Sarevok's Armour
UnseeyingEye
Member Posts: 48
So I love Sarevok as he appears in BG1 so I was somewhat disappointed that he become just another fighter in TOB. I understand that they give an in-game reason for why he doesn't have his armour but even still. I have searched for mods that allow his original model to be restored but alas there are none.
So to all you modders out there would this be possible? And would anybody else like to be able to play as a Sarevok in full dress um, I mean... armour.
So to all you modders out there would this be possible? And would anybody else like to be able to play as a Sarevok in full dress um, I mean... armour.
2
Comments
There is a work around, add Sarevok's armour TO THE GAME and make it only wearable with his sword, which you get from the genie. When he takes the armour off he goes back to a generic fighter animation.
The other complaint is that he'll be tall compared to everybody else, but I don't think it matters.
The idea of Sarevok wearing his helmet and armor, but not changing sprites because he's not using the right weapon seems silly though. It would look especially weird if you changed weapons in mid-combat and Sarevok's appearance instantly changed. It might be best to leave things as they are.
Edit: Another option would be to make the items un-removable (like Imoen's Belt). But that would be pretty lame too.
Long story short: a lot of work for little gain.
http://www.sorcerers.net/Games/BG2/index_mods_hosted_misc2.php
Mod is labeled "Sarevok by Eric," but I never tested it myself, as I prefer Sarevok w/o his massive armor, and I'm also leery of mods introducing "Powerful weapons," as that could easily mean god mode gear.
The mod also includes a sound set (I'm assuming sounds ripped from BG1) and a portrait.
EDIT: Just to clearify, this does replace Sarevok's animations with the restrictions that Ward mentioned.