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Whats better for BG 1:EE only, Berserker/Thief or Archer/Thief?

Alchemy413Alchemy413 Member Posts: 52
I have a berserker/thief dual wielding Two scimitars Twinkle and iceingdeath but I miss doing range.... What would u think would be better in baldurs gate 1? Archer/thief or Berserker/thief?
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  • thelovebatthelovebat Member Posts: 218
    Unfortunately the only dual classing option for the Archer is a Cleric, they can't dual class into a Thief or anything else. Therefore, dual classing with an Archer isn't really an option due to weapon limitations of the Cleric. In fact, the Ranger is the one class where it's more beneficial to dual class as the base class instead of a kit.

    But yeah, sadly you don't really get any dual classing options with the Archer kit, though you can play a base Fighter and have them level up their ranged ability then dual class into Thief. Generally the better option would be starting off with a Thief kit then dual classing into a Fighter though, and there are a few decent options for the Thief kits which provide useful bonuses.
  • Alchemy413Alchemy413 Member Posts: 52
    That sucks... Cus an archer/thief would have been insane lol. If it was possible you could achieve level 9 in theif for the back stab multiplier and have a total of 11 proficiency points... I wish it could happen.

    So pretty much the best archer would be an Elf archer. Then I would lose out on my thief skills. sigh

    Thanks for the info bro.
  • Alchemy413Alchemy413 Member Posts: 52
    edited August 2015

    Unfortunately the only dual classing option for the Archer is a Cleric, they can't dual class into a Thief or anything else. Therefore, dual classing with an Archer isn't really an option due to weapon limitations of the Cleric. In fact, the Ranger is the one class where it's more beneficial to dual class as the base class instead of a kit.

    But yeah, sadly you don't really get any dual classing options with the Archer kit, though you can play a base Fighter and have them level up their ranged ability then dual class into Thief. Generally the better option would be starting off with a Thief kit then dual classing into a Fighter though, and there are a few decent options for the Thief kits which provide useful bonuses.

    Could u explain a little further about thief dualed into fighter rather than fighter into thief?
  • thelovebatthelovebat Member Posts: 218
    edited August 2015

    Unfortunately the only dual classing option for the Archer is a Cleric, they can't dual class into a Thief or anything else. Therefore, dual classing with an Archer isn't really an option due to weapon limitations of the Cleric. In fact, the Ranger is the one class where it's more beneficial to dual class as the base class instead of a kit.

    But yeah, sadly you don't really get any dual classing options with the Archer kit, though you can play a base Fighter and have them level up their ranged ability then dual class into Thief. Generally the better option would be starting off with a Thief kit then dual classing into a Fighter though, and there are a few decent options for the Thief kits which provide useful bonuses.

    Could u explain a little further about thief dualed into fighter rather than fighter into thief?
    Generally due to the nature of how the Fighter kits function, they're not quite as desirable if you want a character who's really skilled with ranged attacks. Kensai can't even use ranged weapons, Berserker can hardly put any points into ranged weapons, and the Wizard Slayer can't use some really useful magical equipment (some benefitting a Thief) along with their bonuses nowhere near good enough to offset their downside (there are better options for dealing with spellcasters, and dualing means they get little magic resistance benefit while still dealing with the same restrictions). So this means basically that if not using the Archer Ranger kit, generally the best option for a ranged attacker would be a base Fighter or the Blackguard Paladin kit with their Poison Weapon ability (Paladins however can't dual class).

    However, even though something like a Blackguard can't dual class, an Assassin can and comes with the same Poison Weapon ability they do. Though of course if dual classing, your abilities as a Thief will only reach a certain level and you'd be doing it for maxing out two thieving skills and getting whatever bonuses you can out of your kit for transitioning into Fighter. If trying to go for a backstabbing Thief, this probably isn't the best choice as the BG1 level cap will mean getting a decent backstab multiplier would mean dual classing in the 2nd game instead. However, if going for a Swashbuckler who can't backstab anyway or going with an Assassin and getting the attack/damage bonus and a charge or two of Poison Weapon, those can be useful kits for dualing into Fighter. You lose the potentially great backstab multiplier for an Assassin, but any Thief kit dual classed will have to either deal with that backstab compromise or will have to wait an incredibly long time in BG2 to get their old Thief abilities back.

