BG2:EE enhanced the way i would like.
raywind
Member Posts: 289
First of all BG1 had more npc characters thus more replay value BG2 was in a way better game with less options for party and here is my personal opinion how to fix this problem. Constructive criticism is welcome trolls keep out.
list of things i would like to be added.
1.When you have finished with thieves guild guests i would like to be able to recruit/hire thieves from there one of each kit and basic thief, maby like evil assassin for hire and neutral bounty hunter for hire for the plain thief and swashbuckler there should be some other reguirement to get them to join. Price would be around 100gold a day or if you are a thief your self and get the guild to your self then for free.
2.For fighters there should be option for each kit also after fighter stronghold guest is finished. Some side guest that starts from keep would be the place to obtain them like rescue mission or something else like that. This would not be open to other than fighter classes that can obtain the keep.
3.For druids when you get to lvl 15 with druid and get the leadership of the grove you could force minor druids to join your party, again not available to other classes.
4.I would like to remove keep from monks and get some monastery for them where you could gain guests. These guests would be available for every class and could gain monk member from those guests, but leadership of the monastery would be available to monks only.
5.For rangers i think there are enough of them in game allready but would be nice to add them anyways somehow.
6.Mages could tell those mages at sphere to follow him/her and join the party if needed, they would be low leveled ones at the start like 5lvl mages. Available to everyone.
7. Bard "stronghold" allready has one blade but would be nice to add more joinable bards there to be had. Perhaps a guest to find new actor for the play or something like that to obtain them.
8.Clerics and paladins are like rangers that i dont know enough about them to give a good way to add them but something guild oriented thing to gain them or so.
Hope my english is good enough to be understandable.
list of things i would like to be added.
1.When you have finished with thieves guild guests i would like to be able to recruit/hire thieves from there one of each kit and basic thief, maby like evil assassin for hire and neutral bounty hunter for hire for the plain thief and swashbuckler there should be some other reguirement to get them to join. Price would be around 100gold a day or if you are a thief your self and get the guild to your self then for free.
2.For fighters there should be option for each kit also after fighter stronghold guest is finished. Some side guest that starts from keep would be the place to obtain them like rescue mission or something else like that. This would not be open to other than fighter classes that can obtain the keep.
3.For druids when you get to lvl 15 with druid and get the leadership of the grove you could force minor druids to join your party, again not available to other classes.
4.I would like to remove keep from monks and get some monastery for them where you could gain guests. These guests would be available for every class and could gain monk member from those guests, but leadership of the monastery would be available to monks only.
5.For rangers i think there are enough of them in game allready but would be nice to add them anyways somehow.
6.Mages could tell those mages at sphere to follow him/her and join the party if needed, they would be low leveled ones at the start like 5lvl mages. Available to everyone.
7. Bard "stronghold" allready has one blade but would be nice to add more joinable bards there to be had. Perhaps a guest to find new actor for the play or something like that to obtain them.
8.Clerics and paladins are like rangers that i dont know enough about them to give a good way to add them but something guild oriented thing to gain them or so.
Hope my english is good enough to be understandable.
2
Comments
While, conceptually, this makes sense and improves the value of strongholds, it has the very unfortunate effect of guaranteeing that the new NPCs you have access are of the one character type you are already certain to have in your party -- CHARNAME's class. As such, I can't see these NPCs being particularly valuable when they are available, so....
I think it makes much more sense to leave the strongholds alone (or, if the contract supports it, extending them in other ways) and add the new NPCs as stand-alone characters like the existing NPCs. This allows the player to access any / all of the new NPCs on all play-through, without regards to his/her class.
One of things that has always irked me with the stronghold quests is that for most of them the big quest was the quest that gave you the stronghold. I think all stronghold storylines need a big quest/fight to finish them up.
But I do agree on the new stronghold for Monks and expanding the stronghold questlines. I would like the further quests in the DeArniss keep and the Planar Sphere for example to take you to different rooms of the building (or planar vehicle or whatever it is). Those places are so big, and have beautiful places, yet you just always go to one room, where you can talk to the quest NPCs
Also, I don't think they'll spend their time expanding the stronghold quests, as those have a somewhat limited accessibility. I guess they'll focus on new content that's accessible to all players, regardless of class.