NPCs in SoD: What we know so far.
miker60
Member Posts: 20
I'd like to use this thread to discuss what we know so far about the returning NPCs and new NPCs in SoD. I'll also provide some comments and thoughts about NPCs I'd like to see carried from BGEE into SoD and given the "enhanced" treatment to flesh out their personalities.
THE NEW NPCs
We can infer the following from the description of the new NPCs:
M'Khiin is a goblin shaman. On top of being a newly playable class this is a newly playable race as well. I'd be a little surprised if M'Khiin wasn't neutral to maximize the ability for everyone to give the new class a try no matter what alignment their BG1 play through had been. She is however, the most obvious choice to be an evil NPC of the new characters.
Captain Schael Corwin appears human. (I don't recall seeing any non-human members of the Flaming Fist.) She is described as a "deadshot archer". I'd imagine she is either an Archer (Ranger kit) or a Fighter with proficiency points placed into bow skills. Not sure about alignment but the description text seems to point to her leaning towards good or neutral good.
Voghiln appears to also be a human. He is a Skald (bard kit). Bards have to be neutral in alignment.
Glint is a gnome. Based on his description text he appears to be a cleric/rogue. Baravar Cloakshadow is a god of neutral good alignment, this may provide a clue into Glint's alignment.
My thoughts: None of the new NPC's leap out as being evil in alignment. M'khiin is the most likely candidate to be evil, but I've described above the reason I'm guessing she is neutral. With a skald, shaman, and very possibly an archer we have NPCs in 3 new kits/classes. Glint appears to be a good cleric/thief (an inverse of BG1's Tiax)
ROMANCES/CARRY OVER INTO BG2EE
I'm interested to see which, if any, of the new NPCs has a romance built in. My 2 most likely candidates would be Schael and Glint as eligible for a romance. I truly hope Beamdog finds a way to work these 4 new characters in to BG2EE (or bring their story to an appropriate end in SoD).
I don't recall hearing whether the BGEE romances will continue into SoD but I find it unlikely there will be no acknowledgment/continuation if you have started a romance with Dorn, Rasaad or Neera. On the other hand I think it would be premature for Beamdog to start an artificial beginning to either the Viconia or Jaheira romance.
NUMBER OF NPCs
Right now we know of at least 16 NPCs for SoD: the 4 new NPCs (Captain Corwin, Voghiln, M'Khiin, and Glint) 4 returning Enhanced Edition NPCs (Dorn, Neera, Rasaad, Baeloth) and 8 NPCs from the original BG who will continue to accompany you at some point on your SoD quest (Khalid, Jaheira, Minsc, Dynaheir, Imoen, Edwin, Viconia, Safana).
It will be interesting to see how Beamdog fleshes out Safana and her personality since she appears destined for more "screen time" in SoD and we know of her ultimate betrayal in BG2. I'd also like to see how a player character/Dynaheir/Minsc triangle plays out.
BGEE has 29 playable NPCs. BG2EE has 21.
Its safe to say there is room for a few more NPCs in SoD. There are plenty of interesting NPCs from BG who would benefit from an enhanced treatment and SoD would be a good opportunity to give them some personality.
In addition to giving Dynaheir and Khalid a chance to shine before their ultimate fate at the beginning of BG2 I am going to nominate 2 characters of each alignment type I'd like to see Beamdog make playable in SoD and given they depth of a BG2 NPC.
Good: Coran and Adjantis. Both are interesting characters and Adjantis' tragic fate would be made more poignant if you travelled with him more/got to know him better (and a total tragedy if he was romance-able in SoD). Coran, on the other hand, ends up traveling with Safana during BG2 and if she is going to get additional screen time this would be a good opportunity to flesh out his character some more as well.
Neutral: Branwen and Faldorn. Branwen is a complete blank slate for the developers to have fun with. She could be given a proper kit and would make a good possibility as a romance. Faldorn plays an interesting cameo role in BG2 and giving her more "screen time" in SoD would add gravitas to that situation.
Evil: Shar Teel and Tiax: Shar Teel's personality and recruitment duel always stuck out to me even though BG1 NPC's were flesh out to a far slimmer degree than in BG2. Tiax seems to be the kind of character that a game designer would have lots of fun scripting for. He show up again in BG2 so including him for expansion would be welcome.
THE NEW NPCs
We can infer the following from the description of the new NPCs:
M'Khiin is a goblin shaman. On top of being a newly playable class this is a newly playable race as well. I'd be a little surprised if M'Khiin wasn't neutral to maximize the ability for everyone to give the new class a try no matter what alignment their BG1 play through had been. She is however, the most obvious choice to be an evil NPC of the new characters.