    For a Swashbuckler, dualing at around level 6 or 7 means you can still get your old abilities back in the first game from the generally fast level progression of a Thief, and get an extra bonus out of the kit with the armor class and damage/to hit bonuses which being permanent help out greatly for a Fighter. Not being able to backstab isn't a big deal because it'd only ever be at a X2 multiplier if you dual class in BG1 with a different kind of Thief, and a Fighter with the Swashbuckler bonuses is going to be doing Fighter things anyway mostly, switching out armor when necessary for Thief stuff unless you have some great armor that allows thieving abilities.

    As for your other comment, yeah an Archer dual classed with something else other than a Cleric would be great. Archer dual classed into Mage would be awesome, if there were an equivalent of an Archer kit for the Fighter class. The consolation is you can be the Swashbuckler dual classed into Fighter and get a few attack bonuses which effect all your weapons along with a few free points of armor class. Elf Archers are a great class on their own though especially with BG1. There's a mod which seeks to balance them out a bit better with their abilities/penalties as well as their options into BG2 which make them a more viable class in BG2 where magical arrows in the base game gimped the Archer and their viability. I'd recommend giving that mod a shot if you want to try out the Archer kit and play all the way through both games.
    Post edited by thelovebat on
  • Alchemy413Alchemy413 Member Posts: 52
    edited August 2015
    I may forgo the extra thief abilities and just go all out Elf Archer. I found out on a forum that having a seventh out of party character... Alora... To do the pick pocketing will free up space. but not actually have her permanently. once all pickpocketing is done just dump her for Coran again. So that leaves more space for Coran to put into find traps. Hide in shadows I wont need because I can cast invisibility or use potions. Back stab is only really needed in hard battles but I am not so sure about it anymore. He will be able to get lockpick and find traps to 100 or maybe settle with 90 in each. So i can do everything now plus have a great Elf Archer.

    All corans points at level 3 where genrously put into move silently and lockpicking... I am just left with putting the rest of the points in find traps.
  • SionIVSionIV Member Posts: 2,689
    edited August 2015
    Alora is absolutely amazing as a thief and ranged damage dealer, that rabbit foot of her is ridiculously good.
  • Alchemy413Alchemy413 Member Posts: 52
    edited August 2015
    SionIV said:

    Alora is absolutely amazing as a thief and ranged damage dealer, that rabbit foot of her is ridiculously good.

    The problem is, she is not a better archer than the PC or Coran. I can't give up the two best mages. And I don't want to give up on a cleric. So that leaves Dorn... Could I ever replace him with her?
  • thelovebatthelovebat Member Posts: 218
    edited August 2015

    I may forgo the extra thief abilities and just go all out Elf Archer. I found out on a forum that having a seventh out of party character... Alora... To do the pick pocketing will free up space. but not actually have her permanently. once all pickpocketing is done just dump her for Coran again. So that leaves more space for Coran to put into find traps. Hide in shadows I wont need because I can cast invisibility or use potions. Back stab is only really needed in hard battles but I am not so sure about it anymore. He will be able to get lockpick and find traps to 100 or maybe settle with 90 in each. So i can do everything now plus have a great Elf Archer.

    All corans points at level 3 where genrously put into move silently and lockpicking... I am just left with putting the rest of the points in find traps.

    If you want an all out arrow to the face party, having an Archer PC, Coran, Kivan, and Dorn with some ranged weapon skill would mow through things pretty fast. Not to mention the Gauntlets of Dexterity going to someone else in your party to make them improved for ranged weapons, you'll just mow through stuff and your Archer abilities more than make up for any downside. Potentially, with that sort of party setup all your party members can end up wearing extremely good armor too. Your Archer can still wear Ankheg Plate Mail cus it's not metal, Coran can either wear that Shadow Leather or Drizzt's Chain Mail if you want to kill him (the Mythril Chain Mail allows you to use thieving abilities while wearing it), Dorn & Kivan easily have the Strength for Full Plate, and there are some other good armors for other party members or Robes.

