Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Categories

Dark Dreams of Furiae - a new module for NWN:EE! Buy now
Attention, new and old users! Please read the new rules of conduct for the forums, and we hope you enjoy your stay!

Would this party work for NWN2: Storms of Zehir?

VallmyrVallmyr Member, Mobile Tester Posts: 2,427
edited August 2015 in Off-Topic
Welp, It's about time I play through NWN2 for the first time I figure I'll start with SoZ because I feel like making my own party.

This is whats I got so far. Also, I'll wait on using Kaedrin's and other such mods until after my first run of the game. I want to judge the game vanilla before I judge it with mods. Also also, I'm taking liberties with some of the lore for the sake of RP as these characters weren't designed for the Forgotten Realms setting but instead a homebrew setting. I'll stick with as few alterations as I can to Faerun canon, however.

The + sign indicates the stat I'm going to dump my attribute points in from leveling up.

Val'myr Zaur
LN Drow Cleric 10/Doomguide 10
Str: 12
Dex: 12
Con: 8
Int: 12
Wis: 18 +
Cha: 16
I see in the mods I was going to use I could have chosen the repose domain but since I won't be using said mods I'll go with the Undeath and Protection domains. I know it's not really canon but I plan on using the undead to hunt other undead and such. I know 8 con probably isn't optimal but Val is a pretty frail guy. If this would make the character difficult to play then I wouldn't mind dropping cha to 14 and raise con to 10.

Piro Faeren
CN Gnome Warlock 17/Hellfire Warlock 3
Str: 10
Dex: 14 +
Con: 16
Int: 14
Wis: 8
Cha: 16
I'll be going straight down the fey heritage tree because FEY ARE SO COOL. RP-wise she can't really control her innate magic but Val teaches her to focus her spells. Since Val is also a Necromancer he may teach her some more *ahem* dark magicks. Hence the Hellfire Warlock prestige class that imo is like a blood mage since you use Con to fuel your spells. Which actually that's SUPER HYPE!

Definitely will get UMD to cover any wizarding the party needs.

Kitze Tribal
LG Human Monk 9/Cleric 1/Sacred Fist 10
Str: 13
Dex: 14
Con: 12
Int: 13
Wis: 16 +
Cha: 10
Dodge, Combat Expertise, Mobility, Sprint Attack.
RP wise Kitze is like a more mystical monk combining chi energies with martial arts. I figured a Sacred Fist would be the best way to go about this. 'Tis a shame I won't be able to use Intuitive Strike until later when I use mods.

Aiyumi Kikyo
NG Human Rogue 10/Shadowdancer 10
Str: 13
Dex: 16 +
Con: 12
Int: 13
Wis: 10
Cha: 14
RP-wise Aiyumi is an agile fighter and priest of Selune from Kara-Tur. Her moon powers manifested as ability to control and travel through shadows. Same sort of feat path as Kitze's but throw in weapon finesse.

Would this party be able to make it through? I imagine the SoZ campaign is built around the fighter, wizard, cleric, and thief sort of party and I plan for the following:

Kitze - "Fighter"
Piro - "Wizard"
Val - "Cleric"
Aiyumi - "Thief"

Kitze and Val will cover the front lines with Piro spamming Eldritch Blast and Aiyumi Backstabbing.


Edit: I'd also be willing to switch Piro over to a Bard if I need more healing/support.

SionIV

Comments

  • scriverscriver Member Posts: 2,068
    It might be a little weak on the Fighter side, but being 3.5 casters will start to make Fighters obsolete very soon after the first levels, so that might not be a weakness in the long run. There's also two NPC spots, iirc, which can also fill out that side of the party. I've also never run a summoing focused character so I don't know how good they are at soaking damage either.

  • FinneousPJFinneousPJ Member Posts: 6,456
    I think only female drows can be clerics per lore, if you care about that.

