Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available
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Removing an innate ability from a creature
I am making a custom kit and I want the player to obtain a one-time-use ability upon levelling up. I've successfully given them the ability in the kit's CLAB file, but am having trouble removing it. I placed an opcode 172 (remove spell) as a casting effect of the spell with the spell's filename indicated in the resource field, but it still comes back after I rest. I saw that there was a bug with 8-character-long filenames and this opcode, but my spell file's name is only 7 characters. Please let me know if you have any insight. Thanks!