    So your defenses can still end up being really solid especially against opposing ranged attacks with high Dexterity + good equipment. Generally in BG1 the most important Thief abilities are Disarm Trap then Open Locks, so just Coran is more than enough to get the job done and he's an excellent damage dealer. Since you can't get Alora until a much later portion in the game than the other NPCs, I'd recommend instead of using her for pickpocketing I'd go for leveling up Garrick the Bard in Beregost. Bards naturally get pickpocket and you can pick him up early as a placeholder party member as well. Get him up to around level 4 or 5 and he can identify a good deal of things for you as a Bard as well as having decent pickpocket (you can also use potions to up his pickpocket temporarily for a pickpocketing spree). Later in the game spending 100 gold or using an identify spell may not be a big deal, but through the mid game that ability to identify stuff on the spot does help and he's more useful than the other bard you can get (and you get him much sooner). So with him he can be a decent placeholder early and doesn't conflict with anyone you have, and has good Dexterity plus a proficiency in Crossbows.
  • SionIVSionIV Member Posts: 2,689
    edited August 2015

    SionIV said:

    Alora is absolutely amazing as a thief and ranged damage dealer, that rabbit foot of her is ridiculously good.

    The problem is, she is not a better archer than the PC or Coran. I can't give up the two best mages. And I don't want to give up on a cleric. So that leaves Dorn... Could I ever replace him with her?
    Her rabbits foot give her :

    – Armor Class: +2

    – Saving Throws: +2

    – Find Traps: +10%

    - Open Locks: +10%

    – Pick Pockets: +10%

    – Move Silently: +10%

    – Hide In Shadows: +10%

    – Detect Illusion: +10%

    – Set Traps: +10%

    – Luck: +2

    As you can see it's an improved ring of protection +2 that she can equip with a magical armor. The luck makes it so that her minimum damage is 3 while using weapons like the shortbow. Alora is phenomenally good with her rabbits foot and 19 dexterity, I always clua her into my game in Candlekeep and she is always my thief. She is also the only thief in BG1 that can reach 100 in just about every single skill.
  • Alchemy413Alchemy413 Member Posts: 52
    edited August 2015
    If I compared her to Kivan and Dorn who is nowhere near as good as Coran or the PC at range.

    At max level with only gauntlets of mastery equiped on both of them and their best bows

    Kivan has with full plate and ring +1

    -3 AC
    76 HP
    4 thaco
    10-15 damage x3 attacks
    And Way better in melee
    Plus can wear helmet

    Alora has with shadow armor and rabbits foot
    -2 AC
    50 HP
    8 thaco
    7-12 damage x2 attacks
    Back stab

    But with +2 Luck she has
    6 thaco
    9-14 damage x2 attacks


    Dorn with Full plate and ring +1
    -2 AC
    80 HP
    6 Thaco
    10-15 damage x3 attacks
    and Way better in melee
    Plus can wear helmet
    Plus has poison weapon and aura of despair.

    In regular battles kivan is slightly better than Dorn... But regular battles are too easy it doesn't matter. In boss battles Dorns Poison weapons tips the scale in his favor by a good amount but that isn't what really makes him better... Aura of Despair causes the whole group too do more damage in boss battles including Dorn and he is better in close combat.

    With just Coran I can do everything I need with thief skills except, pickpocket... But I can always pick up alora later in the game and just do a pickpocket running spree all over the sword coast till I hav pickocketed everyone then dump her ad coran and continue the game that no longer needs pick pocket.
    SionIV said:

    SionIV said:

    Alora is absolutely amazing as a thief and ranged damage dealer, that rabbit foot of her is ridiculously good.

    The problem is, she is not a better archer than the PC or Coran. I can't give up the two best mages. And I don't want to give up on a cleric. So that leaves Dorn... Could I ever replace him with her?
    As you can see it's an improved ring of protection +2 that she can equip with a magical armor. The luck makes it so that her minimum damage is 3 while using weapons like the shortbow. Alora is phenomenally good with her rabbits foot and 19 dexterity, I always clua her into my game in Candlekeep and she is always my thief. She is also the only thief in BG1 that can reach 100 in just about every single skill.
    Post edited by Alchemy413 on
  • SionIVSionIV Member Posts: 2,689
    edited August 2015
    It comes down to Alora being able to take care of all your thieving skills, Coran can do some of them but not all. Alora almost has the same AC while wearing leather armor and she has much better saving throws.

    1.) You don't need that much ranged firepower - you can always use thieving skills.
    2.) Alora is the better thief. (Much better than Coran)
    3.) Replace Alora with Dorn for more thieving skills (Alora + Coran) or replace Alora with Coran and Kivan with Dorn.

