Would this party work for NWN2: Storms of Zehir?
Welp, It's about time I play through NWN2 for the first time I figure I'll start with SoZ because I feel like making my own party.
This is whats I got so far. Also, I'll wait on using Kaedrin's and other such mods until after my first run of the game. I want to judge the game vanilla before I judge it with mods. Also also, I'm taking liberties with some of the lore for the sake of RP as these characters weren't designed for the Forgotten Realms setting but instead a homebrew setting. I'll stick with as few alterations as I can to Faerun canon, however.
The + sign indicates the stat I'm going to dump my attribute points in from leveling up.
Val'myr Zaur
LN Drow Cleric 10/Doomguide 10
Str: 12
Dex: 12
Con: 8
Int: 12
Wis: 18 +
Cha: 16
I see in the mods I was going to use I could have chosen the repose domain but since I won't be using said mods I'll go with the Undeath and Protection domains. I know it's not really canon but I plan on using the undead to hunt other undead and such. I know 8 con probably isn't optimal but Val is a pretty frail guy. If this would make the character difficult to play then I wouldn't mind dropping cha to 14 and raise con to 10.
Piro Faeren
CN Gnome Warlock 17/Hellfire Warlock 3
Str: 10
Dex: 14 +
Con: 16
Int: 14
Wis: 8
Cha: 16
I'll be going straight down the fey heritage tree because FEY ARE SO COOL. RP-wise she can't really control her innate magic but Val teaches her to focus her spells. Since Val is also a Necromancer he may teach her some more *ahem* dark magicks. Hence the Hellfire Warlock prestige class that imo is like a blood mage since you use Con to fuel your spells. Which actually that's SUPER HYPE!
Definitely will get UMD to cover any wizarding the party needs.
Kitze Tribal
LG Human Monk 9/Cleric 1/Sacred Fist 10
Str: 13
Dex: 14
Con: 12
Int: 13
Wis: 16 +
Cha: 10
Dodge, Combat Expertise, Mobility, Sprint Attack.
RP wise Kitze is like a more mystical monk combining chi energies with martial arts. I figured a Sacred Fist would be the best way to go about this. 'Tis a shame I won't be able to use Intuitive Strike until later when I use mods.
Aiyumi Kikyo
NG Human Rogue 10/Shadowdancer 10
Str: 13
Dex: 16 +
Con: 12
Int: 13
Wis: 10
Cha: 14
RP-wise Aiyumi is an agile fighter and priest of Selune from Kara-Tur. Her moon powers manifested as ability to control and travel through shadows. Same sort of feat path as Kitze's but throw in weapon finesse.
Would this party be able to make it through? I imagine the SoZ campaign is built around the fighter, wizard, cleric, and thief sort of party and I plan for the following:
Kitze - "Fighter"
Piro - "Wizard"
Val - "Cleric"
Aiyumi - "Thief"
Kitze and Val will cover the front lines with Piro spamming Eldritch Blast and Aiyumi Backstabbing.
Edit: I'd also be willing to switch Piro over to a Bard if I need more healing/support.
This is whats I got so far. Also, I'll wait on using Kaedrin's and other such mods until after my first run of the game. I want to judge the game vanilla before I judge it with mods. Also also, I'm taking liberties with some of the lore for the sake of RP as these characters weren't designed for the Forgotten Realms setting but instead a homebrew setting. I'll stick with as few alterations as I can to Faerun canon, however.
The + sign indicates the stat I'm going to dump my attribute points in from leveling up.
Val'myr Zaur
LN Drow Cleric 10/Doomguide 10
Str: 12
Dex: 12
Con: 8
Int: 12
Wis: 18 +
Cha: 16
I see in the mods I was going to use I could have chosen the repose domain but since I won't be using said mods I'll go with the Undeath and Protection domains. I know it's not really canon but I plan on using the undead to hunt other undead and such. I know 8 con probably isn't optimal but Val is a pretty frail guy. If this would make the character difficult to play then I wouldn't mind dropping cha to 14 and raise con to 10.
Piro Faeren
CN Gnome Warlock 17/Hellfire Warlock 3
Str: 10
Dex: 14 +
Con: 16
Int: 14
Wis: 8
Cha: 16
I'll be going straight down the fey heritage tree because FEY ARE SO COOL. RP-wise she can't really control her innate magic but Val teaches her to focus her spells. Since Val is also a Necromancer he may teach her some more *ahem* dark magicks. Hence the Hellfire Warlock prestige class that imo is like a blood mage since you use Con to fuel your spells. Which actually that's SUPER HYPE!
