I wonder if every new member makes one of these threads at some point in their time. :V
Anyway, this is pretty much exactly what the title says; I'm looking for some character- and team-building help. Specifically, I'm trying to create some particular setups for my team, as they're basically a "port" of a team I used in Wizardry 8 (gr8 game btw), which themselves were a port of a six-character band I use and write in other games. I'm not really looking for min-maxing advice or the like just yet (maybe after I've beaten the game once and I decide to experiment with more classes and a higher difficulty), but more just what sort of functions you'd recommend. I've got a bunch of mods of extra kits (Duskblade, that one... big kit mod that adds a lot of Monks and stuff) as well, but I'll just describe the team I'm aiming for in a more basic sense.
Here's the loop:
A Monk. Because I love me some fistfighters, and Monks not only fit the bill, but their extra bonuses are very tempting. The Monk in Wiz8 was fantastic after a few levels, serving as both a great damage dealer and a decent sort of dodge-tank as well, at least somewhat (a slight tank). This one I don't really have any issues with, though I probably won't be taking advantage of their hiding and sneaking stuff, so it's a toss-up maybe. He'll probably be a melee damage dealer.
A Mage of some sort. Generally I prefer my casters to be Red Mages (more mage than warrior), but Wiz8 doesn't have any of that, so just a bombardier is what I'm looking for. Probably fire-based for reasons (not just because vs Ice and all that). I'm used to the Sorcerer from my dabbling in IWD2, and that functions well, but again, that's more pure mage rather than battlemage, so maybe a Mage/Fighter? I've never tried non-human races, though. Caster, of course.
A Fighter. The main tank, plain and simple. In Wiz8 he was a samurai, with good armor, dual-wielding powerful weapons and nice speed, but in D&D's case, I'm willing to sacrifice his two-sword mojo for any benefits a shield may provide his tanking. If you've got any particular kits you recommend there or if just going for the base Fighter is best, I'm game for whatever. Tank plus melee damage.
A Cleric. This one's a weird one, as my healer character's less of a traditional spellcasting priest and more of a speedy, sling-wielding alchemist (which was her class in Wiz8, natch). She had healing spells ("first aid training"), but her primary function was mixing healing potions, wielding her trusty sling and stones, and also throwing whatever throwables we had at monsters, be it molotov potions, wonder orbs, holy water, etc etc. With the normal Cleric, though, I'd be avoiding using their armor and their extra tank potential, so... hmm. Healer plus ranged damage.
A Bard. This is the trickiest one, as my bard-thief, "treasure hunter but also a thief" character was practically personified perfectly in Wiz8. In that game, the Bard was a warrior/thief as expected: she played instruments, she used a pair of knives to defend herself, but most importantly, Bards in Wiz8 pick locks. In Icewind Dale... none of the Bard kits do. And yesterday, to my chagrin, I read in the manual that IWD Bards can't dual-class or whatnot. I don't want to give up on having a dedicated lockpicker around, since I know that that'll be handy, but I also don't want to give up on the Bard's loremaster-y-ness and songs. Granted, Bards might learn an unlocking spell (I think?), but it's not quite the same. So it's a toss-up between a Thief (Shadowdancer, probably) or a Bard (likely just the base kit). Either way, a loremaster.
Lastly, a Ranger. This is literally the one I have no problems with. The Archer kit is perfect, matching Wiz8's Ranger to a T. Absolutely no problems there. Ranged damage dealer, of course, and he'd likely be a scouter, too.
So... wow, that was a lot longer-winded than I thought. Whoops! But hopefully I was able to get across what I'm aiming for. A lot of the systems of D&D2 (2E?) are new to me, since I originally got my start with IWD2, but I'm managing as best I'm able. Even just making lots of characters has been entertaining, and, weird as it sounds, educational.