    My dream team is :

    Korgan - Tank (Dex gauntlets, Str belt) 19 STR, 18 DEX, 20 CON, shorty saving throws and 4* axe.
    Alora - Rogue (Shadow armor, boots of stealth)

    And then insert whatever you want after that.
  • Alchemy413Alchemy413 Member Posts: 52
    edited August 2015

    I may forgo the extra thief abilities and just go all out Elf Archer. I found out on a forum that having a seventh out of party character... Alora... To do the pick pocketing will free up space. but not actually have her permanently. once all pickpocketing is done just dump her for Coran again. So that leaves more space for Coran to put into find traps. Hide in shadows I wont need because I can cast invisibility or use potions. Back stab is only really needed in hard battles but I am not so sure about it anymore. He will be able to get lockpick and find traps to 100 or maybe settle with 90 in each. So i can do everything now plus have a great Elf Archer.

    All corans points at level 3 where genrously put into move silently and lockpicking... I am just left with putting the rest of the points in find traps.

    I may forgo the extra thief abilities and just go all out Elf Archer. I found out on a forum that having a seventh out of party character... Alora... To do the pick pocketing will free up space. but not actually have her permanently. once all pickpocketing is done just dump her for Coran again. So that leaves more space for Coran to put into find traps. Hide in shadows I wont need because I can cast invisibility or use potions. Back stab is only really needed in hard battles but I am not so sure about it anymore. He will be able to get lockpick and find traps to 100 or maybe settle with 90 in each. So i can do everything now plus have a great Elf Archer.

    All corans points at level 3 where genrously put into move silently and lockpicking... I am just left with putting the rest of the points in find traps.

    Since you can't get Alora until a much later portion in the game than the other NPCs, I'd recommend instead of using her for pickpocketing I'd go for leveling up Garrick the Bard in Beregost. Bards naturally get pickpocket and you can pick him up early as a placeholder party member as well. Get him up to around level 4 or 5 and he can identify a good deal of things for you as a Bard as well as having decent pickpocket (you can also use potions to up his pickpocket temporarily for a pickpocketing spree). Later in the game spending 100 gold or using an identify spell may not be a big deal, but through the mid game that ability to identify stuff on the spot does help and he's more useful than the other bard you can get (and you get him much sooner). So with him he can be a decent placeholder early and doesn't conflict with anyone you have, and has good Dexterity plus a proficiency in Crossbows.
    I am not going to actually use her in any battles or for any part of the story.. Nor do I actually need her early on. I plan on just going on a running spree traveling from place to place pick pocketing from all the people that have something to pickpocket... Then drop her and continue on with the story like it never happened.

    Also, in the stages that i don't have all the npcs I want... I bring along the monk Rasaad and the Wild Mage Neera and the thief i start with in the beginning Imoen... with those two I have all i need to identify and thief skills. I race to chapter 4 and do only the quests that can be missed or that are need to progress the story.. It actually doesn't take long and is quite easy while also taking care of the requirements for Rasaads and neeras special quests. It took me around only 3-4 hours. And I still have a huge chunk of the game i skipped in the earlier chapters just waiting to be done.


    Post edited by Alchemy413 on
  • Alchemy413Alchemy413 Member Posts: 52
    edited August 2015
    SionIV said:

    It comes down to Alora being able to take care of all your thieving skills, Coran can do some of them but not all. Alora almost has the same AC while wearing leather armor and she has much better saving throws.

    1.) You don't need that much ranged firepower - you can always use thieving skills.
    2.) Alora is the better thief. (Much better than Coran)
    3.) Replace Alora with Dorn for more thieving skills (Alora + Coran) or replace Alora with Coran and Kivan with Dorn.

    My dream team is :

    Korgan - Tank (Dex gauntlets, Str belt) 19 STR, 18 DEX, 20 CON, shorty saving throws and 4* axe.
    Alora - Rogue (Shadow armor, boots of stealth)

    And then insert whatever you want after that.

    It is true that she is the best thief but I never need that much in thief skills to get all traps disarmed and to unlock all locks in this game. Also Dorn is over all better than Kivan. He has better melee than him and in range he is not as good but that is only in regular battles. In boss battles I would much rather have dorn due to poison weapons and aura of despair. The Bosses die faster with that then having Kivan.. Dorn>Kivan.

