Must Speak to Smuggler in Wyrm's Crossing in Chapter 7 to Get to Baldur's Gate Again
g314
Member Posts: 201
I know the game is 99.999% ready, but I just came across with this idea.
In BG1, in Chapter 7, you're wanted by the Flaming Fist because you're charged with murder. Therefore, getting into Baldur's Gate has to be difficult, if not impossible. That's what I thought the second (maybe third) time I played the game. I decided to go to Wyrm's Crossing, instead of clicking on any side of the city in World Map View just to see what would have happened. As chance would have it, a 'big-hearted' smuggler was waiting for me, ready to get a fat amount of gold in exchange of my access to the city.
I found this little alternative kind of cool, and so I decided to take this way since then, even though I do know that I can get to the city without even touching Wyrm's Crossing.
So, basically I'm requesting that as soon as you get out of Candlekeep in Chapter 7, and switch to World Map View, the game should block your access to the entire city of Baldur's Gate once again. Now you're forced to speak to the smuggler first if you want to gain entrance to the city. Wouldn't it be more realistic and interesting this way than bypassing the guards with a simple click on the map? You can also attack the guards if it's more your style.
In BG1, in Chapter 7, you're wanted by the Flaming Fist because you're charged with murder. Therefore, getting into Baldur's Gate has to be difficult, if not impossible. That's what I thought the second (maybe third) time I played the game. I decided to go to Wyrm's Crossing, instead of clicking on any side of the city in World Map View just to see what would have happened. As chance would have it, a 'big-hearted' smuggler was waiting for me, ready to get a fat amount of gold in exchange of my access to the city.
I found this little alternative kind of cool, and so I decided to take this way since then, even though I do know that I can get to the city without even touching Wyrm's Crossing.
So, basically I'm requesting that as soon as you get out of Candlekeep in Chapter 7, and switch to World Map View, the game should block your access to the entire city of Baldur's Gate once again. Now you're forced to speak to the smuggler first if you want to gain entrance to the city. Wouldn't it be more realistic and interesting this way than bypassing the guards with a simple click on the map? You can also attack the guards if it's more your style.
14
Comments
- Husam, the 'drunk' Shadow Thief you spoke with in Chapter 5 (city gates).
- Delthyr, a Harper that knows what happened in the city (near Sorcerous Sundries).
- Sugar, a courtesan that tells you Scar is dead (NW BG).
- Jonavin, a Flaming Fist mercenary that informs you Duke Eltan is ill (the docks).
- Kent, another FF mercenary that warns you about Duke Eltan's healer (north BG).
- Kaella, a noblewoman who says something about Sarevok (Flaming Fist area).
- Addy, another noblewoman that tells you Sarevok is waging a war against Amn (central BG).
- Hecito, a messenger that tells you Amn is preparing for war (west BG).
- Kolvar, a thief I can't speak with (the docks).
Source: http://www.forgottenwars.com/bg1/cast.htm
The only problem with this implement is this: how will players know to explore Wyrm's Crossing?
They'll likely need some kind of dialogue info which directs them to the smuggler. Many might just see the blocked off city and get real confused.