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"Maybe this time" [NO-RELOAD THREAD]: "The Tale of TEN THOUSAND Trials"

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  • Wise_GrimwaldWise_Grimwald Member Posts: 3,857
    Rayga wrote: »
    @Wise_Grimwald could you tell us what mods you are using for BG1?

    Here are mny logs, some of which I would not now install, and there are some that I regret not installing with this installation I definitely did not need another item upgrade mod, {The one where you get upgrades at High Hedge} I love the Tenya mod. It makes her far more interesting. Unfinished business is great as is Qusts and encounters. They provide added interest without unduly affecting balance. Some of the mods only affect BG2, Lucy the wyvern for instance which is an extra store in BG2:

    ~DLCMERGER/DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> Merge "Siege of Dragonspear" DLC: 1.3
    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for BGEE/Tutu/BGT -> Default version: areas connected by travel triggers: v3.03
    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #2 // Raise the XP cap: v3.03
    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #3 // Delayed start: Drizzt joins after Durlag's Tower: v3.03
    ~SETUP-DARKHORIZONSBGEE.TP2~ #0 #0 // "Dark Horizons" Mod for Baldur's Gate: Enhanced Edition: BG:EE v213
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.4
    ~SIRENE/SETUP-SIRENE.TP2~ #0 #0 // Sirene NPC for Baldur's Gate: Enhanced Edition
    ~SIRENE/SETUP-SIRENE.TP2~ #0 #1 // Choose an alternate class for Sirene? -> True Paladin
    ~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> Default version: areas connected by travel triggers: 2.2
    ~SETUP-BG1AERIE.TP2~ #0 #0 // Aerie for BG:EE

