Druid be better in my party than a Cleric? I'm using the IWD NPCs mod, and one of the characters can be set to either be a multi-class fighter/druid or fighter/cleric or can be dual-classed to a Druid or Cleric from a fighter... I'm leaning towards a Druid, dual-classed from fighter at level 1 (3 would be better, be think I will need the Druid/Cleric's healing powers early on...). If playing a Druid would clubs and spears be okay weapon proficiency picks? My Blade will be using Scimitars (eventually dual-wield).
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Comments
Druids and clerics are both very good. Clerics get better weapons overall, but druids have some very powerful new spells and forms. I'd probably go with druid, but again, it's not clear cut.
Final (?) Party is:
Cavalier (2H swords++, two handed style++)
Archer (longsword+, longbow+++, two weapon style++, racial enemy Skeletal Undead - this is the default for the NPC)
Totemic Druid (club+, sling+)
Blade (scimitar+, crossbow+)
Assassin (shortsword+, darts+) - darts to max number of poison attacks
Bard (axe+, sword and shield style+) - this bard will be singing 90% of the time, so went as defensive as possible. Can use both throwing and normal axes.
Definitely not a power gaming party, but with two bards what can go wrong?! :-)
Add in a ranger (archer maybe?). Dual another ranger to thief (to keep the theme going and for the proficiency points). Throw in a skald for some combat bonuses, and have a 5th member to taste. I'd go for either barbarian or berserker, just for the nature theme.
And with that, you've got a fairly solid party. 2 front liners, 1 backstabber/trap disabler, skald for singing and haste, druid for healing/support, archer to ranged dps.