We can play this multiplayer.
sandmanCCL
Member Posts: 1,389
Sadly it just dawned on me playing this game multiplayer is going to be significantly easier than it was in the old gamespy direct-IP connection era. (Or at least it sounds like that on paper!)
We should totes get some forum members full parties going on once the game goes live.
Who's with me?
I'd love to be the meatshield dwarven fighter/cleric for a group, or possibly a regular ol' thief for the backstabbin's.
We should totes get some forum members full parties going on once the game goes live.
Who's with me?
I'd love to be the meatshield dwarven fighter/cleric for a group, or possibly a regular ol' thief for the backstabbin's.
3
Comments
Fighter/Mage, multi-classed for me. I play that build way too much but I can't imagine going without either the ability to cast mage spells or get into combat. (fun fact: I have played as some combination of a mage since I first picked up Baldur's Gate in 2002, and have strayed away from that but a small handful of times).
EDIT: Whoops, meant to say multi-classed, not dual.
I've played them multiplayer with friends before, and the only reason that worked at all is because we all have similar ways of playing, and are accustomed to pausing *very* frequently, taking our time, deciding each action, especially when it comes to the use of arcane spells.
Unlike healing spells which I use frivolously (Unless it's a specific fight where I know to do otherwise), I treat each cast of an arcane spell as a decisive action, with the exception of Identify.
Shorter answer: Seek like-minded individuals to play with prior to playing non-solo multiplayer, imo.
That's an interesting method of playing, and one that I have not done yet. Thank you for bringing this up!
If there's six players at once, I think it sounds amazingly fun but I think it would just be frustrating. That's just me though, as I am always pausing and reading and such. Also, another great joy I have is reloading constantly after winning fights just because it was so much fun to try out differant spells or strategies.
It can be frustrating, but you should get an idea of who you will be playing with beforehand, and just discuss the game. Bring up situations and see how everyone would like to approach it. That's helped tremendously with my friends, especially the ones that have little to no experience with the game. After a while, repeated pausing became both expected and often comically synchronized, resulting in an immediate pause/unpause, though that was quickly remedied.
I'd love to join this forum group but only if everyone wants to roleplay like I mentioned.
EDIT: I'm playing a pen and paper campaign with a couple of my friends. 30 hours in, and in terms of estimated completion, I'd put it at 0.01%. Details and ambience go a long way.
Needless to say, I don't go out much.
But seriously, who wants to geek out and start a huge roleplaying campaign? I think that would be awesome! I'm kind of new here but just about everyone I see on this forum seem like someone I'd have a beer or 7 with.
It also means spells like protection from fire are a lot more useful. Forget about doing it to protect against fights enemies use fire; use it to save your own behind from the sorcerer flinging fireballs left and right!
*edit* assuming you're running a 6-person, all player group
I suppose the deceased character could be raised (in most cases) as well. But we're talking a dozen years ago for about 3 months, so I don't recall details anymore.
Reminds me of the game of Civilization I played with a bunch of people, we had the email system in use and the game lasted litterally over a year...and we never even got close to modern age!
If the host is a nice patient guy/gal, he'll ask everyone for a sign that they're ready. It can take up to 10 minutes for certain battles, but hey, it's unique this way!
For instance just autopausing when a monster is spotted would be ideal for this sort of approach (my friends and I can be impatient/drunk so quick progress i.e shinies keep us engaged) That way the game doesn't stagnate and you have to react in a relatively realistic time frame.
Whilst its convenient and useful to pause and nut out each move in combat, it does tend to lessen immersion and devalue the 'in your face threat' aspect of combat.
Not that I am saying I don't enjoy that approach also, just thinking of ways to keep the momentum going and enjoy the game with friends.