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~EET/EET.TP2~ #0 #0 // EET core (resource importation): V13.4
    ~EEEX/EEEX.TP2~ #0 #0 // EEex: 0.9.3
    ~LEUI-SOD/LEUI-SOD.TP2~ #0 #0 // lefreut's Enhanced UI (SoD skin) - Core component: 4.4.2
    ~LEUI-SOD/LEUI-SOD.TP2~ #0 #1 // lefreut's Enhanced UI (SoD skin) - BG2 vanilla bams for spells: 4.4.2
    ~LEUI-SOD/LEUI-SOD.TP2~ #0 #2 // lefreut's Enhanced UI (SoD skin) - BG2 vanilla fonts for descriptions: 4.4.2
    ~NTOTSC/NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 4.2.0
    ~NTOTSC/NTOTSC.TP2~ #0 #2 // Keelor the Dwarf: 4.2.0
    ~NTOTSC/NTOTSC.TP2~ #0 #3 // Llindellyn's Lucky Arrow: 4.2.0
    ~NTOTSC/NTOTSC.TP2~ #0 #5 // Pilar and Gheldehar: 4.2.0
    ~NTOTSC/NTOTSC.TP2~ #0 #9 // Fighting Encounters: 4.2.0
    ~A7-TOTLM-BG2EE/A7-TOTLM-BG2EE.TP2~ #0 #0 // Trials of the Luremaster for Baldur's Gate: 3.0
    ~A7-TOTLM-BG2EE/A7-TOTLM-BG2EE.TP2~ #0 #31 // Reduce experience from monsters and quests -> Reduce by 50 percent: 3.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #105 // Main Component: Amount of -ahem- details and BG-style vs. description text! (Required) -> Descriptive Version [Adult content] and Show/Install all Components with Warnings.: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #1 // Bardolan's Briefing, by berelinde: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #2 // Scar's Spare Time, by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #3 // Kim's Preoccupation, by jastey (WARNING - refer to the readme!): 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #4 // Extension of Bjornin Encounter (Personal Wound Treatment), by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #5 // No Starch in the Maypole: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #6 // Duke Eltan's Spare Minute, by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #7 // Husam's Personal Preparation, by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #8 // Laurel's Post-Hunting, by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #9 // Bartus' Seduction, by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #10 // Lina's Massage, by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #11 // First Night with Quentin, by Kulyok: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #12 // Chatting Niklos Up, by Kulyok (mature content. WARNING - refer to the readme!): 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #13 // Slythe and Krystin, by Kulyok (mature content. WARNING - refer to the readme!): 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #14 // No Regrets: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #15 // Purchased Love, by Thimblerig: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #16 // Hull: Heavy Duty, by Lava: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #17 // Late Night with Jaheira, by Kulyok: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #18 // Sil's Blessing, by Lava: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #19 // Melicamp: The Poultry Boy, by Lava: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #20 // Reading with Rinnie, by Western Paladin: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #21 // Molly the Husband-Grabber, by Kulyok: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #22 // The Mourning of Centeol, the Spider Lady, by Lava: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #23 // The Essential End, by Lava (WARNING - refer to the readme!): 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #24 // The Harvestmen Lair, by Lava (mature content): 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #25 // The Great Zudini, by Kulyok (mature content): 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #26 // The Messenger, by Thimblerig: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #27 // Ender Sai, the Hero's Reward, by Thimblerig (WARNING - refer to the readme!): 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #28 // The Novelists, by Thimblerig: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #29 // The Honest Lies of Two Riversides, By Lava: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #30 // Necromancer's Trouble, by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #31 // Dinner with Thalantyr, by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #32 // Girdle of Gender Reactions, by Thimblerig, Kulyok, Domi, Lava, Lastknightleft, Twani, Jastey, Daisy Ninja Girl: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #33 // The Surgeon's Dream, by Kulyok: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #34 // All That Left Was, by Lava and Thimblerig: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #35 // A Childhood Friend, by Kulyok: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #36 // Arlene the Working Girl, by Kulyok: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #37 // Della May from Thay, by Kulyok: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #38 // A Dirty Guard in Candlekeep, by Kulyok (mature content. WARNING - refer to the readme!): 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #39 // Phoenix Flame, by Kulyok (mature content): 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #40 // Mikala the Monk, by Twani: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #41 // The Messenger 2: Rain or Snow or Gloom of Night, by Thimblerig and tibicina: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #42 // Camryn and Tamah, by tibicina: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #43 // Minor Disclosures, by jastey: 9.0
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #44 // Cloakwood Lovers, by tibicina: 9.0
    ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v25.2
    ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v25.2
    ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v25.2
    ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v25.2
    ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v25.2
    ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v25.2
    ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v25.2
    ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v25.2
    ~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v25.2
    ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v25.2
    ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v25.2
    ~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v25.2
    ~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v25.2
    ~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v25.2
    ~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v25.2
    ~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v25.2
    ~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: v25.2
    ~UB/SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v28
    ~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v28
    ~UB/SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v28
    ~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v28
    ~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v28
    ~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v28
    ~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v28
    ~UB/SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v28
    ~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v28
    ~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v28
    ~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v28
    ~UB/SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait: v28
    ~UB/SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v28
    ~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v28
    ~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v28
    ~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v28
    ~UB/SETUP-UB.TP2~ #0 #22 // Justifier Kit: v28
    ~UB/SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v28
    ~UB/SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v28
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Ajantis Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #32 // The BG1 NPC Project: Branwen's Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #42 // The BG1 NPC Project: Coran's Romance Core (adult content) -> Speed: 30 minutes real time minimum between LoveTalks: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #52 // The BG1 NPC Project: Dynaheir's Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #62 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content) -> Speed: 30 minutes real time minimum between LoveTalks: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #72 // The BG1 NPC Project: Xan's Romance Core (teen content) -> Speed: 30 minutes real time minimum between LoveTalks: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #110 // BGEE Banter Timing Tweak -> Banter Timing: Normal (about 27 minutes between banter dialogs): v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v27.1
    ~BG1NPC/BG1NPC.TP2~ #0 #241 // The BG1 NPC Project: Kivan's Proficiency -> Kivan uses halberds: v27.1
    ~RE/SETUP-RE.TP2~ #0 #0 // Aerie, Anomen, Jaheira and Viconia React to Romantic Encounters: v15
    ~RE/SETUP-RE.TP2~ #0 #1 // Storms and Lightning, by berelinde (Weathermistress Ada, adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #2 // Aimi's Magic, by berelinde (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #3 // Anishai's Deft Hands, by cmorgan: v15
    ~RE/SETUP-RE.TP2~ #0 #4 // An Evening with Aran, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #5 // Bjornin's Desire, by jastey (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #6 // Bodhi's Allure, by Kulyok (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #7 // Trademeet with Guildmistress Busya, by magrat: v15
    ~RE/SETUP-RE.TP2~ #0 #8 // The Gambling Cambion, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #9 // Chanelle's Gifts, by cmorgan (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #10 // A Night with Coran, by magrat: v15