    When I don't need those thief skills to be that strong... I would rather have better battle power.
    from best to worse battle wise for range
    1. PC Archer
    2. Coran
    3. Dorn
    4. Kivan
    5. Alora

    However, if I wanted to add Another archer I would choose Alora over Kivan.
  • SionIVSionIV Member Posts: 2,689
    edited August 2015
    Korgan is technically better than both Coran, Kivan and Dorn if you equip the throwing axe +2 on him, as he can get 4* in axes and you get the STR bonus to throwing axes (unless that was changed in BGEE recently) :wink:
  • Alchemy413Alchemy413 Member Posts: 52
    edited August 2015
    im not too into the range though.
    But i am going to check it out now.
    Be right back
    By the way thank you for posting. I like the things you say.
  • SionIVSionIV Member Posts: 2,689
    Another awesome thing with throwing axes is that you can use a shield at the same time, and easily change to a one handed weapon if you get into melee.
  • Alchemy413Alchemy413 Member Posts: 52
    edited August 2015
    Okay so Kaigan..

    Has

    120 Hp
    -4 ac
    3 thaco
    15-20 damage x2 attacks
    Plus he can use a shield

    He doesn't do more damage because the damage that i showed the others do I did not add the pluses such as 1d6 fire damage that the arrows give for added effect. But without the added effect of the arrows they still do more damage and disrupt the enemy more... But where he does win is being a very good tank who can also still dish out damage.
  • SionIVSionIV Member Posts: 2,689
    edited August 2015

    Okay so Kaigan..

    Has

    120 Hp
    -4 ac
    3 thaco
    15-20 damage x2 attacks

    He doesn't do more damage because the damage that i showed the others do I did not add the pluses such as 1d6 fire damage that the arrows give for added effect. But without the added effect of the arrows they still do more damage and disrupt the enemy more... But where he does win is being a very good tank who can also still dish out damage.

    Even with fire arrows Kagain will deal more damage on average (Arrows of biting if hit, will out damage him thanks to the poison), he'll hit more often with his Thac0 and he can equip a shield. The only one dealing more damage than him would be the archer, and then a Kensai using a throwing axe will deal more damage than the archer.
  • Alchemy413Alchemy413 Member Posts: 52
    edited August 2015
    But the problem with him is this... I can not have Yeslick who is incredible with the sling +3 he does similar damage with Kaigan and tanks good too

    He has with DUHM.

    98 HP
    -4 AC
    6 thaco
    17-20 damage x2- does not include added effects from some special bullets.
    He can also have a shield
    Cleric spells very much needed.


    The problem is that if I choose kaigan I lose out on damage in the long run because now I need to choose someone else for my cleric such as Viconia... the other pure clerics lack in damage. But if I forgo having a cleric I lose out on spells that are very important for the tough aecletec boss.


    lets say One team has kaigan and viconia

    the other has yeslick and Kivan or coran or dorn or another powerhouse

    Kaigan does slightly better damage and tanking then yesleck

    Kivan or another does way better Damage by double the amount than Viconia and have way better tanking which makes up for the slightly less tanking of yeslick.

    Viconia and kaigan only have 2 more spells then yeslick and the other

    The more damage you do the less defense you need.

    Yeslick and the other for the win.

    If kaigan was way better than yeslick, than the two combos would be even. but this is not the case.

    Also, kaigan doesn't actually dish out more damage than kivan or Coran. Coran has 1 thaco so he will hit more often and it is x3 attacks. WAY more damage. Kivan does more damage because he has x3 attacks and only 1 less in thaco. Just take one attack out and he still deals a little more damage then kaigan. Kaigans issue is that he only gets x2 attacks. so multiply that by the damage I gave and that is smaller than kivans multiplied by 2 adding the fire damage,, even without the fire damage he does a little more damage. But Dorn has 3 less in thaco... but he does use bolts of biting plus his poison arrow stacked with it... So because of that they either do the same damage or Dorn does more but the point of dorn even if he does less damage by a little, being better in ranged is because poison is an awesome disrupter... With two poisons being inflicted on the target plus his regular bolts hitting.... No chance.. Hitting is my great defense and slows the enemies advanse. I also like to hit many targets and try to have a few suffer poison. In the end it is not his range or dps that makes Kagain Amazing it is his tank ability. He is a tank that can still hit hard. Don't forget aura of dispair that makes the enemies easier targets for the whole group.

