Ever played a Fallen Ranger/Paladin?
theJoshFrost
Member Posts: 171
In my current IWD game, an accidental quick save has led to my ranger character becoming a Fallen Ranger. So, I've had to go through the game with her like that. And upon reading a few threads on this forum, I'm curious now.
Have any of you ever played through BG as a Fallen Ranger or a Paladin, be it accidentally or on purpose?
Have any of you ever played through BG as a Fallen Ranger or a Paladin, be it accidentally or on purpose?
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The only time I've had a paladin fall was in Hell, when I accidentally took an evil path. I'm pretty sure I just Shadowkeeper'd them Lawful Good again, though.
Anywho! Piffles, I say! Personally, I enjoy playing Fallen Paladins.
Strategic-wise, the point of playing one is completely moot and could hinder your party more than benefit. However, I find it interesting for a selfless Knight to lose their way, or have been severely judged by others and shunned for an otherwise inescapable incident with a bad outcome. (Not including Anomen’s story. I thought his quest line was a little meh… lol, but it was funny to have him fail his trial.)
Not only that, but I tend to play as one, because that was the first class that I had picked. >.< I had no idea what a Paladin’s role was at the time, and killed an innocent very early in the game. I think it was that guy that wanted his ring back. (No one said I couldn’t kill him after returning the ring.) XD
Their powers are borrowed like priests. If they fail their god, they are taken away, not convert to a corrupted version of it.
I sort of agree that a fallen Paladin or fallen Ranger shouldn't automatically get corrupted or opposing powers to what they had as a normal Paladin, but I think as part of the possibilities of roleyplay there should be an option to receive something like that if you choose as one of those characters to embrace a new path. Perhaps even serving another god that's more appropriate to their new alignment.
If you really transform a Fallen Paladin or Fallen Ranger to a fighter of the same level then you have to adjust the experience points. Now some time later the character restores its previous state as Paladin or Ranger. You transform the character back and have to adjust XP and maybe levels. Dunno if there are clearly formulated official rules how to treat this situation.
Imagine your Fallen Paladin or Fallen Ranger would be treated as a true fighter. What about weapon proficiencies? If now the same fighter restrictions apply and not the Paladin or Ranger restrictions then that character could spend more than 2 specialization points into a weapon. What happens then if that character restores the previous state as Paladin or Ranger? Now transferring that character back could leave it with more specialized weapon skills than a pure Paladin or Ranger. What to do now? Redistribute the weapon proficiencies to again meet the class restrictions? Players are certainly going to object. You could leave weapon proficiencies as is. Now players might think: OK, I want a Paladin with better specialized combat skills. Then just temporarily lose the status to get some better specialization. If I'm begging hard enough the DM might restore the character to gain access to all powers again.
If Overhaul wanted to do up some quick DLC that lets Fallen Paladins either redeem themselves (in BG1) or become Blackguards and Fallen Rangers redeem themselves or become a new, non-Good Ranger kit through extra quest chains, I'd buy it.
Rangrs actually made great Blackguards in 3rd and 3.5 edition. The Blackguard prc required ranks in hide and move silently as well as a fairly high base attack which the ranger fulfilled nicely. If anything the Fallen Ranger could simply also become a Blackguard.
I don't think I'd want a Fallen Ranger to become a Blackguard. He'd still be sans Stealth, still wouldn't be able to wear that one cloak in TOB, and wouldn't have any Druid spells.