[Request] Allow AI to open doors.
HeroicSpur
Member Posts: 907
Hey everyone,
I know there has already been a request for better AI, but I thought I would deal with this problem specifically.
In some fights it's possible to exploit the AI by entering a room and then closing the door. In many cases the AI then can't/won't open the door.
This allows considerable room for exploitation (I remember killing mind-flayers in Bg2 this way), when really there's no reason why the AI shouldn't be able to open doors and pursue the party into the room beyond.
I think it would add considerably to the immersion and quality of the game if the AI would open doors.
I know there has already been a request for better AI, but I thought I would deal with this problem specifically.
In some fights it's possible to exploit the AI by entering a room and then closing the door. In many cases the AI then can't/won't open the door.
This allows considerable room for exploitation (I remember killing mind-flayers in Bg2 this way), when really there's no reason why the AI shouldn't be able to open doors and pursue the party into the room beyond.
I think it would add considerably to the immersion and quality of the game if the AI would open doors.
28
Comments
Unfortunately, Beamdog cannot employ the same code/solution unless they have your written permission. Everything that ends up in the game will be intellectual property of Wizards of the Coast so the devs will never re-use the same code as found in any mod without explicit written consent of all modders involved.
I'd be happy to hand over my code, if the developers are interested.
@aVENGER: That's very noble of you sir.
Great suggestion. Humanoids should definitely be able to open doors.
Good suggestion, I hope this gets fixed. Enemies being unable to open doors is just excessively easy to exploit (as well as being quite unrealistic).
LOL
A flawless solution is to ignore unlocked closed doors in the pathfinding code, but I suspect is not very possible.
I would still keep it optional though, since a percentage of players may be too fond of hiding from monsters this way.
Then again, as I said, I won't cry if this is made optional: I'll just turn it on for my own games :-)
How about we allow the PC to re-lock doors, while we're at it--it just uses up a fair amount of game-time? While closing doors that monsters can't re-open is cheap and easily abused, I can see working the locking of a door into the overall strategy of a battle, sacrificing one of the thieves to frantically lock it in time.
I replayed a tweaked BG with the Sword Coast Statagems, and the experience of fighting smart opponnents who cast the right spells in the right situation was marvelous!
May we hope that this great feature has been already implemented?