tried 22 druid shapeshifter / 23 fighter dual class all 18 stats...
Dremor
Member Posts: 40
it seems to me there are some bugs:
1) 5pips in scimitars... when i equip on main hand from 2apr i go to 3apr,
when i equip it offhand from 2apr i go to 3apr
dagger: 1pip... main hand 2apr, offhand 3apr
nevermind gotcha... if you have proficiency in a weapon 5pips it adds an extra apr ONLY if you equip in main hand.
so if i got 5pips in scimitar 1pip dagger, and i equip dagger main hand, scimitar off hand i do not get the extra attack from 5pips of scimitar...
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now another thing... is it normal my shapeshifter, in werewolf form do not benefit from the fighter apr gained at lvl 7,13 ?
cause at this point both a fighter druid and a druid get same 4apr in greater werewolf form...
1) 5pips in scimitars... when i equip on main hand from 2apr i go to 3apr,
when i equip it offhand from 2apr i go to 3apr
dagger: 1pip... main hand 2apr, offhand 3apr
nevermind gotcha... if you have proficiency in a weapon 5pips it adds an extra apr ONLY if you equip in main hand.
so if i got 5pips in scimitar 1pip dagger, and i equip dagger main hand, scimitar off hand i do not get the extra attack from 5pips of scimitar...
-------------
now another thing... is it normal my shapeshifter, in werewolf form do not benefit from the fighter apr gained at lvl 7,13 ?
cause at this point both a fighter druid and a druid get same 4apr in greater werewolf form...
0
Comments
It is true (and normal balance-wise) that GM only adds 1 apr if you use the weapon in main hand.
By the way, I am sorry to tell you you made the worst possible choice in terms of dual class, shapeshifter bringing nothing good to fighter and fighter bringing nothing to shapeshifter.
It is true (and normal balance-wise) that GM only adds 1 apr if you use the weapon in main hand.
By the way, I am sorry to tell you you made the worst possible choice in terms of dual class, shapeshifter bringing nothing good to fighter and fighter bringing nothing to shapeshifter.
i noticed the last part of bg2 seems rushed at best... i am not familiar with ad&d 2 but in 3 and 3.5 ed both cleric druid and mage get up to 9 level schools (of course poor bard is still stuck at 6 :P)
while the bg2ee cap of 8mil is more than enough (you get so many HLA choices as pure class with so few selection that about 33% points go wasted) so finishing the game at around 5mil seems fine...
i wonder instead if BGEE could have benefited for a raised cap in case there is enough xp there to grant it without grinding.
i guess i will just stick with pure class and try to see if i can defeat tob at around 5mil
Btw.. when you get to hell you can turn evil to be able to wear human flesh.