To mod, or not to mod?
So I've been having a dilemma in whether I should mod games or not.
This means The Elder Scrolls, Baldur's Gate, and other such games that have a heavy modding community. The more I game the less mods I seem to be installing because I feel as though mods alter the original experience. My normal take on things has been my first playthrough to be vanilla with the exception of graphical and UI mods and then on subsequent playthroughs to use mods that sound cool.
What is you all on the forums take on modding games?
Edit: Reason I ask is because when I do my eventual run of Baldur's Gate I and Baldur's Gate II all the way through ToB (I've never finished ToB >_>) I'm not sure how many mods I should use and such.
I figured I'd need to finish ToB so when I write my Alora NPC/Romance mod for BGII I won't spoil anything that's in ToB >_>.
This means The Elder Scrolls, Baldur's Gate, and other such games that have a heavy modding community. The more I game the less mods I seem to be installing because I feel as though mods alter the original experience. My normal take on things has been my first playthrough to be vanilla with the exception of graphical and UI mods and then on subsequent playthroughs to use mods that sound cool.
What is you all on the forums take on modding games?
Edit: Reason I ask is because when I do my eventual run of Baldur's Gate I and Baldur's Gate II all the way through ToB (I've never finished ToB >_>) I'm not sure how many mods I should use and such.
I figured I'd need to finish ToB so when I write my Alora NPC/Romance mod for BGII I won't spoil anything that's in ToB >_>.
0
Comments
I've tried modding with added content in both Elder Scrolls and Infinity Engine games, and for my personal taste I've decided it's just not worth it with my backlog of games. It's not like any of them are lacking content or replay value as it is. I typically now only apply mods/patches/fixes that have essentially become canon or are needed to make the game more stable or playable.