Static Charge?
Aerich
Member Posts: 273
I've seen a few comments that this spell does not stack. Has this spell changed at all in IWDEE so that is truly the case? In the post-HoW days prior to EE, this spell was one of the major reasons to take a druid; with multiple static charges going, a druid (or more precisely, a F/D multi or dual) was a great damage dealer as a 2nd or 3rd meleer. 100+ electrical damage every other round was incredible, even on HoF.
If that's no longer possible, I'll be upset.
If that's no longer possible, I'll be upset.
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I don't care about having no more invisible druid cheese, I only did that once out of curiosity as to how many HP spectral guards had on HoF.
If the way it is now you can only have one in place at a time, it's less of a no-brainer choice at druid spell lvl 4. You used to be able to get several going at once, resulting in your druid doing 100-200 electrical damage about every other round when clearing areas. It was a real perk when loading up the party to burn through a map.
Any insights as to whether a second cast replaces the duration of the first when they overlap (e.g. so that a 7th lvl caster could get a duration of ~13 turns), or does the first casting take precedence?
Edit: And a further question, is the range of the spell (sight of the caster) static in the sense that it's from the spot of the original cast? I thought my charge ran out earlier than it should have.