is there a way to totally delete eliminate a variable from within the game using bcs script ?
Dremor
Member Posts: 40
is there a way to totally delete eliminate a variable from within the game using bcs script ?
or i am forced to use ee keeper ?
cause i am trying an ai script which sets a global timer of 6 seconds after each attack, usually when game ends there is no trace of that timer in the save file, but once it got bugged... and the variable stay saved...
i tried to set it to 0, i tried to use it in SetGlobalTimer 0 1 but still it doesnt cease to exist, has a value around 100000...
the only way to fix it, seems with ee keeper, and of course if it does bug again, again will need to use ee keeper...
with the ability to destroy it within the game, i could do so OnCreation so at least a quit reopen of the game would automatically fix it.
still no idea why sometimes globaltimers bugs out...
or i am forced to use ee keeper ?
cause i am trying an ai script which sets a global timer of 6 seconds after each attack, usually when game ends there is no trace of that timer in the save file, but once it got bugged... and the variable stay saved...
i tried to set it to 0, i tried to use it in SetGlobalTimer 0 1 but still it doesnt cease to exist, has a value around 100000...
the only way to fix it, seems with ee keeper, and of course if it does bug again, again will need to use ee keeper...
with the ability to destroy it within the game, i could do so OnCreation so at least a quit reopen of the game would automatically fix it.
still no idea why sometimes globaltimers bugs out...
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