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Are there a way to create key-bindings to spells not included in the options-list

Via-DirectVia-Direct Member Posts: 1
I know that you can create key-bindings to a lot of the game's spells through the options menu, but there's still only a fraction of the spells available in the game included in the list. Only wizard-spells up to level 6 and priest-spells to level 5 and also in the lower levels there's a lot of spells missing. As an example: "Cure light wounds" and "Cure serious wounds" are the only cure spells available.

Is there a way to create key-bindings to the missing spells too?
I've tried playing around in the baldur.ini file but whatever numbers I write, I still can access no more than the ones included in the list in the menu.

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  • filcat88filcat88 Member Posts: 115

    I know that you can create key-bindings to a lot of the game's spells through the options menu, but there's still only a fraction of the spells available in the game included in the list. Only wizard-spells up to level 6 and priest-spells to level 5 and also in the lower levels there's a lot of spells missing. As an example: "Cure light wounds" and "Cure serious wounds" are the only cure spells available.

    Is there a way to create key-bindings to the missing spells too?
    I've tried playing around in the baldur.ini file but whatever numbers I write, I still can access no more than the ones included in the list in the menu.

    Yes, there is a way. At least I am able to do that with Near Infinity.

    You have to edit the file BGEE.lua.
    In the section keybindings, just follow the scripts as they did for the spells:

    you can find a line like this:
    { 77, 5, 'SPPR306', 12086, '', 0, 0 },

    'SPPR306' is a third-level priest spell
    12086 is the spell name reference
    '', 0, 0 means something like "put it in the list but without any key as default"

    Once you know this info for the spells that are not appering in the keybinding list, you can add them by yourself...
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