Definitely will get UMD to cover any wizarding the party needs.
Kitze Tribal
LG Human Monk 9/Cleric 1/Sacred Fist 10
Str: 13
Dex: 14
Con: 12
Int: 13
Wis: 16 +
Cha: 10
Dodge, Combat Expertise, Mobility, Sprint Attack.
RP wise Kitze is like a more mystical monk combining chi energies with martial arts. I figured a Sacred Fist would be the best way to go about this. 'Tis a shame I won't be able to use Intuitive Strike until later when I use mods.
Aiyumi Kikyo
NG Human Rogue 10/Shadowdancer 10
Str: 13
Dex: 16 +
Con: 12
Int: 13
Wis: 10
Cha: 14
RP-wise Aiyumi is an agile fighter and priest of Selune from Kara-Tur. Her moon powers manifested as ability to control and travel through shadows. Same sort of feat path as Kitze's but throw in weapon finesse.
Would this party be able to make it through? I imagine the SoZ campaign is built around the fighter, wizard, cleric, and thief sort of party and I plan for the following:
Kitze - "Fighter"
Piro - "Wizard"
Val - "Cleric"
Aiyumi - "Thief"
Kitze and Val will cover the front lines with Piro spamming Eldritch Blast and Aiyumi Backstabbing.
Edit: I'd also be willing to switch Piro over to a Bard if I need more healing/support.
1
Comments
>Kitze
I'd make it 12/1/7 and strength-based. And don't forget the strength domain and extend spell. Otherwise, it will be very weak offensively.
>Aiyumi
Putting so much into SD isn't very useful. 19/1 is a much better way to do it. Better yet, grab a level or two of ranger, as suggested above, particularly because survival is a very helpful skill in SoZ.
>Piro
Generally okay. I'd swap W17 for a level of Bard for some extra skills and free +1 AB/Dmg for the party. And focus a bit more on Dex.
>Val
Pretty much a generic pure cleric with great undead-turning. There aren't many undead in SoZ though.
I have this thing about wanting to optimize but also be heavy on the RP-side.
Fortunately a Rogue/Ranger/Shadowdancer of Selune still fits Aiyumi's character. Also, A Bard/Warlock/Hellfire sounds neat because Bards are SUPER COOL plus might as well take advantage of Gnome's favored class.
Note that none of them have Craft Magical Arms and Armour/Craft Wondrous Item. You can either create an extra character that specialises on crafting, or play around with the feats to fit them in.
Please feel free to disregard my previous comment.
And summon shadow ability.
Because you know.
It's cool.
n_n
Also, why would I need the practiced spellcaster feat on Val? Does the Doomguide not increase caster levels?
Crafting is nice and I like that you CAN do it in your keep. I even like that you need to cultivate certain resources to do it. But it is basically a mini-game (minus the game portion) and becomes far easier than it should be in the late game. IMHO.
So in reflection I adore Storms of Zehir. It's. . . buggy. Which I expected. Fortunately at least now I have a knack for party control using both the voice commands, AI, and manual control. I wiped on the last fight a billion times until I finally got it wrecked them hard using all the scrolls I had stored XD. I enjoy how the ending is told as well. Goes over each of your actions which was super neat! I think for my "create your own party and adventure," experience I may have SoZ as my go-to game over IWD:EE, though I have IWD:EE on my iPhone so I'll certainly play that when I'm out and about and such. I'm going to go play PoE's expansion now and then go back to play NWN2's OC and MotB. It'll give me time to decide what sort of character I want to bring through the campaigns and such! Also, Aiyumi as a Rogue/Ranger with the survival skill was the best combo ever. Spotting enemies on the world map, dodging traps, finding hidden items, being able to run quickly away from annoying enemies (assuming they found her with her ridiculously high stealth skills). I also enjoyed the Merchant RP. Going to steal that for the story I'm writing since it gives a good reason for my characters to be traveling and such! Despite the bugs I very much enjoyed SoZ! If MotB is as good as everyone says it is this game might triumph over my love for BG1, but we'll see. BG1 still has Alora, the best NPC ever. XD
If there's any changes I would make on my next run it's that I would take more craft items feats and take them a bit earlier as opposed to right at the end of the game.
Since it looks like you haven't played the OC or MoTB, please report back on your feelings. MoTB in particular, people either love or hate it. Very few are on the fence there. When you get there, give the 'feed' mechanism a wide latitude before passing judgment on it. I won't say more on that front.
Now I kinda want to go back and play SoZ. Curse you.....