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The Triumph of Virtue

In a clearing a few days travel outside Sara"s Tush, MC and his stalwart allies were taking a break from slaying fire giants and saving the lives of honorable merchants. Hard work, but rewarding.

Recently, he had been having troubling dreams, wherein he had taken up adventuring with a group of total swine and rejoiced in vile and reprehensible actions, such as slaying innocents like the very merchant they had just saved. MC shuddered. Surely such nightmarish visions were sendings from the fragmented ghost of his dead father! Begone, bothersome spirit!

Thank Helm he could perform good deeds without fear of muttered complaints from his companions! In the midst of such musings, Neera got a message from ... a bird? Well, that made a bit of sense, since she was a tad bit bird-brained herself. Apparently, the villainous Red Wizards of Thay known as the Black Staves were still hunting her; talk about obsessive behavior. Neera came up with an uncharacteristically clever plan, involving decoying them into a trap (although MC suspected it was actually the bird who came up with it).

And so it was done; Neera cast NRD (a spell which MC had until now specifically forbidden her to even memorize), and then the party ... went to sleep? OK, that part of the plan could have used a bit of work. Sure enough, as the group slept, 5 of the Black Staves, led by someone named Vy the Annoyed, teleported in, accompanied by a bunch of fighter types. Vy somehow neutralized Neera's casting ability, but that was of little consequence, as she was well equipped with scrolls and items, including the staff of the magi, spell strike wands and more scrolls than you could count.

The resultant fight was vicious and short. MC and Co. triumphed fairly handily, with MC and Keldorn taking out the escort fighters while everybody else concentrated on countering the mages. Imoen told them "say hello to my little pal" and summoned a planetar, while Neera made liberal use of her spellstrike wand and staff of the magi. Just as it looked as though righteous vengeance would descend upon Vy the Irritable, she teleported away. Typical.

What wasn't typical was MC and group being teleported along with her. Oops.

Comments

  • FrdNwsmFrdNwsm Member Posts: 1,069
    edited July 2015
    And not only just teleported; dumped tight into the middle of a massive melee between some humans and a lot of Aunties, including elite Aunties, and even some Auntie mages. What a mess! Luckily, Neera seemed to have gotten her spell casting ability back.

    Neera also recognized the cause of the entire fiasco, it having happened to herself often enough in the past; a wild surge. Yes, Vy the Ticked Off, wild mage hunter, was herself a wild mage. Talk about ironic twists of fate. Realizing her cover was blown, she teleported once more, leaving the valiant party to fend as best they could.

    The entire melee was apparently being staged inside a gladiatorial arena; possibly similar to the infamous Black Pits, of which MC had heard rumors in the past. This was a bit more of a hassle than the last fight, since the good guys had been dumped into the very midst of the combatants, much to the delight of Denethor, the announcer. Drastic measures were clearly called for.

    Our heroes pulled out all the stops; rage, true sight, a deva, a time stop, an insect plague and a withering were the first orders of the day. After that, things degenerated into the usual confusion that typically marked such fights. With somewhere between 18-20 Aunties, a couple of humans, and his own companions present, MC found himself (as was the usual case with him) somewhat bemused; his basic course of action was just to whirlwind anything that popped up in front of him, which left combating the enemy spell casters to the professionals.

    Well, spell strike wands kept the enemy mages vulnerable while Jaheira and Anomen peppered them, and MC and Keldorn slowly cleared the field of opposing fighters. Eventually the dust settled, and the party emerged victorious, none the worse for wear. Whew!

    Afterwards, the announcer directed them to speak with someone named "Sassy" Tom. OK, what the heck was with these Red Wizards and their wimpy names? How about "Vy the Devastator", or "Mangler Tom"? "Sassy" was like some 6 year old girl's nickname. Not exactly fear invoking. Anyway, Sassy Tom apparently wanted something from them; hardly a surprise.
    Post edited by FrdNwsm on
  • ArunsunArunsun Member Posts: 1,592
    edited July 2015
    Kneel before Szass Tam, for he is one of the most powerful being in Toril.

    By the way, that fight with those 12guys in the clearing is quite a hard one when playing with only 2-3character
    Post edited by Arunsun on
  • JarrakulJarrakul Member Posts: 2,029
    His name is kind of silly-sounding, though.
  • FrdNwsmFrdNwsm Member Posts: 1,069
    edited July 2015
    Arunsun said:

    Kneel before Szass Tam, for he is one of the most powerful being in Toril.

    By the way, that fight with those 12guys in the clearing is quite a hard one when playing with only 2-3character


    He's a putz. And has a girl's nickname. A six year old girl's nickname at that.

