Creating spells
brus
Member Posts: 944
I've made some concept in Gimp and Blender for spells I would like that devs could reimagine or use in Siege of Dragonspear. Also, can it be made a combo effect ? When you hit with two spells (same school or different) one spell has larger radius and damage. Is it possible to use gimp texture to create a spell ? With Blender file .blend probably is not possible.
Is there a modding tool for EE to create it?
Hailstorm (complex AOE spell,higher ability of mage,devastation damage) /GIMP
Eruption orb (directionAL + complex AOE )/GIMP
Dream Shatter ( vertical spell strike + small AOE)/GIMP
Glimmering vortex (complex AOE, huge damage) /BLENDER https://www.youtube.com/watch?v=p1mrZv3g0Fw&feature=youtu.be
Is there a modding tool for EE to create it?
Hailstorm (complex AOE spell,higher ability of mage,devastation damage) /GIMP
Eruption orb (directionAL + complex AOE )/GIMP
Dream Shatter ( vertical spell strike + small AOE)/GIMP
Glimmering vortex (complex AOE, huge damage) /BLENDER https://www.youtube.com/watch?v=p1mrZv3g0Fw&feature=youtu.be
Post edited by brus on
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Is it supported with Enhanced edition ?
I just tried but couldn't make proper Setup in beginning.
Those looks great! Well you will need to make them into .bam animations for starters. That will be the hardest part. The hooking up to a spell part is easy - its the first part that is gonna be a bear.
Step 1 - redo your spell effect with a green screen background. Open up any .bam in the game and eyedrop the green used (that is the transparency). If you want shadows, then it is the red color for those.
Step 2 - You will need to record it as frames with the above transparencies - AVI works, gif is also good. Or simply take single shots of each frame as bmp.
Step 3 - Now you will need to build the frames into the .bam - BamWorkshop can import an AVI, but the program is buggy and takes some care and maybe a lot of tries to get it to work. You can also use DLTCEP, but in order to do that with minimum hair pulling -> Make EACH frame a separate bam, them merge all your bams as frames.
If you get all that done post your bam/gif/avi here and ping me again if you are having trouble. Then we can work on how to use it with a spell.
I'll go step by step. How green are we talking about? I've made theese 120 frames as .png.
Are theese good?
Q1: Should I post image sequences of 120 frames (as below) with green background or avi (MPEG-4) ?
Each frame is 1280x720. What resolution should I import avi or bmps?
I found online Bamworkshop2.
Q2:This tool you were talking about?
Do you have DLTCEP? You can open a bam using that and save it in a bmp I believe. If not, I can upload a file with the 'right' green for you.
If you need me to do that, just type @Grammarsalad . (you can do the same with the name cuv as I did in my first response).
You might get more answers here:
http://www.baldursgatemods.com/forums/index.php?board=85.0
Also, when gibberlings comes back online, you should also ask questions there. Unfortunately, right now I can't link you to the right place, but remind me in the future, and I'll link you to the right place. There are a lot of knowledgeable, helpful folks there