    ~RE/SETUP-RE.TP2~ #0 #11 // Cyric's Test, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #12 // A Tryst with a Pirate Lord, by Kulyok (Desharik, adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #13 // A Lonely Dryad, by Kulyok (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #14 // Edwin's Softer Side, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #15 // Eldoth' Exploits, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #16 // Elhan's Expansion, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #17 // Firkraag's Unsheathed Sword: v15
    ~RE/SETUP-RE.TP2~ #0 #18 // Gaelan's Contract, by Evaine Dian: v15
    ~RE/SETUP-RE.TP2~ #0 #19 // A Walk with Garren Windspear, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #20 // Enter Haer'Dalis, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #21 // Hendak's Heart, by jastey: v15
    ~RE/SETUP-RE.TP2~ #0 #22 // Ilona, a Merchant's Daughter, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #23 // Jarlaxle's Fascinations, by Catseye: v15
    ~RE/SETUP-RE.TP2~ #0 #24 // A Night with Lais in Imnesvale, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #25 // Laran's Promise, by berelinde (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #26 // The Love Song of Logan, Lord Coprith, by Ajnos: v15
    ~RE/SETUP-RE.TP2~ #0 #27 // Mekrath and Nymphology, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #28 // Mira's Special Stock, by berelinde: v15
    ~RE/SETUP-RE.TP2~ #0 #29 // Noober Returns, by cmorgan: v15
    ~RE/SETUP-RE.TP2~ #0 #30 // Rebecca the Gypsy, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #31 // Renal Bloodscalp: A Dangerous Affair, by cmorgan (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #32 // Old Ribald's Speciality, by Evaine Dian: v15
    ~RE/SETUP-RE.TP2~ #0 #33 // Sir Ryan Trawl, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #34 // Saemon, a Pirate, by Kulyok (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #35 // Dreaming of Sendai, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #36 // Sheri the Bardess, by cmorgan (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #37 // Solaufein in the Lust Chambers, by jastey: v15
    ~RE/SETUP-RE.TP2~ #0 #38 // Phaere's Reward, by berelinde (Talak, pleasure slave, adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #39 // Spell Research with Teos, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #40 // A fling with Yoshimo, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #41 // Isabelle's Fears, by gertjanvh (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #42 // Anne's Rescue, by gertjanvh (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #43 // The Queen, by Domi: v15
    ~RE/SETUP-RE.TP2~ #0 #44 // Valygar Romance, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #45 // Rehearsal with Chandra, by Western Paladin: v15
    ~RE/SETUP-RE.TP2~ #0 #46 // Goldander Blackenrock: After a Party, by magrat: v15
    ~RE/SETUP-RE.TP2~ #0 #47 // A Chat with Viekang, by magrat: v15
    ~RE/SETUP-RE.TP2~ #0 #48 // Bravery or Folly? by Aeryn (Sarevok, adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #49 // Blame the Moon, by Aeryn (Cernd): v15
    ~RE/SETUP-RE.TP2~ #0 #50 // Cernick's Confession, by Cal Jones: v15
    ~RE/SETUP-RE.TP2~ #0 #51 // Valygar Romance ToB, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #52 // Minsc. Takes. A Bath, by Thimblerig: v15
    ~RE/SETUP-RE.TP2~ #0 #53 // Nizidramanii'yt's Vanity, by Thimblerig: v15
    ~RE/SETUP-RE.TP2~ #0 #54 // Date Night, by SisterVigilante: v15
    ~AC_QUEST/AC_QUEST.TP2~ #1 #0 // A Job Well-Paid: 4.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #1 // A Feast for the Gnolls: 4.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #2 // Jumper: 4.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #3 // The Lost Son: 4.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #4 // Of Wolves and Men -> Quest uses hut near Thalantyr in High Hedge.: 4.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #6 // The Great Carlini: 4.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #7 // A Home for the Gibberlings: 4.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #8 // Fangirls: 4.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #9 // The Serpents of Abbathor: 4.2
    ~AC_QUEST/AC_QUEST.TP2~ #1 #10 // A Halfling among the Eyeless: 4.2
    ~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU/EET/BG:EE edition v1.9 -> Normal edition: v1.9
    ~LUCY/LUCY.TP2~ #0 #0 // Lucy the Wyvern: v5.0
    ~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v15
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA: v1.07
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB: v1.07
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA: v1.07
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB: v1.07
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA: v1.07
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB: v1.07
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA: v1.07
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB: v1.07
    ~ISRA/ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE, EET, BGT and TuTu: v3.5
    ~ISRA_BG2/ISRA_BG2.TP2~ #0 #0 // Isra for BGII: v3.1
    ~ISRA_BG2/ISRA_BG2.TP2~ #0 #1 // Isra Crossmod Content: v3.1
    ~SIRENE_BG2/SIRENE_BG2.TP2~ #0 #0 // Sirene NPC for BG2:EE
    ~SIRENE_BG2/SIRENE_BG2.TP2~ #0 #3 // Choose an alternate class for Sirene? -> Inquisitor
    ~FADE/SETUP-FADE.TP2~ #0 #0 // Fade: An NPC for Baldur's Gate II: SoA and ToB: 5.6
    ~FADE/SETUP-FADE.TP2~ #0 #1 // Fade NPC: reactions to Romantic Encounters (RE may be installed before or after this component): 5.6
    ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v47
    ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v47
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #1 // Holy Redeemer (Cleric Kit): 3.8.2
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #4 // Death Tricker (Thief Kit): 3.8.2
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #5 // Burial Defender (Fighter Kit): 3.8.2
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1036 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> All of Cloakwood Except the Mines: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn (DavidW/Zed Nocear): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1180 // Female Edwina: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1225 // Adjust Cromwell's Forging Time -> Instant forging (original BG2 default): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1252 // Move NPCs to Convenient Locations: Move Eldoth to the Coast Way: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2161 // Alter Weapon Proficiency System -> BG-Style Weapon Proficiencies, With Weapon Styles (the bigg): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True Grandmastery (Baldurdash): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2357 // Alter Multiclass Restrictions -> Install options one and two (everyone can multiclass anything): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single Classes: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2372 // Alter Dual-class Restrictions -> Install options one and two (everyone can multiclass anything): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2380 // Remove Racial Restrictions for Kits: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi-Classes: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2440 // Everyone Gets Bonus APR from Specialization: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2450 // Enforce PnP Proficiency Rules on Dual-Classed Characters: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields (Angel): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2540 // Speed Up de'Arnise Keep Stronghold Quests: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3008 // Allow HP Rolls Through Level 20 (Angel): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Gem and Jewelry Stacking -> Stacks of 120: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3103 // Increase Potion Stacking -> Stacks of 120: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3113 // Increase Scroll Stacking -> Stacks of 120: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3124 // Stop Haer'Dalis-Aerie romance from starting: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor (Icendoan/grogerson): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3300 // Death Cam: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3310 // Start New Games with Party AI Turned Off: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make party members less likely to die irreversibly: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC pairs to separate: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin (Andyr): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo into Minsc's pack: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel doesn't die in the original challenge: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4140 // Don't Auto-Assign Advanced AI Scripting to Party: v9
    ~SETUP-BGEEAR.TP2~ #0 #0 // TeamBG's Armors for BG:EE, BGT and TuTu Version 1.05
    ~SETUP-BGEEW.TP2~ #0 #0 // TeamBG's Weapons Pack for BG:EE, BGT and TuTu Version 1.04
    ~SETUP-TENYATHERMIDOR.TP2~ #0 #0 // Tenya Thermidor for BG:EE
    ~EET_END/EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~DLCMERGER/DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> Merge "Siege of Dragonspear" DLC: 1.3
    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for BGEE/Tutu/BGT -> Default version: areas connected by travel triggers: v3.03
    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #2 // Raise the XP cap: v3.03
    ~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #3 // Delayed start: Drizzt joins after Durlag's Tower: v3.03
    ~SETUP-DARKHORIZONSBGEE.TP2~ #0 #0 // "Dark Horizons" Mod for Baldur's Gate: Enhanced Edition: BG:EE v213
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.4
    ~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.4
    ~SIRENE/SETUP-SIRENE.TP2~ #0 #0 // Sirene NPC for Baldur's Gate: Enhanced Edition
    ~SIRENE/SETUP-SIRENE.TP2~ #0 #1 // Choose an alternate class for Sirene? -> True Paladin
    ~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> Default version: areas connected by travel triggers: 2.2
    ~SETUP-BG1AERIE.TP2~ #0 #0 // Aerie for BG:EE
  • RaygaRayga Member Posts: 50
    @Wise_Grimwald Thanks a lot!