    And what's your point about the fight in the clearing? I daresay it IS harder with fewer combatants on your side; it would be even harder with one character. Not an astounding leap of logic there.
  • ArunsunArunsun Member Posts: 1,592
    @FrdNwsm actually some fights are easier when you solo, for example Irenicus fight, for you will arrive there with about 6m exp and thus will destroy Irenicus+you have less guys to care about. My last playthrough was a solo Barbarian, and I just destroyed Irenicus, his only annoying spell being Imprisonment but I casted spell turning. However when you get there with a 6member party with 2.5m that get wrecked by an horrible wilting or two, you suffer much more from that fight
    But the fight in the clearing is against 4mages you cannot ignore for long because you will, at some point, fail a saving throw and that means death in solo, but there are also 8fighters dealing damage at the same time and you cannot ignore them either, which is why this fight is so hard.
    Basically every fight against large group of enemies are painful if you are not soloing a mage, a druid or a cleric
  • FrdNwsmFrdNwsm Member Posts: 1,069
    edited July 2015
    Oh wait; got it. It's a personal reminiscence. You're saying that you defeated them with 3 guys. I can see that; this was my "A" team and it was a fairly easy win; I could probably have had some of them sit it out and still won. There are a lot of variables here; what level your people are, what gear and HLAs they have, and so on.

    It would have been harder for my "B" team.
  • FrdNwsmFrdNwsm Member Posts: 1,069
    edited July 2015
    Well, what the sassy one wanted was for the crew to take out Vy the Cross, who was guilty of egregiously betraying the principles of the Eight Staves. He gave some bogus sounding reasons why he couldn't just bring her to "justice" (if that word was applicable to the actions of such a group), which MC of course couldn't follow. Imoen did manage to explain it in words he could understand, however. "He wants us to kill the bimbo, and he's too chicken**** to do it himself." Oh, OK.

    A simple plan of action evolved. Sneak in, whack the guards before they could alert anyone, then get Vy. This worked to some extent, but as usual, no plan survives contact with the enemy. Someone managed to sound the alarm, and a running fight developed. More mages and fighter types joined the fray in waves, while Vy herself proved adept at hit and run tactics, ducking in and out of rooms to strike and then fading away.

    This led to the group making an uncharacteristically amateurish tactical error. Eager to get the task over with, and irritated by Vy's gadfly attacks, MC, Keldorn and Neera (who had the three Paws of the Cheetah, and were thus faster) pursued the elusive wild mage while Jaheira, Anomen and Imoen remained in what appeared to be a safe room in order to heal up damage. Adventurer's rule #1: Never split up the party!

    Yet another squad of baddies came in and managed to kill Jaheira before being put down. Anomen always carries a resurrection spell, so she was back and spoiling for revenge in short order, but had to spend some time rebuffing. Oh well, live and learn ... or die and learn, in this case.

    Meanwhile, the pursuit group, having tracked Vy over half the building, finally managed to pin her down and finish her off. Whew. With the fierce fracas finally finished, the stalwart group stuffed themselves with loot until they could hardly move, then rang the bell to alert Sassy, who teleported everyone back to his base. He then tried to get sassy with us, proclaiming with what he thought was a sinister diabolical sneer that he could not (surprise!) simply let us live to tell about the affair.

    Oh please! Like nobody saw THAT one coming! Imoen summed it up for him ... "You moron! We've been betrayed by professionals. Compared to Jon Irenicus, you're a rank amateur!" We had saved a time stop, a spellstrike wand and some witherings just for him, and gave him a planetar of his very own to play with. Whimpering like the cur he was, he caved in and transported everyone away. What a putz!

    The good guys made out like bandits. Almost destitute at the start of the venture, they scored a good 80 large from selling off the loot. Nice!
  • JarrakulJarrakul Member Posts: 2,029
    If you have an appropriate save, it might be fun to try pressing the issue with Mr. Sassy. Specifically, you might insist on killing him when he offers to teleport you home. Suffice to say he really cuts loose, and while I suspect Keldorn could still do a number on him, he certainly becomes a much more dangerous spellcaster. The end result is pretty much the same, and there's no loot or anything to gain from it, but it's a fun fight to see, at the very least.
  • WesleyWesley Member Posts: 55
    Aha, @Jarrakul - that's why I remember having so much more trouble than @FrdNwsm seems to have had! My encounter with Szass Tam was more like @FrdNwsm 's fight against the two silver dragons in Lunia - reloads and frustration, piled one atop the other. Eventually, I just took mustard jelly form to wait out his magical onslaught, then still had a pretty tough fight after his magic was mostly depleted.
  • FrdNwsmFrdNwsm Member Posts: 1,069
    edited July 2015
    Oh, we did fight him; when he took enough damage he cried uncle and teleported us away. Or, that's my recollection, anyway. I don't recall any option to keep fighting him. I'll see if I have a saved position and recheck that point. Given the fact that the new NPC side quests have better AI on the opposing side, (like Vicross using guerrilla tactics), is it possible he saw what we were doing to him, realized the fight was against him, and just kicked us out?

