Welp, It's about time I play through NWN2 for the first time I figure I'll start with SoZ because I feel like making my own party.
This is whats I got so far. Also, I'll wait on using Kaedrin's and other such mods until after my first run of the game. I want to judge the game vanilla before I judge it with mods. Also also, I'm taking liberties with some of the lore for the sake of RP as these characters weren't designed for the Forgotten Realms setting but instead a homebrew setting. I'll stick with as few alterations as I can to Faerun canon, however.
The + sign indicates the stat I'm going to dump my attribute points in from leveling up.
LN Drow Cleric 10/Doomguide 10
Wis: 18 +
I see in the mods I was going to use I could have chosen the repose domain but since I won't be using said mods I'll go with the Undeath and Protection domains. I know it's not really canon but I plan on using the undead to hunt other undead and such. I know 8 con probably isn't optimal but Val is a pretty frail guy. If this would make the character difficult to play then I wouldn't mind dropping cha to 14 and raise con to 10.
CN Gnome Warlock 17/Hellfire Warlock 3
Dex: 14 +
I'll be going straight down the fey heritage tree because FEY ARE SO COOL. RP-wise she can't really control her innate magic but Val teaches her to focus her spells. Since Val is also a Necromancer he may teach her some more *ahem* dark magicks. Hence the Hellfire Warlock prestige class that imo is like a blood mage since you use Con to fuel your spells. Which actually that's SUPER HYPE!
Definitely will get UMD to cover any wizarding the party needs.
LG Human Monk 9/Cleric 1/Sacred Fist 10
Wis: 16 +
Dodge, Combat Expertise, Mobility, Sprint Attack.
RP wise Kitze is like a more mystical monk combining chi energies with martial arts. I figured a Sacred Fist would be the best way to go about this. 'Tis a shame I won't be able to use Intuitive Strike until later when I use mods.
NG Human Rogue 10/Shadowdancer 10
Dex: 16 +
RP-wise Aiyumi is an agile fighter and priest of Selune from Kara-Tur. Her moon powers manifested as ability to control and travel through shadows. Same sort of feat path as Kitze's but throw in weapon finesse.
Would this party be able to make it through? I imagine the SoZ campaign is built around the fighter, wizard, cleric, and thief sort of party and I plan for the following:
Kitze - "Fighter"
Piro - "Wizard"
Val - "Cleric"
Aiyumi - "Thief"
Kitze and Val will cover the front lines with Piro spamming Eldritch Blast and Aiyumi Backstabbing.
Edit: I'd also be willing to switch Piro over to a Bard if I need more healing/support.