Could you explain AD&D levels in terms of narrative context and analogies?
IntoTheDarkness
Member Posts: 118
Recently started playing BGEE and BG2EE. I've always been a role player and I would like to know what each level means in narrative context so I could better immerse myself with the game. Because I look at the game in RP perspectives, I am playing without adjusting the first attribute rolls I was given, on a core rule with no-reloads. I am aware many NPCs in the game are inflated in terms of levels, but it will still help my RPing greatly to have a notion of levels in AD&D.
I'm looking for something like this with warrior/wizard/rogue for AD&D, respectively:
http://www.reddit.com/r/DnD/comments/240uag/a_level_4_is_a_veteran_my_personal_35_level/
It could be a lot to ask for, but I've not come across much on this topic in my research, and this thread can help those who are looking for the same topic. I would really appreciate as detailed explanations as possible for each level; I want to feel sense of accomplishment with each advancement.
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Ever had this moment where you really thought you finally understood something after trying for a while? That would be a new level.
Of course, it's inherently a gaming device. It's not directly born out of the narrative, though of course it can be integrated (in more ways than the above).
Levels 1-2: has had basic training, but still an inexperienced beginner at the adventuring trade.
Levels 3-6: has acquired some experience, a basic adventurer.
Levels 7-12: has developed some more serious skills, starting to win respect among adventurers.
Levels 13-20: has shown major talent, an expert adventurer with a serious reputation.
Levels 20+: a demi-god.
Obviously this is a rough-and-ready table, and might be adjusted somewhat by class, etc.
Some values to compare from D&D 2E:
Elminster is a lvl29 Wizard
Khelben is a lvl27 Wizard
Artemis Entreri is a lvl11 Thief/lvl15 Fighter
Drizzt is a lvl16 Ranger
Fzoul Chembryl (leader of the Zhentarim; exarch of Bane) is a lvl15 Cleric
Yvonnel Baenre (Matron Mother of House Baenre of Menzoberranzan) is a lvl 25 Cleric
Waukeen (actual god) is a lvl22 Wizard/lvl 30 Cleric
Really high levels are also usually achieved only after many, many years. You would literally have to be thousands of years old to get past lvl 25 or so for most classes, which is why Clerics so rarely do (they simply die too early; Yvonnel Baenre is technically undead) and Wizards only do so once they've become immortal or near-immortal by some means (being a Chosen, becoming a lich, etc.).
As you use your skills you improve them, be it the ability to cast spells, or pick locks, or even how to better dodge enemy attacks (gaining HP). In 2nd ED D&D there were even titles that came with different levels of each class, which was kind of neat.
Also, not to piss on your parade, but if you don't have pretty solid D&D knowledge AND a few playthroughs of BG games under your belt a no-reload game may not be much fun. There's a couple unlucky random encounters that can game-over you in an instant, and pretty much without some foreknowledge there will be some encounters for which you simply will not be prepared.
There one level 1 adventurer out of every 10 normal people.
One level 2 adventurer out of every 20 normal people.
One level 3 adventurer out of every 40 normal people.
And it keeps doubling for every level, that's why level 9 characters attract followers, while Level 20 characters usually rule entire nations : it takes a lot of heroic (or villainous) acts to actually reach higher levels. Most adventurers are foolish and die young, before reaching such levels.
In PnP, it is pretty much like that:
level 1-2: beginner , may be driven by different kinds of ambition, usually die young or follow stronger adventurers.
levels 3-5: here's where fighters decide to join the army (or another important fighting group) or lead a band , rogues start getting minor titles (the quick, the fox...) , priests are able to teach apprentices and mages begin to actually understand the intricacies of magic.
Levels 6-8: This is usually the most heroic that an adventurer gets. You can't reach that without defeating dangerous opponents and helping an entire region. People see them as real heroes or villains.
Level 9-10: They were already heroes at level 7 because they had completed missions , but now it's time to lead troops, defend/invade strongholds, maybe fight dragons. They're either loved or feared in the region. Bob the fighter becomes Lord Robert, Ian Sneaky becomes Yano the Shadow Assassin, and the wizard Delsenora becomes the "lady who charms even strongest of men".
Level 11-14: They're the most powerful beings you'll ever meet. It's the Barbarian King, the Rogue who controls several guilds , the fighter who killed dragons and stopped wars.
Level 15-20 : They're legends. Mentioning their names brings either hope or true fear in the hearts of people. In fact, killing a high level character affects the balance itself. Also , they are usually driven by really powerful ambitions , such as traveling the planes, finding artifacts, assassinating kings , invading drow cities...
Level 20+ : Nearly unheard of, they're either chosen by the gods, avatars, immortals... They either stop or cause global catastrophes. If they dies, their names will be remembered for generations.
Also, from every 10 adventurers, there are usually 5 fighting types (fighters being more commom than rangers or paladins) , the other 4 are either rogues or divine spellcasters, and only one mage or sorcerer. As you can see, arcane casters are even more difficult to find, because magic is usually a misterious science, .
Levels 4-6: A veteran. Someone who has fought, bled, struggled, and survived.
Levels 7-9: Champions. These are the kinds of people that the average person dreams about being.
Levels 10-14: Hero/villain. Don't let Athlaka fool you, these types of people are exceedingly rare. They are at the peak of what is possible for a mortal to be.
Levels 15-18: Superhuman.
This is someone who has gone beyond what is normally possible to do. It is a fighter whose toughness and strength has approached the point where he has to have something magical about him for it to work. This is where a thief is so uncannily skilled that he can hide even in the outdoors, during the day, with relative ease. This is where a mage can start to really warp reality.
Very few people have the innate ability to do this. Only the very rare and exceptional can reach these levels.
Levels 19-24: Legends.
Almost nobody reaches these dizzily high levels of power. To reach here is to literally be the stuff of legend.
Levels 25-29: Deity's Chosen/Champion
You don't reach this level without having something divine or infernal infusing you with power.
Levels 30: Demigod