Raise Dead and Permanent Constitution Loss
Mortianna
Member Posts: 1,356
I'm curious to see if anyone else mods the permanent CON loss penalty into the Raise Dead/Resurrection/Harper's Call spell to bring it closer to the 2e PnP version. I've found that it significantly changes the way I play the game, since it adds a more believable, finite component to bringing characters back from the dead (as far as playing a fantasy RPG goes). It makes character death mean something other than spending gold and possibly missing out on some XP.
It was pretty easy to mod the CON loss in original BG, since the engine subtracted any bonus HP given by a high CON score from characters' maximum HP total. The BG2 engine unfortunately reversed this process, so if a character goes from a 15 to 14 CON, any bonus HP are subtracted from her single, current HP upon being raised, which results in her death once again. How annoying!
Since the EE versions are based on the BG2 engine, I decided to make Raise Dead identical to Resurrection, which fully heals the character upon being raised, but with the loss of a CON point. It's not PnP, but it's much closer than the way the spell is currently implemented in the game.
I remember "MyNameIsNotLily" had a Let's Play BG series years ago, and he had the CON loss installed. I think Jaheira had something like an 8 CON later in the game from being raised so many times ^.^
It was pretty easy to mod the CON loss in original BG, since the engine subtracted any bonus HP given by a high CON score from characters' maximum HP total. The BG2 engine unfortunately reversed this process, so if a character goes from a 15 to 14 CON, any bonus HP are subtracted from her single, current HP upon being raised, which results in her death once again. How annoying!
Since the EE versions are based on the BG2 engine, I decided to make Raise Dead identical to Resurrection, which fully heals the character upon being raised, but with the loss of a CON point. It's not PnP, but it's much closer than the way the spell is currently implemented in the game.
I remember "MyNameIsNotLily" had a Let's Play BG series years ago, and he had the CON loss installed. I think Jaheira had something like an 8 CON later in the game from being raised so many times ^.^
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I did not test what happens when the spell is cast by Protagonist or a NPC, but this situation should not happen in BG1 anyway.
To use it, extract the file in override directory.
By the way, what kinds of effects can be used on Dead Actors? Only Raise Dead and Resurrection?
I usually raise them and then check the chance of survival with an online d100.
http://www.brockjones.com/dieroller/dice.htm
The chart with the values for each constitution score is here:
http://static.wixstatic.com/media/a4c541b77c5f30a6ec7ffb730cb086ed.wix_mp_512
If they don't pass the check the rest of the party kill them again, and I remove them so as to make them irrecoverable.
If they do, I spawn via console a vial of mysterious liquid and an antidote, then heal the character *before* they swallow both in that order (otherwise the poison will kill them, and that's not the effect I'm looking for here. The mysterious liquid lowers con by 1 when ingested). The item codes are POTN48 and POTN22 iirc.
Note that I do resurrect them at the temple before any of this, though, so the gold gets spent whether the process is succesful or not.
It fits my playstyle, and you sort of develop a bond with the NPCs that do linger. It often forces you to take along characters that otherwise wouldn't see much use, to fill the role of a recently deceased companion.