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Help installing weidu compatible EE mods

I'm not the most computer literate person, so I'm having a bit of trouble trying to install EE compatible mods for the beamdog versions of IWDEE, BGEE, etc. When I extract mods to what I believe is the right folder, I get the following error file:

WeiDU v 23700 Log

C:\Program Files (x86)\BeamDog\Games\00798\SETUP-S9HouseRules.exe
[./chitin.key] loaded, 524150 bytes
[./chitin.key] 165 BIFFs, 37105 resources

ERROR: Unable to find DIALOG.TLK in:
./^dialog\.tlk$

Please run this program in your Infinity Engine game directory.

FATAL ERROR: Failure("Unable to find DIALOG.TLK")

WeiDU Timings
loading files 0.000
stuff not covered elsewhere 0.000
unmarshal KEY 0.016
TOTAL 0.016

-------------
From everything I can read on the forums, I seem to be in the right directory, so I'm not sure what I'm doing wrong?? The above is one example...I get the same error with different file names for other mod files. Any clues what I'm doing wrong?

Mack

Comments

  • The user and all related content has been deleted.
  • MusignyMusigny Member Posts: 1,027
    Do you have a lang\en_US subdirectory under 00798?
  • BelanosBelanos Member Posts: 968
    In the original game, the Dialog.tlk file was stored in the main game folder. In the EE versions, it's kept in the Lang folders. If the mod is older, possibly made for the original game, you may need to copy the Dialog.tlk file into main game directory to install the mod, then copy it back to the Lang folder when you're done.
  • [Deleted User][Deleted User] Posts: 0
    edited February 2015
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    Post edited by [Deleted User] on
  • MusignyMusigny Member Posts: 1,027
    According to his/her weidu log, this is already the latest version.
    Btw the weidu link you provide points to the version 236 which is older.
  • [Deleted User][Deleted User] Posts: 0
    edited February 2015
    The user and all related content has been deleted.
  • BelanosBelanos Member Posts: 968
    edited February 2015

    Oh god, don't start moving dialog.tlk around.

    You're not going to break your game by moving the Dialog.tlk file around, I've done it a few times now.


    Also, again, move your game out of the Program Files directory. All the help in the world won't help if Windows has your game directory locked down.

    Yes this. Any games that make use of mods should not be kept in either of the Program Files folders.

    Meaning that can't be his problem, meaning moving that very important file around can only do more harm than good.

    Again, you can't do any harm to your game moving the file back and forth as long as you remember to put it back into the Lang folder after you're done. Even then, all you end up with is possibly a number of "Invalid Reference" messages. That file is not as important as you make it out to be, it only contains the various text strings used in the game.

  • [Deleted User][Deleted User] Posts: 0
    edited February 2015
    The user and all related content has been deleted.
    Post edited by [Deleted User] on
  • BelanosBelanos Member Posts: 968
    edited March 2015


    This situation presents no reason to mess with dialog.tlk. So why do it?

    Simply because some older mods haven't been updated to be aware of the new location for the Dialog.tlk file. I was even having problems getting DLTCEP to recognize the new location. In order to get anything done with it, I had to transfer that file to the main directory. Near Infinity doesn't have a problem with it though.


    It can possibly be harmful (even if the chance is low) and it cannot possibly do any good.

    It's less than low, it's non-existent. As I mentioned, that file only holds the various text strings in the game, hence the name Dialog, so the worse that can happen is a series of "Invalid Reference" messages. Which won't harm your game in any way. It will just end up looking kind of weird at times, and not provide you with full information you might need. It doesn't take a computer specialist to move a file back and forth, anyone can do it using Windows Explorer, or some other file management program.
  • [Deleted User][Deleted User] Posts: 0
    edited March 2015
    The user and all related content has been deleted.
  • BelanosBelanos Member Posts: 968


    Sheesh - what's with the damn internet, that people need to turn everything into an argument?? Even when there's no point in arguing?

    Don't blame me, you were the one who started it.

  • The user and all related content has been deleted.
  • BelanosBelanos Member Posts: 968

    Actually, no. You were the one who start arguing over a simple and trivially accurate statement.

    I was giving advice to someone else, and you jumped in with your two cents worth. I'd call that starting it.

  • MilesTegMilesTeg Member Posts: 12
    Belanos wrote: »
    In the original game, the Dialog.tlk file was stored in the main game folder. In the EE versions, it's kept in the Lang folders. If the mod is older, possibly made for the original game, you may need to copy the Dialog.tlk file into main game directory to install the mod, then copy it back to the Lang folder when you're done.

    THANKS, Belanos!!

    Sorry for thread necromancy, but this worked great for "EPIC ENDEAVOURS" total conversion mod v1.0.5!
    I can finally give this mod a try with my BG2:EE v2.5!

    HowTo Install (en_US):
    - backup your /lang/en_US/dialog.tlk !!
    - COPY the dialog.tlk to the root dir of the game (where your chitin.key is)
    - start setup-eeconv.exe and install
    - WEIDU won't halt (error was ERROR: Unix.Unix_error(20, "stat", "dialog.tlk") ), but instead patch BOTH dialog.tlk files

    HowTo Uninstall (en_US):
    - start setup-eeconv.exe
    - choose uninstall
    - manually restore the original /lang/en_US/dialog.tlk from your backup
    - delete the dialog.tlk in your root dir
  • zoharzohar Member Posts: 25
    edited October 2021
    Can't seems to install this mod: [MOD] Journal Portrait Conversations for PSTEE. I open the executable from the main game directory but it keeps saying :"Unable to find DIALOG.TLK"

    I don't have an dialog.tlk and neither an lang folder, just a data fodler with bif files.

    Any hep?
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