Thief-mage Dual Class
Wikkid_Suhn
Member Posts: 136
I noticed this when I dual classed Imoen to thief/mage on one of my runs.
Observed Behavior: Dual classing from thief to mage reduces # of quick weapon slots to 1
Expected Behavior: Dual Classing from thief to mage does not reduce # of quick weapon slots
I have not tested this for the PC, nor do I know if dual-classing from a mage to a thief would do the same thing.
Observed Behavior: Dual classing from thief to mage reduces # of quick weapon slots to 1
Expected Behavior: Dual Classing from thief to mage does not reduce # of quick weapon slots
I have not tested this for the PC, nor do I know if dual-classing from a mage to a thief would do the same thing.
Post edited by Bhryaen on
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Comments
I think only a total of 12, (F1-F12) were ever setup.
Though, it would be nice if players could pick and choose what quickslots to utilize, either weapons or spells in the case of multi-classes.
It should be good now because they changed the HUD. They dropped having the Guard icon for every class and made it just for warriors.
Edit: I've just realised that the Guard option was dropped for non-warriors in BG2 anyway. The change now makes sense given that the BG2 engine is being used.
They say IWD2 allowed for quick swap between sword-and-shield, two-handed and dual-wielding, though, which is on the very top of my desiderata for BG:EE's GUI.
Not sure if anyone mentioned before that BGEE is using a new and improved GUI... with relevant new options... ;-)
Are you implying the new GUI will remove the need for quickslots?
Why not make it customizable which F-button you would like to apply what function to for which character? My mage never goes anywhere without his quarterstaff, so doesn't need another slot for some sling he doesn't possess, but an extra slot for some major healing potions would come in handy since he gets whacked a lot in melee combat!