    Note: My good party is way stronger than the evil one, except for MC who is identical. They have like 4 wands of spellstrike, the best armor, weapons etc, and having two arcane casters as opposed to Edwin plus the Sarevok/Hexxat combo also helps. Think two sequential time stops instead of one.These side quests are pretty equivalent as far as the spots they occupy in the time frame of the game. If the groups had been reversed and the Bad Boyz doing Neera's Quest while the good guys fought the dragons, the difficulty levels would have been reversed. I.E. I'd have found the dragons easier and killing Vicross harder.
  • FrdNwsmFrdNwsm Member Posts: 1,069
    edited July 2015
    Interesting; I went back to the part before Szass Tam sent us to kill Vicross, and attacked him there. It was a vicious fight, he got off two timestops, as did we. We kept him under constant bombardment from breaches, spellstrike wands and pierce magic spells. Lots of summonings, a planetar and bunches of whirlwinds. We got to the point where he was pressed up against a wall, was out of spells, had no protections active, and could do nothing against us ... but he wouldn't die!

    OK it appears the game isn't programmed for him to die at that point. It kept saying he was almost dead, we gave him over 1000 HP damage after that message appeared, but he never died. I sent Keldorn with true sight all around the room to see if this was some sort of doppleganger and the real Szass Tam was lurking somewhere else, but no such thing. The game was treating him like he was an extra planar being and this wasn't his home plane ... sort of like the Planetar of Justice in Dorn's quest. Very strange.

    Probably just as well, since completing the quest got us 80,000 in gold, but still puzzling.
  • ArunsunArunsun Member Posts: 1,592
    Szass Tam is a lich, you faced one of its bodies, the real one was certainly hidden somewhere far, far away from you.
  • FrdNwsmFrdNwsm Member Posts: 1,069
    I suspected something like that, although not a lich specifically, which is why I sent Keldorn scouting around with his true sight, but he didn't turn up anything.

    So, if we fight him at a later point, after killing Vircoss, is it really him, or just another simulacrm type thing?
  • FrdNwsmFrdNwsm Member Posts: 1,069
    From what I have read in another thread, it is not possible to kill him.
  • JarrakulJarrakul Member Posts: 2,029
    Yeah, Szass Tam actually has two "modes". One is the one you fought originally, which you have to fight. But if you refuse the mission initially, or refuse to let him teleport you back after the mandatory fight, he'll fight you again in his second mode. That's what I was trying to show you with my original suggestion, but it looks like you found it the other way.

    I am surprised you were able to just keep wailing on him forever, though. He's supposed to get mad and force-teleport you home when he runs out of hit points.
  • FrdNwsmFrdNwsm Member Posts: 1,069
    edited July 2015
    Well, this was at a different point in the game from when you are supposed to have a confrontation with him. I buffed up and just force attacked him before he ever teleported us to go after Vicross. Just as an experiment. As I mentioned, not an ideal solution since we would miss out on huge loot by not killing Vicross and looting her buddies, but since we had already done the quest and gotten back to the fire giant area, I decided to go back and see what happens, since someone mentioned he was a difficult fight.

    And yes, we kept whacking him endlessly and all he did was try to walk through a wall (since we were totally surrounding him, he had no where to go). Mind you, by then he had used up all his cheating tricks like double length time stop, webs, binds and what have you, so he probably had nothing left in the tank.

  • GallowglassGallowglass Member Posts: 3,356
    What he did have left, however, was the Ring of MinHP1 which he wears. Items of MinHP1 are what the devs assign to characters who are meant to be unkillable, their effect being that the wearer's HP isn't allowed to fall below 1 regardless of damage taken, so that they never die.

    It used to be the case that items of MinHP1 could be defeated by killing the "unkillable" with stat drain instead of damage, but the EEs are supposed to have fixed that exploit in the well-known cases (such as Arkanis Gath). Probably they've also fixed it in the case of Szass Tam ... but I wonder, has anyone tested this by attacking him with stat drain?

    It's just a matter of curiosity, though: you wouldn't actually want to kill Szass Tam, because then there'd be no-one to teleport you home, so you'd have broken your game.
  • FrdNwsmFrdNwsm Member Posts: 1,069
    I want that ring!
  • GallowglassGallowglass Member Posts: 3,356
    FrdNwsm said:

    I want that ring!

    Lol! Godmode is both cheating and boring! Where's the thrill if you can't lose?
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