  • BelanosBelanos Member Posts: 968
    I'd personally consider having some sort of Ranger/Thief character. Rangers have some real advantages in that game, especially when combined with a Thief.

    the_spyderronaldo
  • VallmyrVallmyr Member, Mobile Tester Posts: 2,427
    Belanos said:

    I'd personally consider having some sort of Ranger/Thief character. Rangers have some real advantages in that game, especially when combined with a Thief.

    I suppose a Ranger/Thief of Selune could work. Thanks for the suggestion~

    I think only female drows can be clerics per lore, if you care about that.

    I know it's female only (With one exception) Clerics of Lolth but I believe males can be Clerics of other deities. I imagine Kiaransalee and Vhaerun don't particularly care about gender. Val, however, is a Cleric of Kelemvor! Kelemvor I imagine would take in anyone because he's a the coolest deity. :smiley:

    FinneousPJSionIV
  • the_spyderthe_spyder Member Posts: 5,018
    As expressed, having a Ranger or druid in the group will really benefit. There are some unique advantages to having one. There is a ranger that you can recruit very early on though so if you don't mind having a tag-along, you don't necessarily need to subvert one of your own characters.

  • iKrivetkoiKrivetko Member Posts: 934
    Not going to dive into RP value, just stating how good they are from a mechanical point of view.

    >Kitze
    I'd make it 12/1/7 and strength-based. And don't forget the strength domain and extend spell. Otherwise, it will be very weak offensively.

    >Aiyumi
    Putting so much into SD isn't very useful. 19/1 is a much better way to do it. Better yet, grab a level or two of ranger, as suggested above, particularly because survival is a very helpful skill in SoZ.

    >Piro
    Generally okay. I'd swap W17 for a level of Bard for some extra skills and free +1 AB/Dmg for the party. And focus a bit more on Dex.

    >Val
    Pretty much a generic pure cleric with great undead-turning. There aren't many undead in SoZ though.

    Vallmyr
  • VallmyrVallmyr Member, Mobile Tester Posts: 2,427
    Thanks for the suggestions!
    I have this thing about wanting to optimize but also be heavy on the RP-side.
    Fortunately a Rogue/Ranger/Shadowdancer of Selune still fits Aiyumi's character. Also, A Bard/Warlock/Hellfire sounds neat because Bards are SUPER COOL plus might as well take advantage of Gnome's favored class.

  • iKrivetkoiKrivetko Member Posts: 934
    Here, some baselines for you.
    Note that none of them have Craft Magical Arms and Armour/Craft Wondrous Item. You can either create an extra character that specialises on crafting, or play around with the feats to fit them in.

  • the_spyderthe_spyder Member Posts: 5,018
    Vallmyr said:


    Fortunately a Rogue/Ranger/Shadowdancer of Selune still fits Aiyumi's character.

    You may not find a whole lot of benefit for shadowdancer in this build. A Significant majority of the game play will be outside where your ranger class will be able to HiPs naturally. Why take the AB hit and lower hitpoints for something that is only negligible lift?

  • iKrivetkoiKrivetko Member Posts: 934
    That's silly tbh. A significant majority of the game the ranger will not be able to hips at all because they get it at level 17. They also don't have sneak dice and their skillset isn't as wide.

  • the_spyderthe_spyder Member Posts: 5,018
    I'll admit to (a) not being even remotely a power gamer and (b) having a personal bias against the (in my opinion) ridiculously overpowered unlimited use invisibility that is HiPs, so maybe I shouldn't have chimed in.

    Please feel free to disregard my previous comment.

  • VallmyrVallmyr Member, Mobile Tester Posts: 2,427
    I just like shadowdancers because of the name.
    And summon shadow ability.
    Because you know.
    It's cool.
    n_n

    Also, why would I need the practiced spellcaster feat on Val? Does the Doomguide not increase caster levels?

  • VallmyrVallmyr Member, Mobile Tester Posts: 2,427
    I do have to say though I really do like those builds! Especially a fan of Piro's because I love Bards.

  • iKrivetkoiKrivetko Member Posts: 934
    Because in NWN2 PS increases your CL beyond your HD. For a "necromancer" that means you get an extra point of DC for having 23 caster levels.

