Allocation of spells
wolpak
Member Posts: 390
Another request I doubt would ever be implemented, but would be nice is allowing spells to be allocated without the class having received that level in the 2da. Meaning, if I wanted to give a kit level 2 spells at the beginning, but leave the main class the same, I could just use the opcode for additional slots. The problem with that ocode is that it only adds slots if you already are able to cast spells at that level.
Post edited by wolpak on
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Comments
Now, just have to remember them
That is, you have a 2da--let's call it splprog.2da--that determined what 2da determines slot acquisition (with a given default like hpwar.2da for warriors) coupled with the ability to create ones own 2da. Thus, bards (say) use brdmxspl.2da (or whatever it is called) and any newly created kit will automatically use that table.
Let's say that you create a bard kit with the internal name "CON". If you do nothing, then you have in splprog.2da: But you could instead create your own progression titled " spellcon.2da" and have this in splprog.2da: And your kit would use that 2da instead.