    Im definitely going to try few of them
  • TrouveurTrouveur Member Posts: 502
    Radagast, half elf avenger update 2

    Forest of Wyrms saw Viconia killed by greater wyverns, even with good AC, her low hitpoints prevent her to survive critical hits with poison.
    So I replaced her with Voghlin, and all was far easier, thanks to the bard hat and skald song.
    Also, between stoneskin and throwing axe, Voghlin is safer than Viconia.
    Spiders cave was cleaned thanks to grease, cloudkill and fireball.
    The green dragon was killed with my usual tactic here : protection from poison scrolls, remove fear, dispel arrow when she wake up, some summons to held back her allies, magic missiles, and of course Corwin's arrows.
    Temple was smooth, I was still protected from poison and fear so the half dragon wasn't much of a threat. Two mountain bears helped against the Neothelid.
    For the Illithid party, I put some webs before the door, protected all the party with potion of clarity or greenstone amulet, and used Minsc with Spider's Bane to lure them. Then, they fell to potions of explosion and shoots from Corwin.

    I surrendered the fort to the crusaders, and used dispel arrow against the mage trying to explode the bridge.

    In chapter 10, I forgot to cast remove fear before facing the undead mage in Bloodbark Grove, and Radagast fell to a spook spell, and almost ran into the greater basilisk. Luckily, the spell wore out just in time.

    I did all the coalition camp and crusader's camp quests, then proceed to the underground river.
    I forgot to shapeshift to spider form, and so was webbed by a spider, and almost died with 7 HP left.
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    I was also trying to gain some achievements like All the Allies and All the enemies, so I spare the mage with the water elementals, let Juliann joins the crusade, and didn't put the baril of woosh.
    The necromancers couldn't resist arrows of detonation.

    In Dragonspear basement, I forgot than poisoning food also make Hephernaan coming, and soon I was in a desperate situation, only saved by webs, cloudkills and potions of explosion.
    My runaway was a little chaotic, since even with invisibility and non detection, one of the mage detected us with a detect invisibility spell.

    At coalition camp battle, I choose the worst choice for each battles, but three fireballs in a sequencer (thanks to the lich killed with the Secret Revealed) make short work of the trolls. Mages couldn't survived insect plague and arrows of detonation.

    At Dragonspear, I refused duel offer for trying the achievement All the enemies, but I was almost overwhelmed by the number of foes (usually between the woosh and Ashatiel's duel, the battle is short so I was caught off guard). Minsc and Voghlin fell to a greater command spell and were killed, and Radagast also fell asleep with a command spell. Some summons saved the day by killing Ashatiel. I didn't receive the achievement since one foe flee... Juliann and Riga were also strong opponents.

    In Hell, potions of clarity and protection from evil with haste greatly helped to slaughter the devils.
    In the last battle, I somehow miscast my remove fear spell and Radagast didn't receive it, he then ran away during all the fight, while the party killed the devils, with the help of water elemental and ankhegs, and Corwin shot Beliphet (but Minsc stole the killing blow). Caelar joined me but didn't survive. Of course my screenshot from Beliphet's death wasn't recorder somehow...

    Summary of BGEE and SoD :
    hold, fear and sleep were the main culprits for dangerous situations. For next runs, I will double checked remove fear is active, use potion of freedom more often, and also potions of clarity against crusaders clerics.

    The avenger is really versatile, able to do damage, but also heal, incapacitate, summons... Playstyle is really diverse.

    Next update : chapter 2 and 3 of SoA.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,857
    edited March 2023
    Rayga wrote: »
    @Wise_Grimwald Thanks a lot!

    Im definitely going to try few of them

    One effect that I wasn't expecting was that with "Remove Racial Restrictions for Kits" you can no longer have an illusionist/thief or a fighter/illusionist etc. for a gnome. You get a mage/illusionist or a fighter/mage.

    On the plus side, I was able to rolll my current character, a halfling thief/mage. :)

    @Trouveur
    An interesting run. Congrats on getting to Amn.
    @jmerry and @Grond0 thank you for your advice and encouragement. Do you have any insight on the issue of which difficulty setting to pick, given that were are generally experienced players who usually play on insane and I'm now playing maxed out SCS.

    I wouldn't play insane myself. I'd try an easier level first if I were you. If you find it too easy you can easily play at a harder level next time.

    Journal of Nighthawk

    I replaced Ugh's rabbit with "Little-little-ugh and then headed south where I killed Zargos Flintblade. Unfortunately when I killed Greywolf the final blow was delivered by Isra so I missed out on the experience. :(

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    Post edited by Wise_Grimwald on
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,857
    edited March 2023
    Journal of Nighthawk

    Using Gorion's belt I fought a winter wolf and killed it effortlessly.

    I then killed Vax and Zal followed by Caldo and Krumm.

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    I helped save 'Drienne's cat and realised immediately that it was a mistake. The experience was trivial and I might need to boost reputation in the future. However, what else could a good girl do?

    Gnarl and Hairtooth followed by several assassins fell next.

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    After looting the cave I returned to High Hedge where I saved Tonder from Lycanthropy
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    Next I killed Droth and Shoal and took a ring to Arcand.

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    I then killed some Sirine.

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    In the basilisk area I killed Kirian et al before killing many basilisks and medusae.

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    I went to Gullykin whare I rescues Smeagol's Precious for him and to the south killed Halacan and his cronies.

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    Zargal and his cronies were killed next.

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    I then went to the lighthouse area to kill sirines and flesh golems.

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    I then helped Charleston Nib before taking Brage to the temple.

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    It took some time, but I managed to prove his innocence. :)

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    Oublek died a hero's death saving a boy from a baby dragon. (I will keep shtum abou the fact that I had charmed him into doing that!) I gained a lot of gold and regained the emeralds in the process. A good result all round in my opinion.

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    It looks as if it is now time to enter the mines.