    However, I think that Kaigan is way better then Kivan. Kivan is really just mediocre he is just the next best damage dealing archer on the list.
    Post edited by Alchemy413 on
  • SionIVSionIV Member Posts: 2,689
    edited August 2015

    But the problem with him is this... I can not have Yeslick who is incredible with the sling +3 he does similar damage with Kaigan and tanks good too

    He has with DUHM.

    98 HP
    -4 AC
    6 thaco
    17-20 damage x2- does not include added effects from some special bullets.
    Cleric spells very much needed.


    The problem is that if I choose kaigan I lose out on damage in the long run because now I need to choose someone else for my cleric such as Viconia... the other pure clerics lack in damage. But if I forgo having a cleric I lose out on spells that are very important for the tough aecletec boss.

    You won't have DuHM up constantly and the higher fighter level along with much better Thac0 will let Kagain hit more often and deal more damage in the long run. I do agree that Yeslick is a powerhouse with divine spells and the gauntlets of dexterity.

    Both Yeslick and Kagain fight for the Gauntlets of Dexterity so it's up to you which you rather have. I pick Kagain myself because nothing in the game stands up to his 19/18/20 with ridiculous saving throws and HP.

  • Alchemy413Alchemy413 Member Posts: 52
    edited August 2015
    SionIV said:

    But the problem with him is this... I can not have Yeslick who is incredible with the sling +3 he does similar damage with Kaigan and tanks good too

    He has with DUHM.

    98 HP
    -4 AC
    6 thaco
    17-20 damage x2- does not include added effects from some special bullets.
    Cleric spells very much needed.


    The problem is that if I choose kaigan I lose out on damage in the long run because now I need to choose someone else for my cleric such as Viconia... the other pure clerics lack in damage. But if I forgo having a cleric I lose out on spells that are very important for the tough aecletec boss.

    You won't have DuHM up constantly and the higher fighter level along with much better Thac0 will let Kagain deal more damage in the long run. I do agree that Yeslick is a powerhouse with divine spells and the gauntlets of dexterity.

    Both Yeslick and Kagain fight for the Gauntlets of Dexterity so it's up to you which you rather have. I pick Kagain myself because nothing in the game stands up to his 19/18/20 with ridiculous saving throws and HP.

    I agree that they are both equal... But again I lose out on damage because of having another cleric.. It is in this that I chose Yeslick over Kaigan... I also am able to keep out DUHM and will probably only need to cast 2 of them during the acletec. or maybe even one if I kill fast enough.

    but they don't just fight for the gauntlets... U can not have them together in the same group. They will kill each other.

    1.) if Kaigan is only sightly better than yeslick as tank and damge dealer

    2.) Kivan or Dorn or another is more than double the damage than Viconia and more tanky by ALOT than Viconia.

    3.) yeslick/ other member > Kaigan/Viconia
    Kaigan and Viconia combo only get 2 more spells and have around same over all defense... But the damage pales by a huge margin.

    Yeslick/other for the win.
    Post edited by Alchemy413 on
  • SionIVSionIV Member Posts: 2,689

    SionIV said:

    But the problem with him is this... I can not have Yeslick who is incredible with the sling +3 he does similar damage with Kaigan and tanks good too

    He has with DUHM.

    98 HP
    -4 AC
    6 thaco
    17-20 damage x2- does not include added effects from some special bullets.
    Cleric spells very much needed.


    The problem is that if I choose kaigan I lose out on damage in the long run because now I need to choose someone else for my cleric such as Viconia... the other pure clerics lack in damage. But if I forgo having a cleric I lose out on spells that are very important for the tough aecletec boss.

    You won't have DuHM up constantly and the higher fighter level along with much better Thac0 will let Kagain deal more damage in the long run. I do agree that Yeslick is a powerhouse with divine spells and the gauntlets of dexterity.

    Both Yeslick and Kagain fight for the Gauntlets of Dexterity so it's up to you which you rather have. I pick Kagain myself because nothing in the game stands up to his 19/18/20 with ridiculous saving throws and HP.

