Did you guys played Antumbra yet?
http://www.indiedb.com/games/antumbra
I know I did. Because I made it.Listen to my story...
About 10 years ago, I had one of my usual, periodic Baldurs Gate mania.
But I knew the game better then my own pocket. I wanted something more. So I've been looking for something that boost up my favorite Wizard experience. But I had not found what I've been looking for. So I took the matter into my own two, clumsy hands. I downloaded all the tools and whatnot. And I've made my very first littles mods and adjustments. Then I've discovered SHS forums. And my modder spirit exploded. I got myself engaged with couple of smaller and bigger mods. But this sparked the creative flame in me. I wanted to create. Not only play. So I decided I will try and make a game. It was not as easy as I though it might. Actually, this was the most bumpy road I could have picked. It takes a while for one person to learn making graphics, sounds, audio, programming, design...
During that that I've learned to respect any GameDevs out there much much MUUUCH more then I used to. Being a player - you have no idea how much hard work is being done behind the stage. And from now on, I will be more careful, when complaining about a game.
Well, having that beside. The game I made from scratch. Graphics, sound effects, voice samples, music, animations, all the code and everything. All alone. Baldurs Gate as a game, due to it's creative nature, brings creative audience together. That's why I would like to invite you, my fellow comrades, to have a look at my creation. I am always dying for feedback. It's very hard to judge your own game. My opinion is biased. So I would like to hear yours. Oh and don't worry - I am not here to milk your wallet. The game is freeware. I am really not at the stage to have guts to demand money for my creation. I have a long way to go before that. But without audience, feedback, support - I won't manage to go anywhere. If I dream to expand and improve - I cannot do it alone. I need you guys. So please, don't mark my thread as spam Even Notch started somewhere. Even Notch was the "little guy" at first. And how can I evolve if I am forbidden to look for audience...? You can't play a game if you don't know it even exists.
Now... About Antumbra.
Its a VERY hard horror adventure game. Quite short, but solid. At least, I tried my best to make it that way.
The story behind the game is a rather tragic one. But mind you - I am not telling it to feed on other people pity.
I am 30yo. I have a wife and 4years old son name Jacob. We live in Poland. It's a poor country of poor people. And we are not different. This year started very bad for us. Many unexpected, bad things happened. And we had to spent a lot of money. Mostly for our son healthcare, our house which was kind a devastated and other things. In past 3 months things kept going down. I felt scared. I didn't know what to do. I was running out of ideas. So I took all that fear, all that madness, sorrow, anger and misery... And made a game out of it. Hoping I might free set myself free from this nightmares. It was not planed. It came out of the blue. But it did helped me. At least in case of my morale. It cheer my up. Took the focus elsewhere. Enabled me to recover. As I said above - I do not aim to make your eyes wet. That's not the point. Just to inform you of the status. Because the background is important. The game is practically me. Myself. Translated and weaved into sounds, graphics and motion. Knowing story behind the game - you will gain a lot wider perspective when(/if) playing. So much from me.
I hope forum moderators won't erase this thread. It's not like I am selling viagra or offering to enlarge your... Lower parts hehe. The game is freeware. And I am more of a "sharing" rather then "advertising".
Kudos and take care.
Post edited by Irbis on
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And well, the game is a horror puzzle/adventure game.
https://youtu.be/u2UZBi6Sg2I
From being scared to publish, to having some nasty negative feedback, to slowly catching success. Then the first frontpage, on Newshounds. Numbers of reviews growing drastically with each day. Top 10 at IndieDB, and eventually - #1 spot. Antumbra catching more wind in its sails. Then frontpage on Gamejolt. Dozens of youtubers recording their Lets Plays for Antumbra. #8th spot in monthly competition at Kongregate. Then Markiplier playing Antumbra. Hundreds of thousands players watching and admiring the game. Dozens of thousands coming in to play by themselves. Requests after requests... For Antumbra 2 to be made into reality. And now I am days from starting IndieGoGo campaign. And all of that happened, in less then 3 weeks.
This is.... mindblowing. You don't hear about such stories in real. Sure, we watch them - but in movies and books. Not in reality. And even if so - they always tend to happens to someone else... And here I am. Standing in awe. Watching my dreams coming true. Quoting a line, from one of the greatest Sci-Fi movies in our history...
"They should have sent a poet..."