    One thing that I like about this character is that the portrait matches the in game character. :)

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    Record prior to entering the mine:

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    Before heading for the mine I spent most of my surplus gold on wands.

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    This was for convenience only. I had about 20 charges in those wands anyway.
    Post edited by Wise_Grimwald on
  • MasterGimliMasterGimli Member Posts: 14
    edited March 2023
    @Grond0 thanks your post is very useful. So you are advising SCS on tactical, which makes a lot of sense to me. I really dig your point about trying to abvoid waiting around for buffs to time out. Something I am starting to experience as a bit of an issue on my current solo run on SCS insane. Do you have any idea of how bad the buffing is on hardcore?
  • TrouveurTrouveur Member Posts: 502
    @Grond0 thanks your post is very useful. So you are advising SCS on tactical, which makes a lot of sense to me. I really dig your point about trying to abvoid waiting around for buffs to time out. Something I am starting to experience as a bit of an issue on my current solo run on SCS insane. Do you have any idea of how bad the buffing is on hardcore?
    Mages prebuffing can be fine tuned in the advanced settings, independently of the general difficulty slider.
  • MasterGimliMasterGimli Member Posts: 14
    @Trouveur Great! Hope this isn't a daft question but which file can I adjust that in? I presume there is some sort of ini or lua file for this?
  • jmerryjmerry Member Posts: 3,830
    It's an in-game thing, actually. SCS adds a button in the game options for "Fine-tune difficulty", and then the actual decisions are made through the dialogue interface when you go back to playing the game. (The button sets a variable, which causes a script to summon an invisible creature to talk to you)
  • TrouveurTrouveur Member Posts: 502
    @Trouveur Great! Hope this isn't a daft question but which file can I adjust that in? I presume there is some sort of ini or lua file for this?
    Jmerry was faster than me. :-)
  • TrouveurTrouveur Member Posts: 502
    edited March 2023
    Radagast, half elf avenger update 3

    Irenicus's charming hollydays club was easy thanks to spider form. For items import, I choose Arla's Dragonbane in order to give it to Aerie later, Falorain's Plate Mail for Minsc, and Helm of Balduran.
    My first stop was to the Copper Coronet to recruit Anomen and Nalia, then the sewers to recruit Keldorn as a replacement for Yoshimo.
    Then I did the Circus and recruited Aerie.
    We then headed to the Umar Hills to recruit Valygar instead of Minsc, and solved the murders mystery.
    At the temple, we recruited Mazzy to replace Anomen, skip the dragon and killed the Shade Lord.
    with Radagast starting at 500,000 XP, all NPC were high level but the XP based foes were still low level, so no nasty lich among the undeads.

    All was did without resting because of quests timers, and just after we went to De Arnise Keep before Nalia complained too much. TorGal needed some hit and run, but the keep was cleared smoothly.

    Then Keldorn complains about his family, so I went back to Atkathla and did Keldorn's quest, Hendak and the slavers quest, solved the Bridge District murders and take care of the fallen paladins.

    At last I could go to the Druid Grove, and Faldorn's regeneration couldn't save her from spider form with Draw upon holy might.

    Next step was stealing the Efreet bottle before bringing back the rakasha's head. Having 19 reputation, I bought the nymph cloak and with 20 charisma then the Shield of Balduran, and it was Cult of the Unseeing eye quest time !

    It allowed me to reach 20 reputation, so I did more shopping, like Robe of Vecna, Sensate Amulet, Girdle of strength, cloak of displacement, belt of inertial barrier, Vailhor's helm...

    I did Mazzy quests, fought the lich in the gate district so Keldorn could use Daystar , fought the lich in the Unseeing eye area, and saw Mazzy oneshoted by a AHW. Luckily I could raised her.

    Aerie learned all the spell scrolls up to level 6 I have gathered since the beginning of SoA, and only thing I wanted before sailing to Imoen rescue was Celestial Fury for Valygar.
    I saw too late then I had forgotten to rest after doing Neb's quest, so with the lesser restoration from the ghosts, my party was exhausted...
    Fight started relatively well, with insect plague, chaos and Mazzy deadly arrow killing the mage, but even with Keldorn's true sight, the thief kept turning invisible and backstabbed Mazzy. She tried to move a little, and activated a trap I had totally forgot ! She was oneshoted again, this time oneshunked !!! Goodbye Mazzy, at least we saved your sister...
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    I won the fight, and Valygar took his so costly new katana, swearing to honor Mazzy.

    Then I proceed to chapter 3, and hit level 14 with my druid just after cleaning Bodhi's lair. I'm now a Great Druid ! Beware Irenicus !
    Last thing on my to do list before chapter 4 was the shadow dragon. Aerie with Robe of Vecna cast Magic Resistance, Lower Resistance, Doom, and Nalia cast Polymorph Other. The squirrel wasn't much a threat...
    7opwcayuou75.jpg

    I'm now in Spellhold, I just reunited with Imoen, and gave her many scrolls to learn...

    Time to escape this maze, and after that to unleash nature's fury on Irenicus ! Dynaheir, Khalid, Mazzy, I will avenge you, like a good Avenger (now a Great Druid actually).
  • EnuhalEnuhal Member, Moderator Posts: 946
    Gardi, Ranger/Cleric - Update 13

    A companion quest gauntlet started, with only Anomen and Nalia missing - Nalia because her quest is bugged - it won't start unless you take her along in De'Arnise keep, and I figured I'd propably gain more XP by staying with 5 party members for the keep instead of doing her quest. Anomen because with Gardi, it would require progressing or cancelling the romance to start, and I didn't feel like waiting around for that.
    We're overleveled for these quests, so they were overall pretty easy - starting with Rasaad:
    hs5n2h8os2rz.png
    After that, we did the non-EE companions. Cernd and Edwin have some higher-level spellcasters to kill, but they failed to effectively deal with mass invisibility:
    ysutlab4wkfw.png
    1i8ppf37p7fp.png
    4v0dnyfqc8w2.png
    I left Jaheira as the last non-EE companion, since her quest is by far the longest:
    a8n0i8zmgcpk.png
    n03imahapy9i.png
    26vn0qtrpwyl.png
    As you can see she died during the battle against Dermin here, because for some reason, the SCS NPC optimization backfired, and she started in my party at level 1 with not even getting to our current experience level when rejoining. Very strange.

