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Preview of the Scales of Balance wizard kit overhaul

[Deleted User][Deleted User] Posts: 0
edited April 2015 in General Modding
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  • [Deleted User][Deleted User] Posts: 0
    edited April 2015
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  • DarkersunDarkersun Member Posts: 398
    I definitely need free time to test it. The Necromancer now sounds like a real lord of the undead ;)
    When I had some time I will post feedback, but it looks like great work, thanks for doing this :)
  • GodGod Member Posts: 1,150

    Pyromancers (formerly 'Invokers') will do more 20% damage with all energy-based spells (those which do fire, cold, electrical and magic damage) and will gain a few such spells from the divine lists added to their spellbooks.

    I find the term 'pyromancer' really counterintuitive here. Since the subclass in question does not seem to be primarily concerned with gazing maniacally into fire in order to tell the future, I'd suggest its name be changed to 'elementalist', or anything else that is not tied to but one of the elements.
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    edited April 2015
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  • GodGod Member Posts: 1,150
    edited April 2015

    Well, "-mancer" means to manipulate or control, in this context generally meaning magical practice. And "Pyro-" means fire, but I'm being a bit liberal and making an interpretational leap from "fire" to "heat" to "energy."

    I have no idea where the "gazing into fire to tell the future" stuff comes from.

    I see.

    Let me clarify this, then.
    In Greek, pyros is indeed fire. However, mantis (from which -mancer is derived) is a prophet. Hence a pyromancer is a person that uses fire to tell the future. This is a common word construction to describe all sorts of diviners, e.g. a cryomancer uses ice, an electromancer - lightning, a hematomancer - blood, a lithomancer - stone, a belomancer - arrows, a theomancer - deities and so on.
    A necromancer is, by name, a diviner as well, telling the future through conversation with the dead.
    If you wish to know, stareomancer is the term for a diviner that uses all of the four classical elements (those being earth, fire, air and water).
    Fun stuff, eh?

    Of course, it's your mod so any nomenclature you adapt is your call. Hell, I created a squirrel kit that could summon ghouls, so I guess there's nothing wrong with a pyromancer with an affinity for snow.
    What I wanted to point out is that a mage explicitly named a pyromancer receiving a bonus, rather than a penalty, to cold damage is not something most people are used to and can therefore create confusion.
    Post edited by God on
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  • AWizardDidItAWizardDidIt Member Posts: 202
    I love what you're doing here with these mage changes. Actually your entire Scales of Balance mod is a really cool package and is pretty much mandatory for my playthroughs now.

    One thing I would comment on is that I'm also in the camp that is a bit iffy on the name "Pyromancy" for Invokers. I think that name implies something more narrow that evocation spells encompass. It's not a big deal (just a name) but I'd go Invoker or Evoker over it.
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  • ArthasArthas Member Posts: 1,091
    Hey, could you add an option to become a lich for mages?
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  • ArthasArthas Member Posts: 1,091
    Thank you for the answer. I saw that there are mods around to accept bodhi's proposal (and become a vampire) and I was tempted to ask.
  • IchigoRXCIchigoRXC Member Posts: 1,001
    I like the way you have made Necromancers quite different, after reading the complete book of necromancers I always thought they had potential to be something special. Then Necromancers could be further defined into more specialist Necromancers, Ghul Lords, Undead Masters, Death Slayers etc.
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