Captain Schael Corwin appears human. (I don't recall seeing any non-human members of the Flaming Fist.) She is described as a "deadshot archer". I'd imagine she is either an Archer (Ranger kit) or a Fighter with proficiency points placed into bow skills. Not sure about alignment but the description text seems to point to her leaning towards good or neutral good.
Voghiln appears to also be a human. He is a Skald (bard kit). Bards have to be neutral in alignment.
Glint is a gnome. Based on his description text he appears to be a cleric/rogue. Baravar Cloakshadow is a god of neutral good alignment, this may provide a clue into Glint's alignment.
My thoughts: None of the new NPC's leap out as being evil in alignment. M'khiin is the most likely candidate to be evil, but I've described above the reason I'm guessing she is neutral. With a skald, shaman, and very possibly an archer we have NPCs in 3 new kits/classes. Glint appears to be a good cleric/thief (an inverse of BG1's Tiax)
ROMANCES/CARRY OVER INTO BG2EE
I'm interested to see which, if any, of the new NPCs has a romance built in. My 2 most likely candidates would be Schael and Glint as eligible for a romance. I truly hope Beamdog finds a way to work these 4 new characters in to BG2EE (or bring their story to an appropriate end in SoD).
I don't recall hearing whether the BGEE romances will continue into SoD but I find it unlikely there will be no acknowledgment/continuation if you have started a romance with Dorn, Rasaad or Neera. On the other hand I think it would be premature for Beamdog to start an artificial beginning to either the Viconia or Jaheira romance.
NUMBER OF NPCs
Right now we know of at least 16 NPCs for SoD: the 4 new NPCs (Captain Corwin, Voghiln, M'Khiin, and Glint) 4 returning Enhanced Edition NPCs (Dorn, Neera, Rasaad, Baeloth) and 8 NPCs from the original BG who will continue to accompany you at some point on your SoD quest (Khalid, Jaheira, Minsc, Dynaheir, Imoen, Edwin, Viconia, Safana).
It will be interesting to see how Beamdog fleshes out Safana and her personality since she appears destined for more "screen time" in SoD and we know of her ultimate betrayal in BG2. I'd also like to see how a player character/Dynaheir/Minsc triangle plays out.
BGEE has 29 playable NPCs. BG2EE has 21.
Its safe to say there is room for a few more NPCs in SoD. There are plenty of interesting NPCs from BG who would benefit from an enhanced treatment and SoD would be a good opportunity to give them some personality.
In addition to giving Dynaheir and Khalid a chance to shine before their ultimate fate at the beginning of BG2 I am going to nominate 2 characters of each alignment type I'd like to see Beamdog make playable in SoD and given they depth of a BG2 NPC.
Good: Coran and Adjantis. Both are interesting characters and Adjantis' tragic fate would be made more poignant if you travelled with him more/got to know him better (and a total tragedy if he was romance-able in SoD). Coran, on the other hand, ends up traveling with Safana during BG2 and if she is going to get additional screen time this would be a good opportunity to flesh out his character some more as well.
Neutral: Branwen and Faldorn. Branwen is a complete blank slate for the developers to have fun with. She could be given a proper kit and would make a good possibility as a romance. Faldorn plays an interesting cameo role in BG2 and giving her more "screen time" in SoD would add gravitas to that situation.
Evil: Shar Teel and Tiax: Shar Teel's personality and recruitment duel always stuck out to me even though BG1 NPC's were flesh out to a far slimmer degree than in BG2. Tiax seems to be the kind of character that a game designer would have lots of fun scripting for. He show up again in BG2 so including him for expansion would be welcome.
Post edited by miker60 on
7
Comments
If they are following 3.5 Shamen are probably restricted to part-neutral alignments (like bards). I suspect the goblin is CN or NE.
We know Voghiln is NG from BP2.
I'm pretty confident Branwen will not be among the NPCs that will acompany the PC. She would have been a far more appropiate choice for the canon neutral party than Dorn if she was included. The presence of Safana in most of the parties shown seen so far suggests Coran isn't included. His presence would undermine Corwin's claim to be a deadshot archer.
Remember this is a Beamdog game, so they are likely to put Beamdog characters front and centre.
I'm really quite uncomfortable with Dorn as a member of the canon Neutral party, it doesn't seem appropriate for such a hardcore-Evil guy. A Good or Neutral party might co-operate with him temporarily for tactical reasons, and a player might sometimes choose to include him in as a long-term member of a Neutral (or perhaps even Good) party for some particular role-playing reason (and indeed I've done that once), but as a default for Neutral he's not very plausible.
