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So, I don't do much modding (I think you're all brilliant and great and frankly I'm a little intimidated by the whole thing), but I had an idea, and I'd love input on how feasible it is. Thief traps vary by level, but the higher-level ones aren't straight upgrades. There are many circumstances in which I'd prefer the 11th level damage over time trap to the later traps, and the 11th level bounty hunter Hold trap is almost always better than the 16th level Resilient Sphere trap. So my question is, how feasible would it be to allow thieves to choose which trap to set? I'm thinking of something that functions like sorcerer spells, where there's a separate special ability for each trap, but they all draw on the same pool of uses per day.
Does that sound like something that can be done? Any pointers on how to do it, since I'm kind of a modding noob?