[BGx] Add at least one decent level 2 druid spell -.-
Skie
Member Posts: 90
I know that there are mods that add a dozen of spells, and the many will say cleric spells are better anyway than druids, but really I'm most frustrated with the level 2 options.
Instead of any big changes to the cleric/druid spell pools, are there any simple mods that just add a useable spell or two to the level 2 druid pool?
Regardless, I think this should be in the main game.
Instead of any big changes to the cleric/druid spell pools, are there any simple mods that just add a useable spell or two to the level 2 druid pool?
Regardless, I think this should be in the main game.
3
Comments
Flame Blade is good for the extra damage if you're melee, Charm Person or Mammal isn't that bad and can be good in certain situations. Find Traps is invaluable as a Druid Solo. Resist Fire and Cold is amazing until you get to the better resist spells, it really helps out against mages. Slow Poison is also invaluable at this level since you don't have it as an innate ability yet, but once you get that there's really no point to having it as a 2 level spell. Barkskin is also a decent spell.
Not Goodberries, though. There's no point in that crap.
It's a really useless level.
Of course it's not that great, especially to a level 10. Take away 2 of those Slow Poisons, 1 in Resist, and 3 Charm. Good enough.
I see where OP is coming from, Druid lv2 spells certainly are weaker than Clerics, but I am okay with it because Iron Skins, Insect Plague and Fire Elemental still makes the Druid a powerhouse of a character later on, so I see a weak lv2 spell selection as a balancing factor, or an acceptable price to pay.
Level 1 spells to a Sorcerer become much less effective over time, same for a Mage and a Cleric. When I get up to around level 10 as a Sorc the most I use from Level 1 is Chromatic Orb. That's all. That's 1 useful spell, and only because it has a cheap Finger of Death and doesn't get resisted by normal enemies. It's probably the only spell that's going to be useful because other than that the norm is to go with Find Familiar, Magic Missile/Chromatic Orb, and 4 other spells. Sleep? Easily resisted. Minor Drain? Not even close to powerful enough. Resist Petrification? Mostly only used against Basilisks. Every spellcaster has a spellbook page that ends up useless once you get to a higher level, and my point is that he at least has the Charm, Slow Poison, Flame Blade for Trolls, and the incredibly useful Find Traps. Not much to complain about, honestly.
If you use EEKeeper, this is one option.
You can add any level 2 cleric spell to your list of level 2 druid spells with EEKeeper. Just go to the Cleric tab and at the bottom of the screen, click add spell. A list will come up that you can scroll through to find the level 2 spell you want. Then click Assign to your character. It will then be available in game for you to memorize.
Not sure if there are any good 2nd level spells in IWDEE though.
"Beast claws", which gives you two attacks per round with 2d4 slashing, a +2 to hit and 18/72 Strength; the other one being a pretty nifty one: "Alicorn Lance", which does 3d6 damage (save vs spell halves) on a single target and marks it for 3 rounds for a minus 2 AC malus. It's pretty cool if your warriors already hack away on that target.
I think you'll find the IWDification mod for BG & BG2 makes a noticeable difference in the number of Druid spell choices: http://www.gibberlings3.net/iwdification/
I'd be happy to just take the lance spell from there :P