This suggests to me that none of the more natural choices for canon Neutral are available in SoD.
Besides, we're talking default starting parties here - you can probably drop Dorn for Corwin before the campaign even really begins.
One has to conclude that no better choices(Branwyn, Kivan, Kagen, Faldorn, Garrick) where available.
I'm sure you will be able to recruit all the SoD-significant BG1 NPCs around the city, even if they weren't in your final party (even if you have never met them before).
The Dorn comparison is reasonable except the blackguard class has to be evil so there really isn't an option. They also clearly designed Dorn and Hexxat to answer a niggling players complaint from BG2 that a purely evil party didn't have as many NPC options as a good party. Dorn gives an evil player someone equivalent to Keldorn to recruit with the need to tiptoe around your reputation points.
Regarding Dorn in the neutral party: I wasn't very concerned about him being included. As others have said, I imagine you'll be pretty free to recruit and customize your own party fairly quickly in SoD after a story driven first dungeon where Beamdog wanted a little more narrative railroading to script out the beginning of your journey (just like in BG2).
Plus, neutral doesn't necessarily mean all neutral characters, but rather a balancing act of good and evil.
The presence of this journal does imply that we've at least met Skie earlier in the game, but quite possibly she'll now be a quest-giver rather than a recruitable NPC. I doubt that. The titles aren't heritable, they're elective. Theoretically the enfranchised nobility could suddenly have elected Skie, but that's not very plausible because there's no indication that she has ever had any interest or engagement in the politics of the city, instead she has recently ran away from that life rather than embracing it, and she has had only two weeks between BG1ee and SoD to change this.
More likely, at the start of SoD, the duchy is still vacant pending a new election. I suppose it's possible that the reason we'll be given for her becoming unavailable is that she now intends to start an election campaign to succeed her father, but it'll take some good writing to make that sound convincing.
Funny enough, right now I'm going through BGEE with a true neutral cleric/thief multiclass gnome...
In any case, it doesn't clarify whether she is a recruitable NPC or not. She might be just a quest-giver, as you wrote.
I know that Dorn and the other new characters will have voice actors for this new chapter, but it wouldn't be nice to play with the old original characters that we love all muted for the whole game.
Beamdog did admit that they have tried to get as many of the original voice cast back as possible, so yeah, I
think there are some good chances of other familiar voices
I've just watched the live Q&A, and it's official that all NPCs from BG1:EE will be in Siege of Dragonspear. At some point one of the designers said that we can import our entire party from BG1 to SoD. So, it's confirmed. If you have Skie or Faldorn in your team, they'll come with you.
https://www.youtube.com/watch?v=FqeX7eMLZAc
My main concern now is if the original voice actors will all be returning for this installment. I love the fact that Minsc's voice actor is returning, but what about the others? Playing with muted NPCs isn't as funny as playing with all that vivid group of heroes that makes Baldur's Gate the best RPG of all time.
I guess I'd even prefere to limit my party to just the NPCs that would be casted. Even recasting is not a totally bad option. I understand that arranging contracts for all those people that worked in the original title almost two decades ago could be hard... It's the ideal, but sometimes it's not just possible. So, recasting some NPCs still is a better move then letting them muted.
Another option would be to just not bring to this expansion the characters that couldn't be cast. I personaly think it's a best option then muted NPCs...
And considering the Skie quest -a rarely used character- they seem to at least try to give npcs more depth.
But before we turn this into another discussion, we should wait till we actually know more, since currently
all we have are a couple of random screenshots, a vague statement, probability and personal opinions.
For the record: I think we will be able to use everyone in some capacity and they will leave/be unavailable
only in the later (or even last) chapters and for good reasons. There *may* be points were you can't use
them, but will be able to take them with you at a later point.
That doesn't apply if the NPC isn't a party member. They just have a fixed amount of dialogue with the PC only.
I have realized that I get too worked up in this kind of discussions
maybe i'm overly optimistic, maybe Beamdog has found a solution (like.. increasing the number of npcs that
won't work together or so..).
For example, if you import a party that includes Kagain:
Kagain: "Well, I'll be gettin' back to my shop."
CHARNAME: "You are handy to have around, will you stay for this sack of 50,000 gold pieces?"
Kagain: "Sure, but don't expect me to be holding your hand this time."
Another hint could be for the conversation to be text only, rather than voiced.
since -to stay with your example- Kagain has little reason to follow you around just out of the goodness
of his heart..
I always saw the quest about Skie running away as a personal quest that would allow us to learn more about her. ^^