Level One to the End Solo Non-Thieves?
GnollAndGnome
Member Posts: 6
'ello, forum newcomer here. As I gazed over Sarevok's beaten body as I finished my Level 1 solo run as an Assassin, it occurred to me: can any other class win the game solo without levelling up?
I'd think the most difficult obstacles would be the Bandit Camp treasure chest trap, Davaeorn's traps, and the traps on the Thieves' Guild sublevel; not to mention, all the invisibility that would be needed.
All I can think is maybe a Dwarven Defender who hits 20 CON and uses generous Oils of Speed to slip past enemies. Barring that, is it possible to gain resistance/immunity to all of the traps? (Like Magic Resist for the Skull Traps at Davaeorn's. ) Anybody have any other ideas how one could go about it?
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Potions of invisibility/sandstone thief ring/wands/scrolls
Once he gets boots of speed and belt for higher AC against arrows just run and sing foes to death. Summon monsters to distract as needed. Proficiency in missile weapons for kiting.
Seems doable.
I guess Im just jealous cause I dont play through the game without a score less than 95 on attributes and I've always played a paladin or some other warrior class.
That's quite alright if you always play like that, to each his own style of play. ^_^ The more hardcore, exploity runs just aren't for everyone, and I can easily respect that.
After a while the game just loses something, playing in a "normal" way. It's how I keep the game fun and fresh after the 200th+ playthrough. It's the same reason people mod the heck out of their game, or even learn to make their own mods.