    Vallmyr
  • VallmyrVallmyr Member, Mobile Tester Posts: 2,427
    iKrivetko said:

    Because in NWN2 PS increases your CL beyond your HD. For a "necromancer" that means you get an extra point of DC for having 23 caster levels.

    Oh. I did not know that. Thanks! XD

  • iKrivetkoiKrivetko Member Posts: 934
    Vallmyr said:

    iKrivetko said:

    Because in NWN2 PS increases your CL beyond your HD. For a "necromancer" that means you get an extra point of DC for having 23 caster levels.

    Oh. I did not know that. Thanks! XD

    Vallmyr
  • BelanosBelanos Member Posts: 968
    iKrivetko said:

    Here, some baselines for you.
    Note that none of them have Craft Magical Arms and Armour/Craft Wondrous Item. You can either create an extra character that specialises on crafting, or play around with the feats to fit them in.

    Crafting is really not important in this game, you'll find more than enough useful items without it. I gave up completely on crafting in NW2, it just didn't seem to be worth the hassle.

    Wandering_Minstrel
  • VallmyrVallmyr Member, Mobile Tester Posts: 2,427
    So far I'm in LOVE with this. I can definitely see similarities in Obsidian's style between this and Pillars of Eternity. If it were a tad less buggy I'd love it all the more but ah well. I'm currently using the NWN2 Client Extender which seems to fix quite a few things. I've noticed the WASD control is Abysmal but fortunately I've taken to use the tactical mode and using the voice commands (Hold, attack, follow). After SoZ I'll move on to the OC and MotB and then Mysteries of Westgate. I'll probs use my Cleric/Doomguide for the OC/MotB if I enjoy the build.

  • iKrivetkoiKrivetko Member Posts: 934
    edited August 2015
    Belanos said:

    iKrivetko said:

    Here, some baselines for you.
    Note that none of them have Craft Magical Arms and Armour/Craft Wondrous Item. You can either create an extra character that specialises on crafting, or play around with the feats to fit them in.

    Crafting is really not important in this game, you'll find more than enough useful items without it. I gave up completely on crafting in NW2, it just didn't seem to be worth the hassle.

    That is not true at all. You can't have a full set of +4 AC gear without crafting, good weapons with elemental damage aren't that common, and enchanted weapons made from exotic materials are almost non-existent.
    Vallmyr said:

    So far I'm in LOVE with this. I can definitely see similarities in Obsidian's style between this and Pillars of Eternity. If it were a tad less buggy I'd love it all the more but ah well. I'm currently using the NWN2 Client Extender which seems to fix quite a few things. I've noticed the WASD control is Abysmal but fortunately I've taken to use the tactical mode and using the voice commands (Hold, attack, follow). After SoZ I'll move on to the OC and MotB and then Mysteries of Westgate. I'll probs use my Cleric/Doomguide for the OC/MotB if I enjoy the build.

    It sucks skill-wise, so it won't be really enjoyable. It will also not be particularly good in MotB as there aren't as many undead, resting is limited and it isn't good in melee.

  • VallmyrVallmyr Member, Mobile Tester Posts: 2,427
    iKrivetko said:

    Belanos said:

    iKrivetko said:

    Here, some baselines for you.
    Note that none of them have Craft Magical Arms and Armour/Craft Wondrous Item. You can either create an extra character that specialises on crafting, or play around with the feats to fit them in.

    Crafting is really not important in this game, you'll find more than enough useful items without it. I gave up completely on crafting in NW2, it just didn't seem to be worth the hassle.

    That is not true at all. You can't have a full set of +4 AC gear without crafting, good weapons with elemental damage aren't that common, and enchanted weapons made from exotic materials are almost non-existent.
    Vallmyr said:

    So far I'm in LOVE with this. I can definitely see similarities in Obsidian's style between this and Pillars of Eternity. If it were a tad less buggy I'd love it all the more but ah well. I'm currently using the NWN2 Client Extender which seems to fix quite a few things. I've noticed the WASD control is Abysmal but fortunately I've taken to use the tactical mode and using the voice commands (Hold, attack, follow). After SoZ I'll move on to the OC and MotB and then Mysteries of Westgate. I'll probs use my Cleric/Doomguide for the OC/MotB if I enjoy the build.