    I agree that they are both equal... But again I lose out on damage because of having another cleric.. It is in this that I chose Yeslick over Kaigan... I also am able to keep out DUHM and will probably only need to cast 2 of them during the acletec. or maybe even one if I kill fast enough.
    Well at the end of the day it's personal taste and preference, you'll be able to beat the game with pretty much any combination you want, even solo with Alora on SCS :smiley:
  • Alchemy413Alchemy413 Member Posts: 52
    edited August 2015
    I wish they had two dex gauntlets and kaigan and yeslick could get over their differences lol

    That would kickass. The team would be impossible to kill and would snipe the enemys like crazy.
  • SionIVSionIV Member Posts: 2,689

    I wish they had two dex gauntlets and kaigan and yeslick could get over their differences lol

    That would kickass. The team would be impossible to kill and would snipe the enemys like crazy.

    I've been wishing the same for ages now. I have the same problem in BG2 with Anomen and Keldorn.
  • Alchemy413Alchemy413 Member Posts: 52
    edited August 2015
    So I am going with. Baldur's gate 1 only. I will have a separate game for transfering to bg2
    Furthermore this one will not be transfered
    1. PC Archer
    2. Coran
    3. Dorn
    4.Yeslick
    5.Baeloth
    6.Edwin


    However... If I was to get rid of someone to be more ranged and less spell casting I would put alora in place of one of the spell casters...

    Would that be better or no?

    I honestly feel that in this game the only Npcs who are not just great or mediocre but are Amazing are
    1.Dorn
    2.Coran
    3.Kaigan
    4.Yeslick
    5.Baeloth
    6. Alora
    7. Edwin
    8. Kivan

    ANy best end game team in bg1 will always have a huge portion of them
  • SionIVSionIV Member Posts: 2,689

    So I am going with. Baldur's gate 1 only. I will have a separate game for transfering to bg2
    Furthermore this one will not be transfered
    1. PC Archer
    2. Coran
    3. Dorn
    4.Yeslick
    5.Baeloth
    6.Edwin


    However... If I was to get rid of someone to be more ranged and less spell casting I would put alora in place of one of the spell casters...

    Would that be better or no?

    You have a good party there, I wouldn't change anyone for Alora unless you're willing to give up Coran. You shouldn't run Alora in a team with 2 rogues as it'll be a waste.

    Coran = 60% rogue skills
    Alora = 100% rogue skills

    So you'll end up with 160% when you run both, which is more than you'll ever need. So either run Coran as your only rogue and survive with only having 60% or change him for Alora and lose out on some damage for 100%.
  • Alchemy413Alchemy413 Member Posts: 52
    Ha wow... I was just curious but

    I checked out what Coran will get and at max level

    HP 62
    Ac -4
    Thaco 1
    Damage 10-15 x3 attacks -does not include extra ability from arrows
    Holy shit.... can he ever miss lol
  • Alchemy413Alchemy413 Member Posts: 52
    edited August 2015

    I may forgo the extra thief abilities and just go all out Elf Archer. I found out on a forum that having a seventh out of party character... Alora... To do the pick pocketing will free up space. but not actually have her permanently. once all pickpocketing is done just dump her for Coran again. So that leaves more space for Coran to put into find traps. Hide in shadows I wont need because I can cast invisibility or use potions. Back stab is only really needed in hard battles but I am not so sure about it anymore. He will be able to get lockpick and find traps to 100 or maybe settle with 90 in each. So i can do everything now plus have a great Elf Archer.

    All corans points at level 3 where genrously put into move silently and lockpicking... I am just left with putting the rest of the points in find traps.

    If you want an all out arrow to the face party, having an Archer PC, Coran, Kivan, and Dorn with some ranged weapon skill would mow through things pretty fast. Not to mention the Gauntlets of Dexterity going to someone else in your party to make them improved for ranged weapons, you'll just mow through stuff and your Archer abilities more than make up for any downside. Potentially, with that sort of party setup all your party members can end up wearing extremely good armor too. Your Archer can still wear Ankheg Plate Mail cus it's not metal, Coran can either wear that Shadow Leather or Drizzt's Chain Mail if you want to kill him (the Mythril Chain Mail allows you to use thieving abilities while wearing it), Dorn & Kivan easily have the Strength for Full Plate, and there are some other good armors for other party members or Robes.

