Make Candlekeep Reevor's Rats run away
Bhryaen
Member Posts: 2,874
At present the rats all run up to CHARNAME to wait patiently for their chance to be beaten to death.
If they're not going to do damage, at least make them scatter away so CHARNAME has to chase them down.
Not sure if this should be in the Advanced Options... maybe not... ;-)
If they're not going to do damage, at least make them scatter away so CHARNAME has to chase them down.
Not sure if this should be in the Advanced Options... maybe not... ;-)
3
Comments
I especially enjoy destroying his cats, who seem to be sub-moronic when it comes to chasing mice. They run away, boy they do. All the way out the door and around the town. But son, they die hard when they do. Heheheh...
Aww poor little diddums. NOT GOOD ENOUGH! Lazy things. They remind me of my neighbour's cats, who are too lazy to climb over my fence to take a poop so they do it outside the gate for me to step on it.
My hatred of cats runs deep, even seeping into the D&D world. Show me a cat and I'll show you a sword! (My apologies to cat owners).
What did my psychologist tell me to do when I get mad? Oh yeah, squeeze my dolly. Anyone seen my dolly?
P.S. Rat XP should be increased to make it worth our while.
Well, it's 50XP for the lot. Reevor likes rat tail soup.
Rat tail soup sounds a bit chewy if you ask me. Not that I'm critisizing his fine taste in cuisine, but I can think of more delicious things. Like that big, juicy cow Nessa. Yum, burgers.
I think you should get more XP though. If you're trying to play the game on pro level, gibberlings take you back to school. We need more levels. Perhaps the XP you recieve from enemies should change depending on your settings?
EDIT: Also, I don't know if making the rats flee should be in the advanced options. "Make Reevor's rats run away? Y/N" Newbie: WUTT DOES THIS MEEANN?? They oughta just make them do that.