Hold the mushrooms
FrdNwsm
Member Posts: 1,069
Abby had been a pushover. MC suspected that Sandy would prove to be a harder obstacle to overcome, and so it proved. One big foe can go down with one vorpal hit, while many smaller ones can erode you away a bit at a time.
The first underground section was full of mushrooms. No, not a bunch of guys kept in the dark and fed fertilizer, but the real thing. Bloody myconids started shooting off spore clouds as soon as the crew set foot past the door, totally obscuring vision. Well, MC was wearing his prudent general's hat this day, and was reluctant to charge blindly into the fray. Lured by the promise of extra rations, 3 skeletal warriors volunteered to scout ahead. Crunch, crunch crunch. Hmm, something ate them. Time to soften up the foe with an artillery barrage.
Several horrid wiltings added to the fog of war, followed by a couple of delayed blast FBs. 3 more volunteers pressed forward. Crunch! Crunch! Crunch! What the heck? A fair number of summoned troops were sent forward into the meatgrinder; sword spiders, fire elementals, earth elementals, efreeti ... crunch, squish, splat. It took a couple of Devas to take out the last of the spore colonies, which had been churning out myconids like crazy. When the fog cleared, several dead umber hulks were also seen. Hah, so that's what was munching up the poor skeletons.
Across the bridge were drow warriors and older (but not wiser) umber hulks; however, these foes were quite visible and hence dropped like flies. The group was still pretty fresh, although out of summoning spells except for a planetar kept in reserve, so it was decided to press forward lest the foe have time to recover. A running fight developed with a bunch of drow slaves; they kept hitting the party from both front and rear, leading to us fighting on two fronts. Melee whirlwinders spearheading, cleric and druid as rearguard, mages in the middle. Finally the slavemaster himself went down, and the way was clear. Whew. Time for a fast rest up in the pocket plane.
The first underground section was full of mushrooms. No, not a bunch of guys kept in the dark and fed fertilizer, but the real thing. Bloody myconids started shooting off spore clouds as soon as the crew set foot past the door, totally obscuring vision. Well, MC was wearing his prudent general's hat this day, and was reluctant to charge blindly into the fray. Lured by the promise of extra rations, 3 skeletal warriors volunteered to scout ahead. Crunch, crunch crunch. Hmm, something ate them. Time to soften up the foe with an artillery barrage.
Several horrid wiltings added to the fog of war, followed by a couple of delayed blast FBs. 3 more volunteers pressed forward. Crunch! Crunch! Crunch! What the heck? A fair number of summoned troops were sent forward into the meatgrinder; sword spiders, fire elementals, earth elementals, efreeti ... crunch, squish, splat. It took a couple of Devas to take out the last of the spore colonies, which had been churning out myconids like crazy. When the fog cleared, several dead umber hulks were also seen. Hah, so that's what was munching up the poor skeletons.
Across the bridge were drow warriors and older (but not wiser) umber hulks; however, these foes were quite visible and hence dropped like flies. The group was still pretty fresh, although out of summoning spells except for a planetar kept in reserve, so it was decided to press forward lest the foe have time to recover. A running fight developed with a bunch of drow slaves; they kept hitting the party from both front and rear, leading to us fighting on two fronts. Melee whirlwinders spearheading, cleric and druid as rearguard, mages in the middle. Finally the slavemaster himself went down, and the way was clear. Whew. Time for a fast rest up in the pocket plane.
Post edited by FrdNwsm on
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She also had the usual obligatory villain death speech, although hers was a bit more informative than usual. Balthazar was (and this was hardly a surprise) another Bhaalspawn, and also (gasp!) Melissa had been working with him. That wasn't any great shocker either; even MC had gotten suspicious at certain of her actions.
What was that rule the group had come up with a while back? Oh yes ... "trust no one". MC vowed to have company badges made up, with that motto emblazoned on it.
Time to go back and have a pointed discussion with good old Balthy.
Yeah, finished that off a while ago. I declined to arm wrestle "Big D"; not my job, man.
I assume we're headed into the end game. I have a huge stockpile of junk amassed for "emergencies". Three full scroll cases, three full potion cases, and three bags of holding full of more potions, scolls, and spare armor and weapons. I feel like Tiger Woods; I need a caddy to give me advice on what to use.
"I say, Rolph, do you fancy Ravager or Gram on this 4 dragon lie?" "Oh, I see some fire elementals, pass me Wave please." "Hexxat my dear, do you want to wear the grandmaster armor, the armor of Thorns, or the white dragon scale today?" "Oh dear, we're down to 158 potions of super healing; should we lay in some more?" (And yes, I do have over 150 of the damned things).
I have junk whose functions I can't even remember. Anomen's shield does something or other, but I forget what, this weapon makes you immune to confusion, that one gives you an extra attack, the other one can shoot lightning bolts, this armor speeds you up, that armor protects you from fire, that shield casts a spell, should Jaheira use the staff of striking, Impaler, the club of detonation or Ixil +6? ... Arg! I need to make a master list and post it in front of me so I know which item does what.