    It sucks skill-wise, so it won't be really enjoyable. It will also not be particularly good in MotB as there aren't as many undead, resting is limited and it isn't good in melee.
    Awwwww, I suppose I'll look on the NWN2 character database for any cool Necro-builds.

  • the_spyderthe_spyder Member Posts: 5,018
    iKrivetko said:


    That is not true at all. You can't have a full set of +4 AC gear without crafting, good weapons with elemental damage aren't that common, and enchanted weapons made from exotic materials are almost non-existent.

    But then again you don't NEED a full set of +4 gear to defeat the game either so...

    Crafting is nice and I like that you CAN do it in your keep. I even like that you need to cultivate certain resources to do it. But it is basically a mini-game (minus the game portion) and becomes far easier than it should be in the late game. IMHO.

  • VallmyrVallmyr Member, Mobile Tester Posts: 2,427
    Update: Well I finished Storms of Zehir! Only crafting I took was Craft magical arms and armor on Piro. That +3 Holy Bastard Sword on my Doomguide was awesome <3!

    So in reflection I adore Storms of Zehir. It's. . . buggy. Which I expected. Fortunately at least now I have a knack for party control using both the voice commands, AI, and manual control. I wiped on the last fight a billion times until I finally got it wrecked them hard using all the scrolls I had stored XD. I enjoy how the ending is told as well. Goes over each of your actions which was super neat! I think for my "create your own party and adventure," experience I may have SoZ as my go-to game over IWD:EE, though I have IWD:EE on my iPhone so I'll certainly play that when I'm out and about and such. I'm going to go play PoE's expansion now and then go back to play NWN2's OC and MotB. It'll give me time to decide what sort of character I want to bring through the campaigns and such! Also, Aiyumi as a Rogue/Ranger with the survival skill was the best combo ever. Spotting enemies on the world map, dodging traps, finding hidden items, being able to run quickly away from annoying enemies (assuming they found her with her ridiculously high stealth skills). I also enjoyed the Merchant RP. Going to steal that for the story I'm writing since it gives a good reason for my characters to be traveling and such! Despite the bugs I very much enjoyed SoZ! If MotB is as good as everyone says it is this game might triumph over my love for BG1, but we'll see. BG1 still has Alora, the best NPC ever. XD


    If there's any changes I would make on my next run it's that I would take more craft items feats and take them a bit earlier as opposed to right at the end of the game.

    BelgarathMTHJuliusBorisov
  • the_spyderthe_spyder Member Posts: 5,018
    Vallmyr said:


    If there's any changes I would make on my next run it's that I would take more craft items feats and take them a bit earlier as opposed to right at the end of the game.

    The way they handled crafting in that game definitely changed the way I played it. I am not saying that you 'couldn't' defeat the game without it, but having it there definitely upped the amount of loot you could have for your party.

    Since it looks like you haven't played the OC or MoTB, please report back on your feelings. MoTB in particular, people either love or hate it. Very few are on the fence there. When you get there, give the 'feed' mechanism a wide latitude before passing judgment on it. I won't say more on that front.

    Now I kinda want to go back and play SoZ. Curse you..... :wink:

    VallmyrBelgarathMTHJuliusBorisov
  • VallmyrVallmyr Member, Mobile Tester Posts: 2,427
    Also, actually hitting 9th level spells is weird. I like low level D&D more than high level so I normally play the first half of IWD:EE and BG:EE a lot and rarely play the expac for IWD:EE and BG2:EE. I actually hit 9th level spell on my NPC Cleric, Septimund. Was really cool to have such high level, powerful spells when I'm use to much lower powered spells lol.

    Wandering_MinstrelJuliusBorisov
Sign In or Register to comment.