Critisism regarding the User Interface etc. (The polite version)
Hadriel
Member Posts: 13
This is with regards to the new screenshot posted just now by Beamdog, look at the stickys at "General" section of the forums.
I will keep this as constructive as I can:
1. You were bragging about having rebuilt the user interface from the ground up, with high resolution textures etc. How is that high resolution textures for the user interface? I think vanilla BG wins in this department still.
2. Why did you completely change the chat window? Please tell me it's possible to extend it all the way to the sides of the screen? What we get is more of the blue background, why not use it to cram more text there instead?
3. Where is the consistency? Portraits need a lot of rework in my opinion, they stand out too much. What about some adjustments in Photoshop?
4. Golden lines on the user interface. On the left side the golden line is going all the way down, on the right side it doesn't. You might want to finish that?
5. What's up with all those buttons on the right side? More is not always better. Why not move them to the left where the other buttons are? This way portraits can have their own field. What about borders for the portraits? What happened to those?
I will keep this as constructive as I can:
1. You were bragging about having rebuilt the user interface from the ground up, with high resolution textures etc. How is that high resolution textures for the user interface? I think vanilla BG wins in this department still.
2. Why did you completely change the chat window? Please tell me it's possible to extend it all the way to the sides of the screen? What we get is more of the blue background, why not use it to cram more text there instead?
3. Where is the consistency? Portraits need a lot of rework in my opinion, they stand out too much. What about some adjustments in Photoshop?
4. Golden lines on the user interface. On the left side the golden line is going all the way down, on the right side it doesn't. You might want to finish that?
5. What's up with all those buttons on the right side? More is not always better. Why not move them to the left where the other buttons are? This way portraits can have their own field. What about borders for the portraits? What happened to those?
Post edited by Hadriel on
10
Comments
And despite the way @Hadriel wrote his 1st post, I think his suggestions would really improve the game interface.
I don't like it.
http://www.youtube.com/watch?v=RWWcOSpmJdw
5. Isn't that where those buttons have always been?
I actually like that they eliminated the border from the portraits: it maximizes screen real estate for actual, you know, game.
1. Rasaad yn Bashir's is ok imho.
2. Dorn Il-Khan's is too monochromatic : just change its background for something colourful.
3. Neera's is too light compared to the others : just darken it a bit.
On topic though: I am quite dissapointed with what they managed to do. I'm all for they adding new, hopefully good stuff. But why the need to mess with things that WORK GREAT? Taking that chat window as example again. By making it smaller, you achieve nothing but wasted space on the screen in my opinion. Is there ANYONE here who can honestly say they liked that change?
I really don't want to hate on the work they put in, and I do appreciate the effort, but Beamdog... you guys are setting yourself up for a lot of unnecessary post-fixing. I hope these last 10 days will not prove to be counter productive.
In BG original UI you could make the chat window that small. How do you know it can't be resized to be bigger? I think that the large button next to the chat window will allow you to click and drag the window larger or smaller, which also increases or decreases the stone UI under it. I think the UI is going to work out just fine.
As for the portraits, the reason they are standing out to people is because they are new, not because there is something wrong with their color tone or design.
I guess I just disagree. The game does not have enough text content to completely fill that. If you extended it out, entire conversations would be one or two lines long. In original BG the text box was as wide as the action icons, the new UI respects that.
It's been so long since I've played that I can't quite see what's changed. it would be helpful if someone can please post a screenshot from the latest version of a mod that's the best out there. At the gnoll fortress would be great but anywhere else will do.
I agree that it should extend to the sides, or at the very least, shed the blue on its sides so it looked something like this: http://ylilammi.com/misc/bgee_ui_changes.png. Right now there's too much wasted space.
I agree with points 4 and 5 (except I think I prefer the borderless portraits). Everything else looks fine to me.
Just a bit less saturation on the gold parts would go a long was as well imo. I know that higher contrast/saturation makes things look more neat and polished but it's not necessarily aesthetically superior.
I wonder why they decided that?
Maybe the UI can be customized extensively in-game so everyone can adjust it to their liking? ...Maybe?