... is it bad that I never realized this before? I mean, thinking about it, it basically fits, but I don't think I've ever consciously recognized the colors as anything but random.
Like @joluv said, White is very broad:more like utility like dispel/remove, triggers and contingencies, diviniations, offensive buffs (strength, haste) and high lvl illusions that can serve any purpose (mislead, project image, simulacrum)
Blues are strictly defensive buffs and protections. Reds are offensive, mainly damaging or debuff spells.
I like how iwd makes summon icons green, I copied those icons into my bg2 game as well.
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Blues are strictly defensive buffs and protections. Reds are offensive, mainly damaging or debuff spells.
I like how iwd makes summon icons green, I copied those icons into my bg2 game as well.