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Custom Music: yay or nay?

Dark_AnsemDark_Ansem Member Posts: 992
edited September 2015 in General Modding
From what I understand customised music should be possible in both games, any idea how to make proper battle music with loop anyway?

and if so, would you like it?

EDIT: a good idea would be to list all places\instances\boss fights that are, in the community opinion, deserving of a customised music? mods are welcome, but do add a specification after the instance.

A master list could be somthing like that

Baldur's Gate EE (TotSC; SoD)
Boss: Tarnesh (?)
Boss: Mulhafey (Nashkel Mines)

BGI Mods


Baldur's Gate II (ToB)
Boss: Demogorgon
Boss: Kangaxx
Boss: Firkraag

BGII Mods:
Post edited by Dark_Ansem on
lolien

Comments

  • Dark_AnsemDark_Ansem Member Posts: 992
    edited September 2015
    Update: I've tried to play properly the game, and I'm scribbling down a list of various possibilities. there's still the issue of splitting battle files properly. AND to have the game recognise the new folders.

    EDIT: DLTECP is the friend.
    Post edited by Dark_Ansem on
  • XzanahXzanah Member Posts: 145
    Yay, I say, my friend. Sometimes, I'd just like calm music. And the french horns are overdone...
  • Dark_AnsemDark_Ansem Member Posts: 992
    @Xzanah that's great :) do you have any suggestions, recommendations for areas\battles?
  • XzanahXzanah Member Posts: 145
    @Dark_Ansem probably the battle sequences, durlags tower in bg:EE and Irenicus dungeon and battle sequence in bg2:EE... Too many french horns! XD
  • AlmateriaAlmateria Member Posts: 257
    I just want to use

    for all battle music
  • XzanahXzanah Member Posts: 145
    I'd go for classical
  • Dark_AnsemDark_Ansem Member Posts: 992
    Updated main post.
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