Incremental THAC0 bonus affecting ability to hit creatures immune to normal weapons
Greener
Member Posts: 430
I am trying to figure out a way to implement the original Kensai Kit from Oriental Adventures 1st edition
The challenge remains trying to implement the Kensai's incremental THAC0 bonuses specifically the part that allows this bonus "to hit creatures that normally can be hit only by magical weapons" i.e. Monk Fists
I attempted to modify the enchantment and magical flags of various items, but testing my theory using a flesh golem was unsuccessful as they can only be hit by an item flagged as "magical" regardless of the enchantment value.
Could I use the apply effect on equip item (182) effect? and create an EFF file?
or THAC0 vs type bonus (178) and use SPECIFC.IDS (Magic - 101)?
Override creature data (342)?
Any ideas?
The challenge remains trying to implement the Kensai's incremental THAC0 bonuses specifically the part that allows this bonus "to hit creatures that normally can be hit only by magical weapons" i.e. Monk Fists
I attempted to modify the enchantment and magical flags of various items, but testing my theory using a flesh golem was unsuccessful as they can only be hit by an item flagged as "magical" regardless of the enchantment value.
Could I use the apply effect on equip item (182) effect? and create an EFF file?
or THAC0 vs type bonus (178) and use SPECIFC.IDS (Magic - 101)?
Override creature data (342)?
Any ideas?
0
Comments
Wisp 3:28AM
Unfortunately, all the requirements for bypassing weapon protections are on the items themselves. There are no effects or kit tricks you can use for this. Bonuses to hit are completely uncoupled in the IE engine. They only affect to-hit rolls.
Incidently, since the character is using a non-magic weapon, just have the class 'summon' a weapon, and let them summon a more enchanted (for the purpose of dealing damage at least) version at higher levels.
Easy peasy?
Would it be possible to have an activatable ability that uses the "melee hit effect" opcode (what poison weapon uses), which results in you applying another spell on an enemy whenever you hit that enemy. A spell that removes (opcode 112) any "immune1.itm" that they have on them. As you progress in level it removes immune1.itm , immune2.itm, immune3.itm etc.
Now the downside of this approach would be that the enemy you were hitting would lose their weapon immunity against anyone attacking them (not just the Kensai). But its the best I could come up with.
(Also it wouldn't necessarily apply to every enemy since there are bound to be enemies that have unique items they use to make themselves immune to weapons).
Edit: Fudge. I just realized the spell would never apply because they would be immune to your weapon. There goes that theory.
All warriors in fact are supposed to gain the ability to ignore hit requirements with any weapon as a passive HLA, up to +4 at i think 30 or so. +1 at 21 or there abouts.
And of course other kits like the Wizard Slayer or Kensai who are supposed to get it much sooner, since they're supposed to be prevented from using any magical items at all or magical weapons respectively.
Bypassing weapon protections - wait for the SoD release.