Drop-in multiplayer viability
Corvino
Member Posts: 2,269
I was thinking of running a multiplayer game with a friend of mine. I've played no BG multiplayer for years due to the limitations of Tutu.
How viable/cheaty is it to run a "drop-in" multiplayer session, where you import your current main playthrough from a solo multiplayer session to a "real" multiplayer session, then back again? There main issues I could see would be breaking existing relationships & other player-driven quests. I think these are saved as global variables and would be unaffected, but I'm not certain.
I suppose I could just have separate characters for 2 games, but I'd rather just keep a character I'm comfortable with.
How viable/cheaty is it to run a "drop-in" multiplayer session, where you import your current main playthrough from a solo multiplayer session to a "real" multiplayer session, then back again? There main issues I could see would be breaking existing relationships & other player-driven quests. I think these are saved as global variables and would be unaffected, but I'm not certain.
I suppose I could just have separate characters for 2 games, but I'd rather just keep a character I'm comfortable with.
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You have the option to export a character (at any time during play, just use the option on the character screen) and reimport it (e.g. when creating a new game or at any time during a multiplayer session IIRC). With the export only the character sheet is exported (with xp, stats, name, class setup, gear). Progress in the game is not exported.