Cleric/Ranger vs. Fighter/Druid
miker60
Member Posts: 20
I'm rolling up a new party for a play through. Can anyone help me understand the pros and cons of Cleric/Ranger vs. a Fighter/Druid?
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Full cleric spellcasting
3rd level druid spellcasting
Free TWF pips
F/D
Full druid spellcasting
No cleric spells
Neither gets grand mastery. Overall, it's a choice between high level cleric or druid spells. If you change the ini file, your C/R can get full druid spellcasting, making it the obviously better build.
Just a couple more questions about the warrior side of the equation:
I'm assuming the class weapons are limited to cleric weapons for C/R and Druid for F/D?
C/R get racial enemy and stealth as a ranger? (Assuming yes)
What do F/D get on the fighter side? Can they master weapons further along or do they get more mastery points to spend overall, thereby having a wider array of weapons they are good with?
2. Cleric/Rangers do get a racial enemy, stealth, and the two free slots in two-weapon fighting.
3. Fighter/Druids can specialize in weapons and get proficiency slots as fighters, so more often than a druid would.
@miker60 C/R and F/D eventually get the same number of proficiency slots, but the F/D will get them slightly faster.
I agree that the choice comes down to whether you want the high level cleric or druid spells. Ranger gives a bit more benefit than fighter (for the multiclasses - it's a different story for dual classing), but not so much that it should greatly affect your choice.
Then EE came along and fixed the broken.
Now I'd suggest just going for Fighter / Druid unless you already have a Druid but no Cleric.
While BG2ee recently nerfed their R/C, and presumably so to will BG1ee, IWD R/C still functions as it always has.
That said, it is indeed well worth having a Druid along...
Dualing R/C of course makes little sense as Rangers can't get GM either way.
Even a Berserker 7-> Druid is miles ahead of the multi.
I've never tried it, so not certain either way....
For enemies that can hurt you there is beetle and later water elemental form which when combined with shield of faith give amazing physical damage reduction.
The only thing that I don't like about a kendru is that there is no ranged option, unlike a kencler (who has spiritual hammer) or a kenmage (who has Melfs Minute Meteors and Mordenkainens Sword). However you have plenty of spells to use in situations when ranged weapons are useful so it's no big deal.
I'd always dismissed Barkskin as my druids usually have armour that is better... but in this instance, I can see how it'd have utility. I'd also forgotten that they have access to Armour of Faith, which is a terrific spell.
2. I am almost sure u can make Stalker/Cleric dual, wchich can be a really funny think. U can touch 3xbackstabs on lvl 9, use stealth and this kit disadvantage (no metal armor) is not a tragedy. U can still use all dragon scale armors exept red Scale (acording some sites, forums, BGwiki) + ankheg full plate. Ank. is full plate but no mag. rings and Sh. dragon scale is same AC of 1+50 acid ressist. Dats not a bad start and in Tob (which I never finished) are white Dr. scales somewhere - for WdSc. armor Ac -2 I think.
U can still use Crom faeyr, Flail of ages... clubs, shileds, slings, dual-wield, backstab (but only with clubs, quarter staff) and smtg. like full plates + high level Cleric casting.
I think Ranger/Cleric (Stalker/Cleric) offers a huge amount of fun to explore and I am playing this right now.