Need some help on spell tactics
Sloty
Member Posts: 113
Which are the best spells to use for mage,cleric and druid?
Which spells do you pick at each level?
Are there some potent combos for 2 or more spells?
Which buffs are the best?
Which spells do you pick at each level?
Are there some potent combos for 2 or more spells?
Which buffs are the best?
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So the most important scenarios for me are when I face a big number of enemies at one time.
I also want to know what are the best buff combos for my characters.
I have(a little cheatet but fun):
A berserker/druid multiclass
A Kensai/mage/cleric multiclass
A Fighter/mage/assassin multiclass
Are there some good spell combos to use with my little party?
Also Mantle and Improved Mantle are overkill.
If you don't need summons (which means either non-HoF difficulty or late game HoF) you certainly won't need immunity to weapons, especially given how short those spells last. Same goes for 7 Eyes. Stone Skin is enough for a battle if you can output enough damage.
And if it's not HoF, damage spells are far better than a short buff spells. If we're talking stuff like Improved Mantle, I really don't see why you don't just blast everything with Meteor Storm, Incendiary Cloud, or Wilting. Monsters with normal HP will just melt when they step into the AoE of those spells or get hit by Wilting.
Mages (including bards in IWDEE) need to find scrolls first before they can learn a new spell. How many spells per level they can learn depends on their Intelligence attribute. Once they know a spell, they can memorize it before resting just like priests.
It's only Sorcerers that are different. They may pick arbitrary spells to learn when levelling up and getting access to a new spell level.
Since no Sorcerers are in your party, your mages can only learn spells from scrolls you find or get in shops. I still think you won't succeed with what you're doing so far. It would be much more entertaining and satisfying for you, if you actually played the game to gain experience. That would also enable you to refer to specific problems you're facing.
Debuff minor sequencer: curse+chant
Debuff sequencer: prayer+recitation+greater malison
Or Polymorph self: sword spider and the minor sequencer DUHM to become a spider killing machine.
Fire resistance on everyone and then throw fireballs everywhere is always good.
Hitting big groups of enemies with some combination of web, grease, stinking cloud, spike growth, cloudkill, acid fog, incendiary cloud etc is always fun.
Generally though if you buff up to the max your guys should be able to steamroll most opponents if you make sure you have good AC and as many other defenses that you can manage combined with strong offense.
And as it's a Berserker/Druid mod'ed multi-class ... perhaps you want to look into spells that aid the Berserker part of your hero. Or else it will remain a poor fighter, possibly being stuck with a sling. Much depends on how you play a Berserker/Druid.
If you level up the druid and there is the notification that you can access another level of spells, simply look them up in your spell book. The descriptions are not bad. And since you must select and memorize spells anyway, why not read the descriptions?