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Reputation: Good, Evil, Neutral

BoasterBoaster Member Posts: 622
edited September 2012 in Archive (Feature Requests)
I have seen discussion around these boards talking about how the Evil characters are underwhelming in regards to story play through and you only get the quest experience and best rewards if you do good acts and deeds. For the most part, as far as I can tell, this is true in both BG1&2.

I think that there should be certain perqs for being evil. Such as, being able to fullfill a quest by doing an evil deed and losing no more than one or two reputation points for doing so.

And also in the realm of killing "innocent" NPCs, such as Commoners or the Nobles who have it coming to them for being such snobby bastards.

I think that character alignment, Good/Neutral/Evil should have reputation adjustments for the acts you perform. And by that I mean is this... in semi-char form.



Player Alignment
GOOD NEUTRAL BAD

GOOD DEED +1-2 +1 +1


BAD DEED -3 -1 -1


Kill Innocent -6 -3 -2

"You goody goodies make me sick!"

In other words, a reputation scale based upon your alignment. Neutral players would have the least change either way, where as good people might find it hard to earn that better reputation where as evil people don't get slammed so hard for killing that quest giver who didn't give you the boots for having enough charisma in that area just north of Knoll Stronghold :P

Comments

  • WardWard Member Posts: 1,305
    The reputation system really needs a kick in the arse. It needs to be like NWN, where good deeds make you gooder and bad deeds make you naughty.

    The problem is everyone says there ain't enough evil things in the game, but I guess that's just how it will have to stay.
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