    So your defenses can still end up being really solid especially against opposing ranged attacks with high Dexterity + good equipment. Generally in BG1 the most important Thief abilities are Disarm Trap then Open Locks, so just Coran is more than enough to get the job done and he's an excellent damage dealer. Since you can't get Alora until a much later portion in the game than the other NPCs, I'd recommend instead of using her for pickpocketing I'd go for leveling up Garrick the Bard in Beregost. Bards naturally get pickpocket and you can pick him up early as a placeholder party member as well. Get him up to around level 4 or 5 and he can identify a good deal of things for you as a Bard as well as having decent pickpocket (you can also use potions to up his pickpocket temporarily for a pickpocketing spree). Later in the game spending 100 gold or using an identify spell may not be a big deal, but through the mid game that ability to identify stuff on the spot does help and he's more useful than the other bard you can get (and you get him much sooner). So with him he can be a decent placeholder early and doesn't conflict with anyone you have, and has good Dexterity plus a proficiency in Crossbows.
    I totally agree with you on this one bro. on top of yeslick with his incredible sling +3 ability to add to it but.... Is it worth losing one of my spell casters... I already have 4 insane ranged guys doing overkill then two spell casters adding to the chaos is pretty cool... But kivan would be nice....

    What is better ?

    1. PC archer
    2. Coran
    3. Dorn
    4. Yeslick
    5. Kivan
    6. Edwin
    or
    1. PC archer
    2. Coran
    3. Dorn
    4. Yeslick
    5. Kivan
    6. Baeloth
    or
    1. PC archer
    2. Coran
    3. Dorn
    4. Yeslick
    5. Baeloth
    6. Edwin
    ???

    Ha if i wanted to just be ranged... probably not a good idea but still kick ass lol I could add alora for the sixth character for archer. They would all have the best ranged weapons in the game
    2x Composite longbow +1, Xbow of speed +1, long bow +2, Short bow +2, and Sling +3 LOL

    The Game creators may have had this team in mind for best pure archery team in the game.

    Ha I would love any one of those 4 teams but I would rahter have at least one spell caster..

    A ranged team with at least one cleric and mage > pure ranged team without at least one mage and cleric.
    Post edited by Alchemy413 on
  • Alchemy413Alchemy413 Member Posts: 52
    edited August 2015
    SionIV said:

    Even with fire arrows Kagain will deal more damage on average (Arrows of biting if hit, will out damage him thanks to the poison), he'll hit more often with his Thac0 and he can equip a shield. The only one dealing more damage than him would be the archer, and then a Kensai using a throwing axe will deal more damage than the archer.

    Okay, it is true that Kensai does more damage... But there comes a time when i need to stop myself from going too far. Kensai can't wear any armor. But archer can wear good ankeg armor. I can't make myself too much like paper and just leave dorn all alone...

    Kaigan doesn't deal more damage then any of those archers i described except for maybe Dorn. But Dorn does more melee damage and his poison weapon mixed with poison bolt could possibly make him do same amount of damage.. but what makes him good is he has a better ability to disrupt the enemies by adding poisons on more than one target. He also has aura of despair that allows everyone to hit the bosses better. More range dps. I think you over looked that Kivan has the x3 attacks so need to multiply the damage given by 3 where as Kaigan has x2. the thaco is only 1 point difference but the extra attack is what really make kivan better with damage... However, Kagain is better than kivan all around. Kivan is just really mediocre. and Dorn and Kaigan are equal.

    Corans 1 thaco is amazing and he has x3 attacks. multiply the damage I gave by 3 and kaigans by two and it will look like this.

    Kaigan=3 thaco and 30-40 damage

    Coran=1 thaco and 33-63 damage added the fire damage to it.

    Kivan is only barely better and Dorn possibly worse or the same but is better for disrupting targets when in boss battles and will use aura of dispair which is like giving the party +2 to thaco because it makes the enemies(there is no saving throws to this ability) have -2. in regular fights the dps differences do not matter, all the enemies die before reaching me... Making tanking non existent for my group. Only with the werewolf and acletec will i need any tanks at all.... furthermore, In boss fights the damage difference matters and Dorn surpasses in this.
  • SionIVSionIV Member Posts: 2,689
    What bow are you using on them? As you'll only reach 3 APR with a shortbow or the light crossbow of speed.
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