    I have no screenshot for Neera's questline. This one is always quite annoying, especially the wild forest, the hunt for cats and even the battle against all the red wizards who constantly kept dispelling my buffs - though they stood little chance, I did get hurt by a lightning bolt during one of the battles. Finally, for Hexxat and Dorn, I lowered my reputation by getting caught stealing from 2 vendors:
    j3jwscme5bjn.png
    Now I just have to remember to avoid the Umar Hills in the future.

    Our first few illithids - but we easily have enough chaotic commands for everyone:
    nbil2vl13796.png
    Hexxat's third quest is actually easier compared to her second one. The wizards don't do much before they die, their buffs aren't quick enough:
    rplez770ceoh.png
    We did Dorn's first and second quest - when you travel away from the second quest into the scripted ambush, there is no travel time, so you keep all your buffs - which made this battle quite easy:
    rdkdqurxj0ma.png
    We decided to side with Ur-Gozoth for the extra reward - with remove fear and chaotic commands on everyone, the demons can't really do too much:
    fggjionbl9jh.png
    I decided to keep all the high level enemies such as liches, dragons, mind flayers and the guarded compound for after the Underdark and entered Brynnlaw, just killing the vampires with rage and iMoD+2 before stopping the session:
    v7vy8c9pvqi4.png
  • MasterGimliMasterGimli Member Posts: 14
    jmerry wrote: »
    It's an in-game thing, actually. SCS adds a button in the game options for "Fine-tune difficulty", and then the actual decisions are made through the dialogue interface when you go back to playing the game. (The button sets a variable, which causes a script to summon an invisible creature to talk to you)

    Hah how splendid. Well thats a nuisance off my back. Thank you much.
  • EnuhalEnuhal Member, Moderator Posts: 946
    Gardi, Ranger/Cleric - Update 14

    Hello, Perth.
    8dez1hiw1bjc.png
    Goodbye, Perth.

    So, when we entered Spellhold, I soon learned that I had apparently installed the SCS component removing all items from the party in Spellhold. This is actually the one component I didn't want, but I must have not payed attention during installation and just pressed "y" and "1" for every single option without even reading them.

    The reason I dislike this component is not that it's difficult (for this party, it's really not - we have tons of very powerful summons, and we can just sit and watch them kill our most opponents here) - it takes around 30 minutes to re-organize our inventory after Spellhold, because of a few bugs. The component is heavily bugged with items in bags, ends up removing charges (setting them to 1), splitting up stacks, un-identifying some green scrolls and other annoying things. Well, now we have to play with it. Let's buff our fire elementals with improved haste and some more spells and watch them kill a pit fiend:
    5fbwi0acu5gw.png
    For the second level, because there's a beholder here, we used skeletons instead:
    siyk3jss5ig6.png
    So, how do we kill Dace? Well, of course we go back to an old classic from our Belhifet and early SoA times, enchant weapon, to get the normal axes we have found to the required +3 enchant, and Hansi rages and kills him with improved haste:
    nivfyedxbzam.png
    One additional rest is required, because we need some fire elementals and aerial servants on level 3 in order to take down 3 clay golems:
    764w0vkm419y.png
    We kill Lonk before his pre-buffs fire, take Irenicus immediately to near death and wait for his dialogue to start:
    813gqyplmw73.png
    Strangely enough, I almost lose a party member during the transition from Brynnlaw to the City of Caverns - Pietro gets turned into a squirrel, propably by a sphere of chaos, making him extremely vulnerable. Not sure what exactly happened, I only noticed it after the fact:
    c86964eze5ob.png
    However, Gardi memorizes Dispel Magic and returns him back to his true form. Next up: The City of Caverns.
  • EnuhalEnuhal Member, Moderator Posts: 946
    Gardi, Ranger/Cleric - Update 15

    After clearing the City of Caverns without any trouble, we wandered around the outer underdark areas. The demon knights are among the first enemies in the game on tactical (this happens much earlier on insane) where I really need to protect my buffs to survive, so we're giving SI:A and Entropy Shield to everyone (except for Hansi, who has to rely on his rage). Same is true for the balor, where we can really see the effects - Hansi loses his fire protection and takes tons of damage, everyone else is completely fine:
    cvagpu6q1vq8.png
    Having picked Chain Contingency for my first level 9 spell with Andi, I used this one for some unavoidable direct confrontations with dangerous monsters such as beholders (with 3*ADHW of course):
    z2lth6yni3ee.png
    After that, we used skeleton warriors and a planetar at one point to clear the place:
    8rk2bh38r29h.png
    Due to elder orbs having death spell, we required a rest and re-summon to deal with the second one of those.

    Lastly, the illithid city (restless) - I used oils of speed here because I saved my sixth level sorcerer slots for protection from magical energy here - much required against very big groups like this, otherwise they'd be able to instantly kill my weaker characters:
    nf3wgabnalwb.png
    We did the entire place in one in-game hour as the oils of speed ran out right as we went to the exit. The elder brain died to a chain contingency:
    l854pvdhtvi9.png
  • KloroxKlorox Member Posts: 894
    Rayga wrote: »
    I took a little break before starting ToB and started new run with Shadowdancer. Human because I was going to dual to mage in SoA.

