Xzar and Montaron. Who actually used them?
cloakanddagger
Member Posts: 111
My question I pose to everyone is: Did anyone actually keep these two in your party longer than you had to? Did you EVER include them in your party in the first place? Did anyone like having them in the party? And did anyone keep them all the way to the finish? I suppose it would be more likely if you played an evil party. They were interesting, you have to give them that.
Post edited by cloakanddagger on
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They're interesting characters though, but BG1 could have benefited from the sort of interaction BG2 had with party members.
I've heard that a few people have turned Xzar into a Mage/Cleric (using a tome of wisdom on him), which in my view doesn't work that well (he could only be a level 6 Necromancer). I imagine with the higher XP cap he will make a much better Necromancer/Cleric, maybe better than Qualey. In the sense that his wisdom score is much higher - though likely still be a weaker mage.
I haven't used either in a long time, I find Shar-teel makes a better fighter/thief (more pips - higher backstab). But again higher levels may make Monty better, we'll see. He's more dependent on str increasing items (gauntlets of orge power/potions etc) than Shar-teel but as a multi his thief skills are more useful throughout the game. Edwin beats Xzar hands-down as a single class mage.
Both have great one liners.
Montaron is easily the best at thievery out of those 3. Shar-Teel is best left as a fighter in my personal opinion. Skie joins super, super late so I don't really consider her a great option. Tiax is great and all but is more useful for his Cleric prowess than he is for his thievery.
Monty + Ogre Power is pretty deadly. Give him Drizzt's armor and he can tank AND stealth instead of having to choose one or the other.
Xzar isn't half bad. He's a better mage than Dynaheir (not that it's hard to be a better wizard than an Invoker). He struggles to stay alive early game but once you gain some levels, he's pretty deadly as are all Wizards. If you want to get really tricky, you can dual-class him to Cleric and have fun with him that way.
I was very sad they didn't make it to BG2 as joinable npc's.
It always intrigued me what was the deal with them - they are a package deal - you can't boot one and keep the other (unless one dies, of course), and yet they both celebrate the others death. I am confused. Were they contractually obligated to accompany each other by some mysterious force, or what?
Either way, they are great characters, and I was mightily upset when years later those damn harpers used me to murder Xzar. (And then they tried to bury me alive, but that's another story).
So in theory Xzar is the best evil cleric in the game.. At least Pre-EE. Lol.
Montaron also rocks with his high dex and decent con. Dunno why they get picked on so much.
I never liked that quest in BG2 where Xzar had to die, poor choice from the devs IMO.
I'm never one for using ranged weapons with her, she's always hiding in shadows waiting to strike, bolt, hide, repeat. She'll be even more powerful with EE, going by the hordes guesses of the new XP cap (250,000 - 300,000). If it's towards the higher end, she will be able to be a level 7 fighter (two base attacks) and a level 11 thief. Compared to Monty with the same XP limits - level 8/9.
As I said earlier Monty & Xzar are both fun characters. Shar-Teels just harder to get off the ground, so.... play Monty if you can't be bothered with all that.
A madman with high wisdom?
Yes please.