please delete
sorcerin
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Post edited by sorcerin on
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Sorcerer spells should be some selection of:
Charm person, chromatic orb, web, stinking cloud, shield, slow, glitterdust
With your skald song your berserkers should be able to get AC of:
4 splint
0 dex 18
-1 shield
-3 skald song
-5 rage
With your berserkers in front to soak hits you should be able to get the enem down without dying if you use crowd control from your two casters.
HoF gets a lot easier when you hit Vail of Shadows.
Indeed, the orcs and ogres will follow you outside the cave and stay in that area. If you return into the cave, they will block the entry as one huge blob and make it much harder to fight them. Fleeing to Easthaven for resting, then returning to kill one or two is one cheesy way to do it. I think the first killed ogre drops the items you need to report back to Gaspar and Hrothgar ... but returning to kill them all gives important XP.
Grease is a very obvious way to slow down the enemies.
One reason I like starting with a Fighter/Druid in the party is Entangle for holding up the orcs, Doom (and Curse against the ogres) and a bit of healing.
Mad powergamers enjoy running in circles, fleeing endless and throwing stuff at the enemies to kill them without returning to Easthaven.
I don't find entangle to be all that useful as it only stops orcs but orcs can't hit a fighter in splint, large shield, helmet, rage and skald song often enough for him to care anyway.
Glitterdust is quite strong as it blinds everyone but only lasts 4 rounds. Stinking Cloud is a better first choice. Glitterdust is party friendly though so it's good to have all 3 eventually.
Chromatic Orb gets stronger, read the description to see how it changes.
All of these spells work better if you cast debuffs like Curse, Doom, Chant, Prayer, Recitation and Greater Malison. The large amount of cleric debuffs is the reason I like a Mage/cleric or illusionist/cleric to combine curse and chant in a minor sequencer (for -2 to saves) or prayer, recitation and greater malison (for -5 to saves). In this way you can give enemies -7 to saves in just 2 rounds!
Not sure what point you're trying to make though, Entangle just isn't needed if you have at least one appropriately armoured and buffed warrior.
The point that I'm keen to make is that eithe a kitted single class Druid or a dual Druid is better than a multi Druid due to how powerful high level Druids are when they gain access to abilities like water elemental form and high level spells.
Haste is a level 3 spell and not available to that party so early. It would require a single-class Mage, level 5 at 20,000 XP ... as it's only between 26,000 and 27,000 XP per hero with a party-of-six at start of Kuldahar Pass. And that's including the XP rewards from Gaspar, Pomab and Hrothgar for returning from the cave.
A Sorcerer would need 40,000 XP to reach level 6 to learn Haste.
And it would need a single-class Cleric, too, at level 5 for the level 3 Animate Dead spell.
OP wrote: "Made it past the orc cave. On to Kuldahar. "
FIrst is the Kuldahar pass area with some fights you can skip, then Kuldahar.
A multi-class F/C is not in the party and would need 13,000 + 16,000 XP, for example, which is reached somewhere after Kuldahar Pass ... so no available in the Orcs Ogres cave. If clearing the pass and the canyon, it's above 60,000 XP per hero. A big jump.
By the time the OP finds the first Haste scroll he will definitely have slots for it and only it and will definitely have plenty of casts of animate dead on which to cast haste.
@Djimmy didn't specify when his advice was for and I was pointing out that the OP will have the opportunity to try out that particular strategy very shortly. Hence I said "on the other hand".
I wrote: it's only between 26,000 and 27,000 XP per hero with a party-of-six at start of Kuldahar Pass. You need to reach Kuldahar Pass and fight some more to gain the required XP ... obviously, if it's around 60,000 XP per hero after clearing Pass and Canyon, you can reach the needed level some time before arriving at Kuldahar, but later than the Orcs Ogre cave. Kressellack's Tomb.
Yeah ... writing more accurately is hard ... let's go shopping ...