    Ridiculous class for BG1, game is not prepared for that. Against all reason I have somehow started this run on BGEET. Because of that Sandthief Ring works as in BG2 meaning I had 1 invi per day. I could backstab someone, use ring and backstab again, go into stealth and backstab for third time. Enemies cant even react. With staff +3 and pumping every point into hide in shadow/move silently my thief rushed through Sword Coast easily.

    After oneshotting Davaeorn with backstab I decided on this brilliant idea to plunder his treasure hoard. Including these chests guarded by mustad jelly. Now jellies are kinda like beholders in BG2. Unless im playing some variant of fighter I tend to avoid them completely. Especially while playing character without crit protection.

    I should have run when jelly was still alive after 3 attacks from stealth. But the jelly was near death and it would take only single hit...

    In the end I was right. It took only single hit, for the jelly that is. 104 dmg crit ended my poor shadowdancer :D
    My scroll of acid protection and potion of absorption in the bag were crying.
    oh nooooooooo!!!!

    I feel this in my bones. I’ve never played a solo thief before, so I tried a half orc shadowdancer, figuring that 19 STR and on demand regeneration would be amazing.

    I had no idea how awesome this class was. My goodness is it fun!

    That being said, I can’t help but think how great it would be if I could use traps, and I keep on thinking about an assassin or a bounty hunter.

    Im in the Cloakwood mines right now, so I’m not sure if I’ll get past where your run ended. I am using the dagger of venom though, which jellies are immune to. So I’m not going down that path.

  • Wise_GrimwaldWise_Grimwald Member Posts: 3,857
    edited March 2023
    @Klorox
    I'm having similar fun with a thief mage. The advantage is that I can use web + area effect spells. Just killed Drasus et al. :)

    I found that the wyvern ambushes were easily dealt with by charming one, letting them fight each other and then kill whichever was still alive. Nifty! Will do a write-up later IF I kill Davaeorn. :)
  • RaygaRayga Member Posts: 50
    @Klorox Damage wasn't as big as I originally thought, but still enough to oneshot me mercilessly. That just reminded me why I usually avoid them.

    Im tempted to try dual like shadowdancer/fighter or assasin/fighter.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,857
    Rayga wrote: »
    @Klorox Damage wasn't as big as I originally thought, but still enough to oneshot me mercilessly. That just reminded me why I usually avoid them.

    Im tempted to try dual like shadowdancer/fighter or assasin/fighter.

    I just lured it away from the goodies using stealth to avoid being hit. I then sneaked past it to do the looting and left it all alone down there whilst I left. :)

    Very satisfying. :)

    Full write-up with screen-shots to follow.

    Currently time for bed. Just glad that I escaped unharmed.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,857
    edited March 2023
    Journal of Nighthawk
    I deemed that it was now time to take on the demons in the Nashkel Mines.
    The enemies that I came across were merrely assassins, a few skeletons, kobolds, ghasts, and of course Mulahey himself!
    vbyydhqmo8vs.jpg
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    Upon leaving, there were more assassins Web, area effect spells and my throwing dagger sufficed. I returned for Xan and left him with Aerie without getting into combat. I then tookk Mulahey's seal to the mayor.
    g2ry7d9ln9le.jpg

    When I came across Hafiz, he attacked me for no reason and paid with his life.
    jhgrdcljqe03.jpg

    I took Samuel to the FAI for recuperation before returning to the exit of the Nashkel mines.
    Nearby I killed a Revenant and Narcillicus.
    vv5kzlmyrg0n.jpg
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    After getting into the bandit camp I killed more assassins.
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    I then took on the bandits, web being most useful.
    r8kwz138kt9g.jpg

    On Tazok's trnt I quicly dealt with two opponents before leading the others into a trap outside.
    hsvegn2l2oi1.jpg
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    In Cloakwood Seniyad and his cohorts walked into some skull traps before Seniyad talked to me. His cohorts died from their wounds. Aldeth wouldn't believe that they were dead. :(
    y3tnrmbdgjxp.jpg
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    We killed a few minor enemies before being ambushed by wyverns. I charmed the nearest and let them fight each other before killing the survivor.

    u6ms4vaq4iec.jpg

    At the wyvern cave, I led them into an ambush!
    ksovuu42lxoq.jpg

    In another ambush by wyverns I used the same tactic as previously since it had worked so well on the last occasion.

    At the Cloakwood mines a combination of web and area effect spells worked extremely well.
    zb7qocjyxfee.jpg
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    In the mines Tytus was killed largely as a result of backstab and poison.
    4etwpa1d6vi1.jpg

    Hareishan was killed by skull traps.
    0w83m19ym6aw.jpg

    Natasha on the otherr hand was backstabbed and poisoned as was an ogre mage. However since he fled, the killing blow was a fireball.
    q6wb83t31t9f.jpg
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    At the bottom of the mine skull traps killed Morgan et al and summoned monsters killed Davaeorn.
    yfayhgv3guwx.jpg
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    I used the monsters to kill Davaeorn' assisstant and to lead a slime away from the loot.
    n1vvwrmbx4c5.jpg
    Post edited by Wise_Grimwald on
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,857
    I've just come across this in conversation with Arkion. My character was created as chaotic good but is wearing an ankh of acceptance which makes her True Neutral, not good as Arkion is saying. Is this a bug?

    ejurwjqls2ny.jpg
  • jmerryjmerry Member Posts: 3,830
    Arkion doesn't care about alignment. That's a reaction check you're seeing - you need a less than friendly reaction to get his quest. If the reaction score listed on your character sheet is +4 or worse, he'll think you're dirty enough for his job.

    If you're not playing a strict solo run, recruiting an NPC with low charisma to do the talking can be useful here. Quayle, with his charisma of 6 and placement just outside the city gates, is particularly convenient.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,857
    edited March 2023
    jmerry wrote: »
    Arkion doesn't care about alignment. That's a reaction check you're seeing - you need a less than friendly reaction to get his quest. If the reaction score listed on your character sheet is +4 or worse, he'll think you're dirty enough for his job.

