Watchers Keep floor shortcuts stay shut outside the keep
valamyr
Member Posts: 130
Playing Bg2ee for the first time, ran into a small issue at Watchers Keep.
Though I can normally exit the Keep using portals as usual, I cant use the shortcuts from outside to get back in, the doors all stayed tightly shut and ofc can't be lockpicked. Never ran into that one before. It was fine for the top floors but having to go through the teleport maze again is a pain I have the wardstone in my bags. Actually its in Hexxat's pseudo bag of holding, maybe I should try taking it out of that just in case.
Just wondering if theres any known issues.
Though I can normally exit the Keep using portals as usual, I cant use the shortcuts from outside to get back in, the doors all stayed tightly shut and ofc can't be lockpicked. Never ran into that one before. It was fine for the top floors but having to go through the teleport maze again is a pain I have the wardstone in my bags. Actually its in Hexxat's pseudo bag of holding, maybe I should try taking it out of that just in case.
Just wondering if theres any known issues.
0
Comments
The variable for opening the door to the teleport maze should have been set automatically as soon as you entered the room where you could find the Scepter of Radiance. You can try setting the variables manually in the game console for the doors that are still closed.
Wizard Library:
C:SetGlobal("OpenDungeonDoor2","GLOBAL",1)
Teleport Maze:
C:SetGlobal("OpenDungeonDoor1","GLOBAL",1)
Machine of Lum:
C:SetGlobal("OpenDungeonDoor3","GLOBAL",1)
Grand Seal:
C:SetGlobal("OpenDungeonDoor4","GLOBAL",1)
Demogorgon:
C:SetGlobal("OpenDungeonDoor5","GLOBAL",1)
And I had of course tested all the 5 doors before posting so no, not on the wrong set of stairs.
Not a huge deal either way, weird quirk though.
C:GetGlobal("HelmRitualDone","GLOBAL")?
Once there was some mod that scrambled that global, can't remember which one it was but maybe you have it installed.