Can you fix the container bug that makes many items stack incorrectly?
valamyr
Member Posts: 130
I'm sure you all know what I'm referring to; when putting stacklable things in containers (scrolls, potions, stackable jewelry/gems, arrows, etc) sometimes (often) it wont stack and just add the item at the bottom of the container's list. Yet the item IDs match because if I manually take out the stackable items from the container, stack them in the inventory, and put it back in the container it works fine.
This has always resulted in a considerable waste of time when playing IE games. For instance if I keep a scroll case with every scroll I find, meet a new mage, hire them and want to use the scrolls in my case to teach them as much magic as possible I'll get tons of 'already knows this spell' that would be easily avoided if we had proper container management. Or if I'm looking in my potion bag for a Potion of Power, I'll find it much more easily if I dont have to go through a list thats 3 times longer because potions arent stacking correctly.
There must be a reason this wasnt fixed in a patch. Surely its because its labor intensive to rework how containers work or some such. But Dragonspear perhaps gives you an opportunity to correct this not-so-mild annoyance, code wise?
This has always resulted in a considerable waste of time when playing IE games. For instance if I keep a scroll case with every scroll I find, meet a new mage, hire them and want to use the scrolls in my case to teach them as much magic as possible I'll get tons of 'already knows this spell' that would be easily avoided if we had proper container management. Or if I'm looking in my potion bag for a Potion of Power, I'll find it much more easily if I dont have to go through a list thats 3 times longer because potions arent stacking correctly.
There must be a reason this wasnt fixed in a patch. Surely its because its labor intensive to rework how containers work or some such. But Dragonspear perhaps gives you an opportunity to correct this not-so-mild annoyance, code wise?
4
Comments
Experiment:
Buy a potion/scroll, put it in the container.
Steal another, put it in the container.
You'll see two stacks.
Go into the container, and take one out, then the other.
You'll see just one stack in the inventory.
Depending on which you took out first (bought or stolen) the combined stack will be considered either bought or stolen.
In a way this makes it possible to "launder" certain stolen goods.
This has been the case since BG2: SoA.
Also created potions/scrolls from the alchemy/scribe scroll ability will also stack separately in containers.
If its already fixed there I guess they'll port in the fixes with the 1.4 Dragonspear patches to BG and BG2 and I already have my answer then!