Reflection textures and postprocess effects
brus
Member Posts: 944
Is it possible to implement in IE reflection and specular textures with vertex shaders, bloom pass and soft blur vertex shader (similar to DOF effect) ?
0
Comments
This beamblog post might answer some of your question better than I can: http://blog.beamdog.com/2015/02/spotlight-on-area-development.html
What about pixel based shaders ? Could have been used as PP?
Having said that, the features @brus mentioned would be exceptionally difficult to implement nicely but still "correctly" in 2D, shader use or not. =D