    If you're not playing a strict solo run, recruiting an NPC with low charisma to do the talking can be useful here. Quayle, with his charisma of 6 and placement just outside the city gates, is particularly convenient.

    I suppose that I could have done that and dumped him after the conversation. The same with nemphre. She doesn't like the fact hat my character is female. Very sexist! However I have had the conversation with Arkion so it is probably too late. perhaps if I had removed the ring that boosts charisma it would have helped. Charisma is 7. I could have killed Firebead before boosting reputation by two at the mines and with all the reputation boosts in BG I could very quickly have got it back to 20. Too late for this game though, but good to know for future games.

    Has EE changed things? I don't remember having this problem in the past even with paladins.
  • jmerryjmerry Member Posts: 3,830
    At least in the current version of the EE, it's not too late with Arkion. The variable his dialogue checks isn't set by that initial rejection.

    I can't say much about older versions; the only copies of BGEE I have installed are various versions of 2.6.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,857
    edited March 2023
    I discovered the problem. You have to go to Sorcerous Sundries first for the amulet/ring quest before he will ask you for a body. Why??? That's new in EE. I fetched the body and tried to pickpocket him. That failed so I killed him. I went to Nemphre and found a use for the girdle of gender. Once I was male, she asked for Arkion's amulet. I gave it to her. I then pickpocketted her for the ring and was successful, not so when I tried to pickpocket the amulet. I killed her and took the ring and amulet to Sorcerous Sundries. Success! I suppose that this was the best outcome. I got the experience for doing the quest. Experience for killing them. Acquisition of two mage robes. (Not really needed) and Baldur's Gate has two fewer evil mages. :) Why Ordulinian wanted to save them, I have no idea!!
  • jmerryjmerry Member Posts: 3,830
    I discovered the problem. You have to go to Sorcerous Sundries first for the amulet/ring quest before he will ask you for a body. Why??? That's new in EE.
    It's not in the base game; if that's true, it's added by a mod.

    Arkion's dialogue tests for a variable "bd_arkion_quest"; it has to be zero for his initial "Go away" or "I've got a dirty deed fer ya" lines. The former doesn't change the variable, the latter sets it to 1. And nothing outside Arkion's dialogue uses it.

    Once I was male, she asked for Arkion's amulet. I gave it to her. I then pickpocketted her for the ring and was successful, not so when I tried to pickpocket the amulet.
    Giving an item to a character (through script actions such as what's used here) sets the "can't steal" flag on it. No matter your skill, you can't pickpocket an item back once you've turned it in. Force was the only option at that point.
  • EnuhalEnuhal Member, Moderator Posts: 946
    Gardi, Ranger/Cleric - Update 16

    I entered Ust'Natha and quickly got on the main questline, with the underdark party mostly killed by previously placed traps and the illithids and umber hullks dealt with via the usual buffs - we were interrupted by having to get Quile's brain - a couple of secret word + breach combos to dispel her mages, and the price was ours:
    k6mb35zmekna.png
    Illuminata only had a few spells left - mostly defensive - so taking on the mage duels forced me to use her superior APR (for a non-fighter wizard) with scarlet ninja-to and belm:
    zzpm6kdihpgb.png
    After a little bit more main quest, we had to fight our first lich - Deirex. We finally get (or rather: have) to use our full preparations for dangerous spellcasters, including not only spell shield + SI:A (or entropy shield/sanctity of mind), but PFME/PFF for everyone, plus all the things we've been using a lot already. Deirex used timestop while we spell pierced his spell protections - he renewed his protections via spell traps, gated in additional allies but didn't re-cast PFMW, so he died to physical attacks once the timestop ended before I even was able to ruby ray the spell trap:
    k182biychivq.png
    For the invasion of House Jae'llat, I used my remaining spells and HLAs to quickly clear out the enemy ranks, and a remove magic to get rid of most protections against physical attacks:
    zp97wf7jotbs.png
    The underdark exit was actually a bit scary - I was almost out of spells at this point, with no entropy shield left. Adalon takes some time to take out all of the enemies here, and meanwhile, Gardi actually got hit by remove magic and affected by a confusion effect that I didn't see coming (not even sure what caused the confusion). I was able to rectify the situation with a summoned deva casting dispel magic to remove confusion:
    pqehlddmhvtu.png
    Next time: Return to Amn.
  • aldainaldain Member Posts: 308
    edited March 2023
    @Enuhal You're brave to rely on Adalon... I usually just clear the Drow party out ahead of time for this exact reason: She's too slow. I seem to remember this being a scripted event in the original game, wherein she just took them all out within a few seconds?
  • EnuhalEnuhal Member, Moderator Posts: 946
    edited March 2023
    Interesting - I've never cleared the drow party out myself, thinking that it would break my disguise, but I could easily do it either pre-disguise or once I'm done with Ust'Natha but before speaking to Adalon. I'm not sure, but I think Adalon generally takes down one opponent per round - maybe she was faster in vanilla, but I can't recall. It's possible that she can't deal with invisible opponents (at least she left the thief alive in my current playthrough, though I also had to kill 2 other foes because they ran out of her range). Ideally, I should propably just have rested again before turning in the blood to the matron mother and buffed before talking to Adalon again - best of both worlds, Adalon's help and a fully buffed party ready to deal with anything.
  • aldainaldain Member Posts: 308
    Hehe, yep, the Mage there can be bothersome (and demons are almost always a concern unless everyone has ways to protect their buffs). I usually take them, along with the entire Underdark sans Ust Natha (and of course the Deep Gnomes), out before talking to Adalon. It's nice having literally unlimited time to work your way through the various encounters.
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