After the mines - then what?
Pinkadin
Member Posts: 9
I just finished the mines and I have a bewildering array of options open right now. The main plot says to go to Peldvale and find the bandit camp, but there's so much else to do. Bassilus, the various equipment quests (find the boots, belt, ring, short sword, etc.), find the halflings, and there's just plain old exploring to do. Then there are the mystery locations that haven't even been referred to yet. Durlag's Tower? Who is Durlag, and is it going to screw up a quest if I go there and clean it out? Why does Ulcaster have a name?
What's a good guideline for what to do next? I know, it's open-ended exploration, blah blah blah. I just want to avoid a situation where I wander around accomplishing quests before I get them. I also want to avoid getting too much XP from wandering around, so that when I get to major plot points, they're not too easy. I screwed around for too long exploring before going to the Mines, and my party was all level 3, and it wasn't even a contest. I just blew through the kobolds as they had obviously been meant as a 1st or 2nd level challenge.
What's a good guideline for what to do next? I know, it's open-ended exploration, blah blah blah. I just want to avoid a situation where I wander around accomplishing quests before I get them. I also want to avoid getting too much XP from wandering around, so that when I get to major plot points, they're not too easy. I screwed around for too long exploring before going to the Mines, and my party was all level 3, and it wasn't even a contest. I just blew through the kobolds as they had obviously been meant as a 1st or 2nd level challenge.
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Comments
One thing that Baldur's Gate has going for it that many other older games have too, is that there is no obvious difficulty line they follow. You won't always get a logical level up guideline to follow, some enemies will be rather easy while others will make you think "what happened here?"
Nashkel is pretty simple if you have a good fighter at the front and some good armor on you, you'll start facing other adventure groups now that have clerics, mages and very strong fighters in them and they come stocked up on magical gear. So you'll get your challenge, but it doesn't always follow a clear path when it comes to the difficulty.
I would advice you to explore a bit, you can clear the bandit camp if you want but after that you'll probably want to explore at least a few of the wilderness areas before you continue on.
Some of the hardest and most challenging fights in the game are from side quests and groups you'll face at locations that are far away from the main quest line.
Also, even if you do get there, you would need a thief with practically 100 Find Traps skill. That place is pure chaos
So basically I would recommend going with the flow but testing your limits as you go along by investigating anything interesting that you come across. Don't forget that if you come across any situation that is too tough to handle you can just back off, go back to the main story line, and come back later when you're stronger and better prepared.
Where is Basileus supposed to be? The journal doesn't give any indication of where he's hiding. Please no spoilers, they already did enough above.
As for Bassilus, various conversations (and I thought the journal) give you the general direction to head in (in terms of compass points) - although not necessarily the distance.
With that being said, newer players should probably attempt it when they are nearing the end of the game. That way you've picked up some "tactical experience" and have a good idea on how to fight tougher enemies the right way.
Keeping a low profile for awhile by not taking any obvious route might just save your group from being set up for ambush. Thus exploring. Keep the enemy off-balance and scrambling to figure out your objectives. Lure the Tiger out of the Mountains.
Seeking to acquire one or more items affording premium protection for 'squishy' Mages would seem to be a sensible strategic objective also before taking on the Bandit Camp. Probably poses more difficult dangers, one might think, than the Kobold Commandos of Nashkel Mines.
inside the dirt field under a small tree in the lower left hand side of the nashkiel town area, use the TAB key to help you find it
The one major flaw of the BG series is that the main story plot feels like it wants to railroad you into doing it as quickly as possible, which means you miss out on the joy of exploring the wonderful worlds that have been put before you. If you ignore that railroad, the games are a joy to play, but you always have a nagging feeling that you are doing-it-wrong. You are not - the games are designed to be explored and enjoyed, but it is hard to tell an open-world story while maintaining the drive of the main narrative.
In game mechanic terms, I would encourage you to explore more widely before you get too deep into the chapter /after/ the one you are on. You will appreciate having a few more levels and some better equipment as several encounters are noticeably harder. I think having a party around 5th level, going on 6th, is ideal in terms of the most enjoyable risk/reward ratio for that part of the game.
As hinted above, Durlag's Tower is designed for later in the game - although sometimes it is fun to try to get there early. When the first Balder's Gate shipped, it had an XP cap of 89,000 xp, and Durlag's Tower is the dungeon they created for parties who had essentially completed the original campaign. You can visit multiple times, and lower level characters might get a little fun taking on the early levels, but you will be seriously over-levelled and over-equipped if you beat the whole thing as soon as you are able. Again - that is often fun too, but probably not for you on your first play through
BG1 has a wide variety of PCs, and the more useful ones may take a little working out, to see why everyone else raves about them. Viconia is an unusual character race, not available to the PCs themselves, and comes with some extra bonuses if you read the whole character sheet (including scrolling past the basic stats) that might help in some parts of the game. Likewise, the basic stats guide you for where she will excel - she has a very high dex, good for missile weapons and AC, but low strength, bad for slings (her only choice of missile weapon) and heavy armors. However, she is a cleric among a party of adventurers, there should be ways to cover most of here weaknesses and exploit her strengths, and discovering how to make an interesting NPC work for you is half the fun of the game. There are certainly characters who took longer for me to make sense of than other, and I still do not understand why Xan gets the love that he does around here (my own challenge still to work out!) (If you have missed Xan and the name means nothing to you, don't worry, he will be there, waiting for your next play through, or the one after that...)