Essential mods
trask
Member Posts: 4
in BG:EE Mods
Hi all,
So I've just discovered BG:EE and am blown away! I loved these games and played through a few times when they first came out. I only just heard about tutu from a friend and was going to try my hand at that when I learned of BG:EE and am stoked to see a dev put time into keeping these classics alive (Really hope you bring out IWD2 )
My question is, with BG:EE, what mods does everyone consider 'essential' mods. That is, I'm not after anything that changes the core storyline or makes the game too easy, but just enhances the fantastic work the devs have put into this game. I'm really only after stable mods that are well tested and relatively bug free.
Thanks very much for any responses!
So I've just discovered BG:EE and am blown away! I loved these games and played through a few times when they first came out. I only just heard about tutu from a friend and was going to try my hand at that when I learned of BG:EE and am stoked to see a dev put time into keeping these classics alive (Really hope you bring out IWD2 )
My question is, with BG:EE, what mods does everyone consider 'essential' mods. That is, I'm not after anything that changes the core storyline or makes the game too easy, but just enhances the fantastic work the devs have put into this game. I'm really only after stable mods that are well tested and relatively bug free.
Thanks very much for any responses!
0
Comments
Still waiting for an official and stable release for Ascension though.
It makes ToB what it should have been: Challenging.
As for challenge, obviously you have SCS for both games (which essentially makes the game brand new if you have only played it on regular difficulty). If you want a step up from that (and a way to make every play a new experience) you can throw in the Item Randomizer.
Honestly those six mods stand head and shoulders above for me. There are already enough NPCs to choke a horse. NPC Project turns BG1 into a adventure that is more alive, and every character is written perfectly. The quest pack is on such a small scale that it really blends into the simple nature of much of the first game. Ascension and Wheels of Prophecy are practically canon at this point. And both SCS and the Item Randomizer are extremely polished, well-made overhauls that extend the life of both games by hundreds of hours.