About Constitution
superluccix
Member Posts: 76
Ok so I have a Constitution granting +1 book, and I was wondering on who to use it on.
Im using this http://baldursgate.wikia.com/wiki/Constitution as a reference.
The Constitution of my party is
Dorn 14
My char 18
Neera 14
Xan 7
Viconia 8
Imoen 16
Now I just want to make sure Im understanding this table correctly. According to it, the only people who could benefit from a +1 Con would be Dorn and Neera correct? Because from 14 to 15 gives a change of +0 to +1 in hp? While everyone else dont get a benefit?
Also, my Dorn has 42 hp and Neera has 17hp just fyi.
Now assuming that those are the only 2 possible people to use it on. Who should it be?
Since Dorn and my char are both blackguards that tank/dps, I figured it would make more since for my tanks to get all the hp boosts from items available. But of course Neera has low hp. But then again I shouldnt have any of my party getting damaged as long as I have my 2 tanks positioned correctly (Assuming there arent future enemy encounters where I get ambushed from all sides or something)
So just curious as to what you guys think I should do
Im using this http://baldursgate.wikia.com/wiki/Constitution as a reference.
The Constitution of my party is
Dorn 14
My char 18
Neera 14
Xan 7
Viconia 8
Imoen 16
Now I just want to make sure Im understanding this table correctly. According to it, the only people who could benefit from a +1 Con would be Dorn and Neera correct? Because from 14 to 15 gives a change of +0 to +1 in hp? While everyone else dont get a benefit?
Also, my Dorn has 42 hp and Neera has 17hp just fyi.
Now assuming that those are the only 2 possible people to use it on. Who should it be?
Since Dorn and my char are both blackguards that tank/dps, I figured it would make more since for my tanks to get all the hp boosts from items available. But of course Neera has low hp. But then again I shouldnt have any of my party getting damaged as long as I have my 2 tanks positioned correctly (Assuming there arent future enemy encounters where I get ambushed from all sides or something)
So just curious as to what you guys think I should do
0
Comments
Now, if you're finding Neera too squishy, might I recommend having her learn and memorize a Mirror Image spell or two? It's a fantastic defensive spell, even blocking damaging magic. It doesn't last all that long, but it's pretty quick to cast, and will usually buy you enough time to get Neera out of whatever pinch she's in.
Just need to find one.
19 cons gives your Blackguard +1 HP per level until lvl 9, which is nice, but if you want to give the tome to Neera or Dorn, use EEkeeper to give them the +1 in BG2 also, or console in a Tome of Cons in BG2 to boost them appropriately.
Dorn would benefit from it in BG2 especially, Neera shouldn't die too often in BG2 if you manage her carefully, as she will have more and better buffs, and more reliable casting.
As for your original question, you're far better off giving all the books you come across to your main character. As mentioned, those stat boost will transfer over to BG2 when you start playing that one. You're kind of wasting them if you give them to the rest of your party, as none of them will be ported over.
Edit: Oh yeah, mirrors also works against AoE spells like fireball, which makes no sense to me, but makes it even more powerful.
Perhaps an expert mage like @Elminister can clarify this point.
Mages survival should NOT be relying on HP. They should be hiding in the back row throwing rocks and relying on spells for protection. Not like even an extra 4 to CON would make Nera into a frontline tank since she can't wear armor! There's a lot of 2nd level spells that are fantastic in BG1 (you'll notice they're the ones that give you nightmares when used against your party)... many of which begin to lose potency into BG2 and ToB but mirror image is simply good for any occasion at any point in any of the games.
Also why aren't you travelling with Minsc and Boo?
The biggest issue with mages isn't that they can't wear armor, I think. A Blade can tank well with a few spells, high DEX, and the Bracers of AC 6, while a mage gets the Robes of the Archmagi (AC 5). The big issue of why no one want Xan in a melee with his Dagger +3 is because mages roll a d4 for hitpoints while rogues have d6, clerics have d8, and fighters have d10 and a few special fighter kits have d12.
Class Hit Points/Level: +10
Bonus Hit Points/Level: +4
...meaning the max per level would be 14.